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OffitJim

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Everything posted by OffitJim

  1. Thought that would be the case. It'd be cool if we could make terraced houses and then just highlight which part was dedicated to each home. Alas, no worries. Thanks for your response, Jela.
  2. Now then fellow survivors. For a while now I've been recreating the village I grew up in, which mostly consists of semi-detached and terraced houses. As such, I've been building them in pairs or a big long row in the editor, rather than individual homes. Finally decided to create a mod to test it, realised how easy it was and got annoyed for not doing it earlier, but before long I had spawned in my childhood home. Awesome! However, as I had built both my neighbours house and mine as one, I could lock/unlock both front doors. Not the biggest crime in history I admit, but was wondering if there was something I was missing whilst creating. Is there a way to tell TileZed that there are numerous homes in one building and to spawn seperate keys? Or, do I need to create seperate buildings for each individual home and line them up in WorldEd? Either way, I'm happy. I'm not too far into making the houses as I've been focusing on gettng the pngs right. I can duplicate the buildings I have, split them in 2 and create side A and B. I'd just like to know before going on a building creation rampage and end up making more work for myself in the long run. Thanks for your time and to TIS for making Project Zomboid. It's pretty wizard.
  3. Cool idea. If you've got a fractured leg and try to move too quickly, if at all, you're going to be making some noise.
  4. I've always thought it'd be cool to give some of those useless items a purpose, even if it was for a very small and temporary boost. Whilst I agree with TIS that hygiene could be more of a micro-management nightware rather than creating immersion, I think bathing and brushing teeth could play an interesting part when establishing relationships (once NPCs are reintroduced).
  5. Whilst I look forward to having more variety aesthetically in the zombies we encounter, special zombies with special traits are always lame in my opinion. In regards to your strong zombie suggestion, how strong a person was before turning should have no correlation to how strong that zombie is. My reasoning is as follows. When humans lift something and it's too heavy, our muscles and tendons begin to tear and a signal is sent to the brain saying "this hurts". That's what makes us stop. The pain. Nothing more. As zombies feel no pain, they would continue doing an action long past when a regular human would have stopped. It would be similar to how the anaesthetic PCP works. All zombies would be much "stronger" than average humans, until the zombie physically ripped muscles/tendons from their bone, making that limb useless. Call me "Mr Negative" but I also disagree with fat zombies having more HP. Being fat doesn't make a person's skull stronger. Make fat zombies slower, harder to knock down/brush past, fair enough. However, unless a person had an exceptionally fat head which cushioned the skull, it would take an equal effort to crush as someone who was anorexic.
  6. Found it on Steam and downloaded the demo. Spawned and just about managed to navigate and loot around the house using my laptop trackpad. Stepped outside, saw a zombie and figuratively crapped myself. Died. immediately bought the game and a mouse.
  7. As far as I'm aware, there's limitations with the engine that would make different levels of terrain difficult. Plus, currently stairs only have 2 orientations due to those same limitations. This means you'd only be able to walk up 2 sides of a hill. Whether this changes only time will tell. Personally, I have no issues with the way things are.
  8. Thanks Sieben! You weren't lying when you said it was huge!
  9. I do hope this is still being working on. Looks AWESOME in the pictures.
  10. In my opinion, the amount of time, effort and resources required to tame an animal whilst in a zombie apocalypse would not be worth it. Time and effort would be better spent scavenging, keeping look out or maintaining safe houses. The reason why cats and dogs are such popular pets is because they've had a 12,000 to 14,000 year head start in being domesticated. Every other animal on your list, people have trained them but in isolated incidents, few and far between, requiring attention at all times. Everyday would be a fight for survival so there's no way I'd be using precious food on an animal the size of a bear. Half a bowl of cat/dog food a day I could handle (Dogfood is already implemented after all) but keeping a bear fed enough to not want to eat me, preposterous. If you have that much food in single player, I'd think about increasing your difficulty settings. If you're looting a house and come across a dog or a cat, I wouldn't have a problem with being able to take that home as your own. Whilst I think it would be cool including other wildlife to hunt, taming larger animals would just be unrealistic when society is crumbling all around you.
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