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About OffitJim

  • Birthday 05/12/1989

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  1. This would be ideal. We'd be forced to put ourselves at risk more by having to look at our defences and replace/repair if necessary.
  2. Any chance you could upload the tbx file?
  3. Plus it'd be hard to determine if there were zombies lurking on the stairs you were attempting to climb. I have wondered if it's possible to have L-shaped stairs that fit with the isometric view.
  4. No thanks. Why make Project Zomboid the same as every other zombie game?
  5. I think it looks a bit cluttered. Also I don't really see the relevance of passports during a zombie apocalypse. If anything, a family photo with cracked glass or blood on the frame would be more appropriate for character creation. Good work nonetheless. Just not the direction I would take.
  6. I never played PZ when Kate, Bob and NPCs were in. I've always thought it'd be cool if TIS just slip them back in one day, without saying anything. You load up your singleplayer save and go out on a looting run. Walk up to a building, minding your own business, when the door opens and someone walks out. Like Elliott in E.T, I think I'll initially shit myself when I have first contact with NPCs, but after that it'll be fine.
  7. Looks awesome! I can definitely see myself clearing it out and fortifying.
  8. Well said. Why should the devs deviate time and effort into coding features that don't fit their vision? I know this is the suggestions section and have been told before I don't have to visit this part of the forum if it annoys me. On the most part it doesn't, but what does annoy me is when people get so bent out of shape because they've got an idea and not everyone (especially the devs) react with the same enthusiasm. Obviously everyone is entitled to their opinion and I certainly wouldn't oppress someone for thinking differently or being a maverick. Adamiks, you mention "don't let your dream
  9. Unless if a place that hasn't been hit was aware and started researching. Yes, it's all a mystery as the game has no background on how it started nor what kind of mumbo jumbo that causes reanimation on corpses. It might be added soon though as they are starting to add traces of the outbreak in the next build. TVs and radios included. Let's hope they add a backstory on how the outbreak started. I'm sure TIS will never reveal the true cause of the outbreak. We'll get descriptions of the ensuing chaos and speculation from the TV and radio broadcasts. Once NPCs are reintroduced, they'll recall ru
  10. Sounds great Lemmy. I've been wanting to recreate my home town for ages but found it a bit tricky to get the scale right when creating the seperate bmp/png (making roads correct lengths and leaving enough space between houses mainly). This new mode will rectify that. I've created loads of buildings and will be able to import all my tbx files and place them in game.
  11. This is going to make a lot of people happy. Quick question, though I appreciate its early days: Will we be able to import an existing bmp/png? Not a huge deal but thought I'd ask. My main concern was importing buildings made in the current editor. Can't wait to get my hands on it. Great job again, as usual.
  12. I apologise in advance. Just came here to say when I first started following PZ in 2013, I used to really enjoy this section of the forum. Now it's just people bitching either because the game isn't exactly the way they'd like it, or the end game is boring, even though people are well aware the game isn't finished. No one ever bothers to read the commonly suggested suggestions thread and instead write a generic message like: "I searched to see if this had been suggested before but didn’t see anything, but in actual fact, I did jack sh*t and was too busy having a poshy". Can someone explain
  13. After seeing countless unspeakable horrors in a zombie apocalypse, I'd imagine the majority of people would be pretty relieved, if not content, farming their days away in relative safety. I agree that the endgame can be quite tedious currently, but the game is not finished yet. From what I've read, there are numerous planned features to rectify this.
  14. I think it'd be incredibly lame if my character died randomly just because they reached a certain age. What age would you deem too old? If we're adding mechanics that take control away from the player and kills the character randomly, why wait until old age? Let's add the chance of your character suffering from a brain aneurysm without warning, or a heart attack. Add the possibility of an anvil mysteriously falling from the sky and crushing your head.
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