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Zombiepupz

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  1. Spiffo
    Zombiepupz reacted to darknano in FRONTIER | Public role-play | Newcomers welcome! | Hydrocraft | Classes | Balanced PVP! (16 slot)   
    By the creators of Project Morbus 2017.
    IP: 68.232.160.132
    PORT: 56361
    Discord
    Forums
     

    From the creators of Project Morbus Role-play 2017, we welcome you to the Frontier! Frontier is a role-play based off a living, breathing world which players can experience in its full glory. Experience factions fighting over their own separate ideologies, hordes of infected coming for you, and a balanced class system which provides a sense of teamwork and creativity to those joining.
    Not only that, but Frontier is completely application-free. Anyone can join at any time, from anywhere! Frontier's goal is to open the ideas of role-play to those interested, and allow them to grow and prosper their creativity in ways never before thought possible. 

    Frontier introduces a new, rudimentary system based off classes! There is zero skill progression, and players are forced to work together using a series of 22 specialized classes to improve their settlements and help one another survive! Each class provides specific strength and fitness boosts, separate and unique kits, as well as known skill sets, such as high-level Carpentry skill for the Carpentry class.
    Every class has been compared and balanced accordingly to one another, so no class is more powerful than the other. This allows for different specializations depending on your character, and requires team work in order to survive completely.

    Frontier, utilizing its aforementioned class system, includes a balanced PvP to Project Zomboid. Honing in on the skills for firearms, we've found a suitable balance which draws a clear line between accurate and inaccurate. This means that players will have to be much more tactical with their movements and decisions when it comes to fighting another player! Furthermore, it adds onto the teamwork availability. More people means better odds!

    Events in Frontier will never punish the player for participating. Players who participate in events will almost always gain, and never lose anything. The event organizers of Frontier will make sure that players will always be entertained, and gain from spending time to participate. Alongside those attributes, Frontier Events are always filled with story and lore. Every character has a backstory, and can be delved into via journals, caches, and left-behind items. Some events may even include characters, such as roaming caravans, with the absolute option to raid them if one so pleases.

    Frontier presents to you a completely original back story, introducing incredible elements such as caravans, factions with individual struggles, and a believable turn of events. Players can discover this lore by wandering the wastelands, finding journals and people along the way to show them the story of the lands. Every area has new things to discover, with remnants of unique people who used to roam there so long ago.
    Frontier takes place five years after the Event, in which a venerable, yet mysterious disease rendered civilization crippled after just four weeks. With little supplies, you are a survivor on the Frontier, a massive unexplored section of the central United States.

     
     
     
  2. Like
    Zombiepupz reacted to Batsphinx in Just wanted to say…   
    Back when my line of work was a lot more journalist-y I’d do a lot of interviews with Executive Producers, Senior Marketing Vice Presidents and all other manner of other glorified mouth-pieces for the big publishers. Whenever they brought out the old “of course, we’re doing this for the community – they’re who matter!” line I’d start to roll my eyes. I wouldn’t stop rolling them until I’d asked my killer ‘DLC plans?’ question.
     
    I don’t want to be like that guy – the guy who talks about the value of a game’s community without once visiting it, and praises it as a part of some bullshit boardroom checklist.
     
    Without Project Zomboid’s community (without you - the person reading this – whether you’re a lurker or a regular) times could’ve been so much darker. We owe you a ‘thank you’ so massive it’s almost impossible to deliver. Your testing, your enthusiasm, your friendship, your shared passion for the game… it means more than I can convey in a simple forum post.
     
    I’m not going to whitewash the bad stuff. Two years ago TIS self-inflicted some wounds from which it took an age to recover and gave ruffians ample room to play, and I know that the fabled ‘winter of no content’ was tough on us all. (I don’t think we ever answered the question of what constitutes a ‘white knight’ and what constitutes a ‘troll’, but we certainly seemed to get closer to the answer than most…)
     
    So, before the Steam Early Access launch potentially stirs things up, I wanted to say thank you. To our moderators, to our regulars, to our lurkers, to our critics, to our fans, to those who dip in and out… everyone. Thanks for giving a shit about our zombie game.
     
    Speaking on behalf of all of the Indie Stone, all of our contributors and anyone else who’ve found themselves strapped onto this rollercoaster for the past couple of years – it wouldn’t have been the same without you, and it’s entirely possible that it couldn’t have happened at all.
     
    We’re really appreciative, and we’ll always do our best to do right by you – however we can.
     
    You started this. You incubated the PZ infection.  You'll forever have our thanks.
     
    LOVE Y'ALL
  3. Like
    Zombiepupz reacted to Paton in The Pros and Cons of Safehouse areas   
    Pros - Surrounded by a lot of lootable areas
              Surrounded by a high inpenetrable fence
             
    Cons- No Fridge
               Small entrance area that takes away from the view of Zombies at the front door
     

  4. Like
    Zombiepupz reacted to RobertJohnson in RELEASED: Build 30.12   
    If you experience weird bugs, please first reinstall the game properly, Steam seems to mess with the files because we do a lot of updates these days, thanks
     
    [NEW STUFF]
    New sandbox stuff !You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more ! Little screenshot to show you
    Spoiler

    The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3   The Erosion mod is integrated in the vanilla game with several new things!
    TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes.
    Stuff you can expect to see includes:11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall. 11 types of bush. 17 types of plant. Some plants have flowers that bloom depending on the season. Wall vines creep up some outside walls, sometimes growing over windows. Wall cracks appear on some outside walls. Cracks in street pavement slowly appear. Some cracks will have grass growing out of them. Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year. All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables. Added a "only server that match your version are shown" text on public server list. New cyrillic fonts. Reduced heal time a lot. Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525) New farming tile by Mash. Added remove grass/bushes. Tweaked brightness and colours to make it a bit more realistic. Fixed flickering shadows bug. Changed endurance system, it now take longer to get exhausted, but take longer to recover from it. Added auto zoom on joypad. Zombies now clump together into groups more. You can now add/remove curtains on self made windows frame [Farming] Increased time needed for a plant to grow [Farming] Decreased water/health point loss for plants Potatoes will now last longer but give a bit less hunger reduction. Added a "Beginner" mode (it take the sandbox presets "Beginner") Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now:Tomatoes Bell peppers Red radishes Leeks Eggplants Potatoes Carrots Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes) Scavenging for food during winter will be impossible, or really hard in cold months Plants now loose health during cold temperature The new health system!
    Spoiler Note: when I say treat wound infection it does not mean treat zombie infection.
     
    1. A new health panel
    The health panel has changed so that it now displays every new wound on your body.
    You can also right click on it to reveal a menu that will let you treat your injuries.
    Wounds fade in and out depending on their level, and someone with a high medical skill will spot ailments a lot faster than someone with no grounding in doctorhood.
     
    2. New wound varieties
    A variety of new wounds and injuries are being added to the game.
    Several of them will impact on gameplay: a heavy wound on a hand will mean you won't be able to use it, for example, while injuries to the legs and feet will force slow movement. Likewise a busted arm will make your melee attacks and weapon aiming less effective.
     
    Remember: Blood is your life fuel! Your first reaction to any injury will be to stop the bleeding at any cost, and only then then to find somewhere safe to treat your wounds.
    Wound infection Cause: This will happen randomly, although it will be less likely with clean bandages. Leaving open wounds won't be clever.
    Symptoms: Pain, and a quicker degradation of health.
    Treatment : Alcohol, and disinfectant/alcohol wipes. You can disinfect a bandage or cotton balls to prevent wound infection. You'll quickly discover that proper disinfectant works better than whiskey...
    Deep wounds How: Many and various ways of injury, from smashing windows with bare arms to axe strikes, to zombie attacks etc...
    Symptoms: Heavy blood loss. Lots of pain.
    Treatment: This will have to be stitched - either with twine and needle, or a looted suture needle which will cause less pain.
    Fractures How: This will be the result of taking a running jump from the second floor, but will be more severe if you're carrying a heavy load. The impact of a blunt weapon could also cause breakages.  
    Symptoms: Pain, and lots of it. Leg injuries will slow you down, while arm injuries will hamper combat.
    Treatment: You can create a splint with a ripped sheet and a straight wooden items like branches and sticks.
    Burns How: FIRE!
    Symptoms: Huge amounts of pain, and severe health loss.
    Treatment: Burns must be treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
    Lodged bullet How: Get shot!
    Symptoms: Major blood loss, major pain and severe health loss.
    Treatment : Bullet must be removed with a suture needle holder or tweezers, disinfected, stitched and bandaged.
    Lodged glass shards How: Break a window without using a weapon or tools, or climbing through a broken window
    Symptoms: Severe pain, and a wound that cannot be instantly bandaged.
    Treatment: Tweezers must be used to remove the shards. If you choose to bandage a wound that still has glass in it then it will cause extra pain.
    Scratches How: You already know how to get scratched, right?
    Symptoms: Some blood loss and pain
    Treatment: Well, bandages obv.
    Bites How: ...
    Symptoms: *evil laugh*
    Treatement: *loud evil laugh*
     
    3. New medical-related items
    Many and varied new items added, from tweezers to cotton balls. Alcohol and disinfectant can be used on bandages and ripped sheets in most the prevention and treatment of wound infection.  First Aid kits will be lootable, and will contain items and implements to help you survive. Tweezers and suture needle holders can be used to remove glass shards, antibiotics will be available for you to take to treat infection etc. The use of proper medical equipment is strongly advised, but home-made alternatives are available. Using suture needles and holders when putting in a splint, for example, will be far less painful. When you find medical supplies, take them and prepare for any and all eventualities.  Painkillers - a work in progress, but these will clearly be required! 4. A new First Aid skill
     
    Governing all of the above, is a new skill that will help you a lot during your rollercoaster journey towards death. Improving this skill will let you treat wounds faster, make better bandages, understand more ailments and spot infections on your health panel and much more besides. To level up in First Aid you'll just have to treat yourself and those around you, but advances will only come when wounds are healed - not through the initial treatment.
     
    5. Medical Multiplayer Functionality
     
    As is the way of the world, a good doctor is vital to any survivor group. All treatments can be performed on another character in multiplayer - just click on your wounded chum and select 'Medical Check' from the menu. Stand still for a while, wait until the patient's health panel pops up and then play doctor. Whether or not an experienced doctor tells the injured party exactly what's wrong with them, though, is pretty much down to you. Playing Doctors and Nurses has never been quite this intense and depressing, ever before...
     


     
    [bUGS FIX]Can't add infinite item in an evolved recipe anymore Can't add cooked food to a trap anymore Fixed player getting cooking XP when another player cooks food. (Issue #001005) Fixed player corpse not being created in singleplayer. Fixed bug which caused black screen after death. Fixed still gaining some blunt xp while bare handed Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky ) Fixed allowing a broken sledgehammer to be used to destroy stuff. Fixed a bug when barricading something with a stone hammer. Fixed fertilize and shovel farming actions not stopping when player walks/runs. Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock(). Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game. Fixed sandbox options resizing. (Issue #001067) Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016) Fixed mod clothing item icons not loading. Fixed farming problems (translations issues) (Issue #001053) Fixed barricade issues. (Issue #001030) Give the bowl back when you put a cake batter in a baking pan Fixed some farming bugs. Fixed some loot distributions (like books in the fridge in the motel) Full bug list fixed so far via our Bug Tracker
  5. Like
    Zombiepupz reacted to Strang in TIS Community Halloween Costume Contest!   
    Holy....
     
    The fastest time to get a unique member title time has been broken 
  6. Like
    Zombiepupz reacted to Batsphinx in TIS Community Halloween Costume Contest!   
    It's the most spookiest time of the WHOLE year: Hallowed-E'en!
     
    If you're headed out onto the mean streets of your home town - pressuring neighbors into giving you candy [sweets], or simply getting good a drunk at a keg party [at a house party], then maybe you'll be doing it in costume.
     
    Maybe you'd like to show us that costume!
     
    And MAYBE you'd like the chance to win a Steam copy of Alien: Isolation [or game of a similar value] simply for the effort of showing us the photo?!
     
    That's right everyone, the TIS Halloween Costime Contest is BACK. Post up a pic of yourself [and no-one else, there's no cheating on these be-lovely forums] in your spookiest regalia and the Indie Stone judging panel will award the prize when all the death-based festivities have died down.
     
    The judge's decision will be final, and won't necessarily be tilted towards our love of zombies - but then again, we do quite like zombies. We just want to see you looking cool though really.
     
     
     
     
  7. Like
    Zombiepupz reacted to Footmuffin in Don't post in this thread   
    "...I lay in my cold bed, crying. Something warm starts moving towards me, then touches me. It's Comic Sans! I'm so happy. It whispers into my ear 'I am an unprofessional and vaguely unattractive font and should be replaced with my more attractive sister font Comic Neue.'It grabs me with its lumpy, odd-looking serifs and puts me at my desk..."
  8. Like
    Zombiepupz reacted to CylonBookworm in Build 30 wild speculation thread   
    Dragons.
  9. Like
    Zombiepupz reacted to Hamu in EARTH 2 SERVER [EU][PVE/restricted PVP][BUILD 29][EVENTS]   
    WELCOME TO THE RELAUNCHED "EARTH 2" PZ Server (21:40 GMT+0 13th September)
     
    EARTH 2 Server SOFT WIPE is scheduled for 15:00 (GMT+0) on Saturday, the 20th of September.
     
    EARTH 2 Server UPGRADED to BUILD 29 at 11:00 (GMT+0) on Friday, the 25th of September.
     
    EARTH 2 Server DOWNGRADED to BUILD 28 at 00:30 (GMT+0) on Monday, the 29th of September. (Due to lag and players relog bug)
     
    EARTH 2 Server - upgraded to BUILD 29
     
    IP: 185.16.84.5
    Port: 16361 (Not default 16261)
    Slots: 16
     
    Server location: [EU]
    Version: [bUILD 29]
    PVP: enabled - restricted
    Softreset: at least once a week
    Settings: default (loot, zombies)
     
    Info:
    - There will be softresets, because this is a public server. Players tend to log in, loot out half of Westpoint, hide it and never come back. You still keep the chars progress and all you inventory.
    - Hidden loot. The only room players check in the Policestation is the weaponary. What if some policeman has a hunting rifle in his desk?
    - Have fun and COOP! If you play alone, isn`t it just like singleplayer?
     
    Rules:
     
    1) [PVP] is allowed, but Kill on sight - [KOS] is forbidden. You must give the other player the possibility to trade his belongings for his life. Respect the time other players have invested in their character.
     
    2) [Property] - it is forbidden to destroy or burn down buildings and other player bases and any permanent or player made crates, apart from crates, which block access to other crates or rooms. Respect the time other players have invested into their home. But it is allowed to loot other player’s safehouses, destroy walls or unbarricade windows to enter it etc.
     
    3) [Property Claim] - you can claim any building (except from town centre west point, and the warehouse's in muldrough) by writing your claims into a journal or notepad and leaving it outside or inside the building at the entrance. Other players still can loot it, but they cannot live there without the claimant’s permission.
     
    Continuously breaking the rules will result a permanent ban
     
    Server admins : Hamu & Ezah Desaf (same nicks on steam)
    Feel free to contact us if u got any troubles.
     
    Hamu
  10. Like
    Zombiepupz reacted to Some Clever Username in Unconscious System and taking people hostage   
    This would be great! You could be like Carver from the Walking Dead Game or just throw people in your dungeon! Imagine meeting a crazy loner or group and he/they capture you. You could escape or die trying and maybe seek revenge...
     
    As you can tell, I support both
  11. Like
    Zombiepupz reacted to Armeretta in Chatting About NPCs   
    My plan is to play online with a couple of friends. Each friend leading their own group of NPCs, waging an unholy nerd war against each other. 

    *double post*
  12. Like
    Zombiepupz got a reaction from Some Clever Username in Unconscious System and taking people hostage   
    Lol great ideas, but your lack of punctuation made you sound really excited ^^ 
    but, but exciting people are cool so.. yeah
    Oh and when sitting down is put in (its being put it right? or just for npcs.. hmm) anyway they could like handcuff you to the chair and then torture you.. okay maybe NOT torture you. (ok DEFFINITELY not torture you, cos that seems a bit too..too yeah) but other players could hide in the shadows a couple of meters away and stroke their imaginary moustache/cat and deprive you of food or just.. talk? 
    I approve x3
  13. Like
    Zombiepupz reacted to bvhv in Let's Roleplay Project Zomboid   
    I..... Love it!
  14. Like
    Zombiepupz reacted to Rycon Roleplays in Let's Roleplay Project Zomboid   
    Hey Everyone,
     
    I go by the name Rycon and I have been running my channel Rycon Roleplays for a year tomorrow. I'm posting on here as I have just started a new roleplaying series on Project Zomboid. Essentially that means I'm playing the game in character, a character I've created. So you won't hear me talking but rather the character and the choices he makes are his not mine. I think that Project Zomboid will be perfect for this as the jeopardy is high and death is always a potential outcome every time he steps out the door. 
     
    If you do watch and enjoy it or even if you don't let me know in the comments section & feel free to check out some of my other content while your there. I can safely say that you can look forward to our main character going slightly loopy as the series goes on, being the only person that's living can be diffcult, no one to talk to, socialize with, just another one of the challenges surviving in Knox County will bring.
     
    So click on the link below and I truly hope you enjoy what I believe will be a unique series.
     
    Rycon Roleplays Project Zomboid
     
    And here is a quick blurb about our character
     
    Nicholas Miller was a student before the world came to an end, he moved to the US to study and had the opportunity to live with his Brother Daniel & his wife Jessica in the small town of Muldraugh Kentucky. It was an hour and a half commute to Kentucky University but he didn't have any living costs staying with Dan. Life was good.
     Then the outbreak came, first in the larger city centers then finally reaching out to smaller pockets like Muldraugh. Dan tried his best to convince Nic to come with him and Jessica but Nic wouldn't budge. After days trying to convince him Dan finally left, Jessica was expecting and Dan had heard of others trying to reach Fort Knox and that it was safe. Nic locked himself in their old room and tried to wait it out. After weeks of seeing nobody but the occasional shambling figure move past his window he decided that he was finally going to have to do something, he was running out food & it wouldn't be long before the water was gone too. He needed to leave that damn room and venture out into the changing world.
  15. Like
    Zombiepupz reacted to plekpot in Best place to create a safehouse in Westpoint?   
    Twiggy's seems better to me. It's more dangerous and there are more zombies but you have a lot of storing space and two fridges. You are close to the best parts of town, but you will have to go a (relatively) long way to get to the houses. Fishing is also an option there. I would consider this for the more advanced Zomboid players.
     
    http://pzmap.crash-override.net/#0.6711439395974877,0.11532903015594403,205.3333333333334
  16. Like
    Zombiepupz reacted to syfy in Practical Uses for the Spiffo Plush   
    go to the mall and you will find teddy bears.
  17. Like
    Zombiepupz got a reaction from Fryhizzle in NPC kids   
    Who needs kids?
    We're gonna have PUPPIEEEEES!?! (Right? D:) 
    Well, IM gonna have a puppy  somehow, someway. 
  18. Like
    Zombiepupz reacted to Viceroy in Hmm.. Big Town, but no cars?   
    He meant to say vote for pancakes.
  19. Like
    Zombiepupz reacted to Strang in NPC kids   
    And kids in the game would basically make project zomboid a child care sim with zombies
  20. Like
    Zombiepupz reacted to Aenye Deithven in Securing your Safehouse from players   
    Such as barricaded doors / windows and a perimeter wall ?
  21. Like
    Zombiepupz reacted to Viceroy in The Trapping System   
    LOL
  22. Like
    Zombiepupz got a reaction from Necromatic_Corgi in Choose how the person above you dies.   
    You accidentally press E near a window and climb out, falling to your death into the unforgiving horde.
             
  23. Like
    Zombiepupz reacted to woutske in Pictures of the mall   
    So, where on the map is it? I got lost, passed two rivers and died due starvation xD
     
    http://pzmap.crash-override.net
  24. Like
    Zombiepupz reacted to Decimus Wolf-Zombie Expert in Choose how the person above you dies.   
    You are run over by a moose
  25. Like
    Zombiepupz reacted to Lexy in Do dropped items despawn?   
    Spiffo Industries wholeheartedly agrees to this suggestion
    If you keep a Spiffo at your Safe House door everyone will know that you are a true believer and supportive of the Spiffo Industries world takeover plaaaa *off voice: cut that Lexy ... they are not allowed to know yet!* ... that you love Spiffo
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