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S44lasde

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  1. Thinking a bit further... if you could make biscuit then you could have Cheese and Crackers as an in game food item (Kind of)
  2. Got to read your main post - well done for sticking with the Foraging right through the levels. Really shows they have put a lot of interesting stuff into the game that can be expanded further later on! Wonder if (as well as poisonous types) they will include mushrooms that have a similar effect to wine...
  3. Many thanks Moose65, I've only started playing recently and didn't realise it was included - well done dev team!
  4. How does the canning harvest work? Do you stockpile empty soup & bean cans - the only thing left after (eating/drinking) are water/soda bottles and wine bottles I think - still all quite new to me.
  5. Re-Butter - I'd forgotten about that - there have been cases of "bog" butter being found here in Ireland hundreds of years after it was buried. It is not always edible, but in many cases it still has its buttery smell. The bog was used as a "fridge" in times past. While we are on the topic of preserving - you could salt fish and layer it into a barrel. (Maybe even smoke it?)
  6. I think that this could be a great inclusion for the game. In Europe, while some mushrooms are available all year round, many can only be seen between the months of June and October, adding a seasonal aspect to foraging. (Some may only appear for a short period of time following rain) Mushrooms can be edible or poisonous and some of these varieties can look very similar. (Maybe a book to identify which is which?) Eating a poisonous mushroom can leave you very ill for a prolonged period or dead! Edible mushroom could enhance stir fry's and salads. You might be able to cultivate /farm mushrooms. What do people think?
  7. It's a great game, really enjoying it (at the beginner stage for the moment) I guess I was thinking that if you started moving large numbers of corpses around you ran the risk - 4 bodies +.
  8. Agreed, I like the lose their "fresh status". My idea was that it would add something subtle to the game by reusing elements that are already there. The biscuits would not give you a massive boost and you would have to gauge when to convert the food items into biscuits. Also as butter is likely to go rotten after the power goes, it would not be freely available for the better quality ones. Blueberry cookies or chop chip cookies (as chocolate is already in the game) You could also find some in crates here and there - maybe by the church as the army made a donation to a food appeal. Also, an interesting group of buildings/tents that could be added would be some sort of medical vetting/checking road block from when the outbreak first started, but was overrun by the growing Zombie horde.
  9. My thoughts were that you could cook up a number of basic biscuit recipes: Boring biscuit - flour, salt and water - Hunger reduced by 6 Boredom increased by 2 Biscuit - flour, salt, butter and water - Hunger reduced by 10 Sweet biscuit - flour, sugar, butter and water- Hunger reduced by 10 Boredom reduced by 2 Each recipe makes up a batch of 10 or 15 biscuits (It would also be possible to make a Focaccia style bread by adding Tomato and cheese)
  10. Just wondering what people would think about the act of moving corpses having a "scratch risk" attached? I'm new to this great game, apologies if this has been already suggested
  11. Duck tape + Sheet of paper = "Kick Me!" sign pin sign on back of Zombie to lighten your mood
  12. 2 ideas - for both the k-rations would have a very long shelf life, but would not be very nutritious as they are bland food. 1 - Could be found in garages, remote areas/lockups - (could also be found in military buildings if these were ever added - note: military buildings do not auto = lots of guns. It could be a motor pool depot or signals corp installation or just admin buildings. 2 - Maybe you could "cook-up" some K-Ration style biscuits, especially important after the power goes off - anyone for broccoli biscuits?
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