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About TheLeonBM

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  • Birthday 01/06/86

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  1. RELEASED: Vehicle Test 29

    I'm having a weird issue. Sometimes to avoid hitting zombies with my vehicle I drive off the road and into it again, thing is that on occasion my car will crash into something invisible, getting damaged and making a full stop as if there was something there. In the world I'm playing there's a lot of erosion already, so I'm guessing maybe the game is treating the very early stages of roots as full trees? otherwise I can't tell what is happening and I can't reproduce it.
  2. RELEASED: Vehicle Test 29

    Picking up furniture sometimes stops working. Placing sheet ropes too. Reloading the save fixes it.
  3. RELEASED: Vehicle Test 29

    I think he means the rotate function for moveables, and not the core rotation (like when building for example). The first one doesn't work, I've moved some furniture and I can only place it in the direction I picked it up. The latter works just fine.
  4. Released: Vehicle Tech Test build

    Thanks guys, 28.1 works so much better It's like night and day. I'm back at max settings and barely any stuttering or fps drops. Sleep and quit freezes are gone too. However, I've noticed that when you switch from the driver seat to any of the other seats, the engine makes noise as if you were trying to start the car. It only does that from the driver seat, if you switch between any of the other seats it's fine.
  5. Released: Vehicle Tech Test build

    I'm guessing the latest patch broke the game for me, I cannot go to sleep or quit without the game freezing, only way to close it is by killing the process. When I can play, the fps tank and the stuttering makes the game almost unplayable, even at the lowest settings. None of these things happened last time I played (nov 18th).
  6. RELEASED: Vehicle Test 29

    Battery connectors don't work. Crafting and putting batteries in works normally but they don't turn on.
  7. oh nice! I never bothered to look if there was any options to do this. Great, thanks!
  8. Mine are all Steam Screenshots, so they are all jpg sadly, but here are two of my favorites of all my adventures, hope they help.
  9. Begginer - few questions

    1. IMO mail boxes are by far the best source for mags, I play with "very rare" on all my loot options and even then I find quite a good number of useful magazines. And like Drama mentioned, sheds and warehouses are nice too. 2. Yes. 3. I have no idea, never tried it. I just wanted to say mail boxes are awesome really.
  10. my mod items wont spawn!

    I forgot... It might also be the case that Nutritionist isn't a recipe in the same way Herbalist or cooking recipes are, and would need a not so straightforward method to be implemented, in wich case you'll need help from someone that has more knowledge than I do.
  11. my mod items wont spawn!

    Skills and traits also have their own IDs, sometimes they're as straightforward as just their names, and sometimes they aren't. You'd have to find what the ID for the nutritionist trait is, and then put it in the "TeachedRecipes = " line of the item. That should do it. I would tell you where to look, but It's been a long time since I last modded anything so I don't remember where things are anymore.
  12. my mod items wont spawn!

    When learning to mod, my recommendation would be that you check the game files and also a mod that does what you're trying to replicate (if applicable) for comparison, because mods often need some extra code in order to be functional in game, like in this particular case.
  13. my mod items wont spawn!

    Items in the distribution file need to have the module id before the item id, eg: table.insert(SuburbsDistributions["all"]["crate"].items, "MagItems.NutMag"); table.insert(SuburbsDistributions["all"]["crate"].items, 100);
  14. Your post brought back many memories. When I started getting into carpentry I broke my legs so many times I can't even count them. I never died from it though. The stupidest one I guess was one of the first ones: I'd recently started playing so I didn't want to use a map. One morning I decided to leave early to explore new areas around Muldraugh, made a wrong turn in one dirt road and ended up in the forest. I walked for 4 days until I run out of food and water and died of hunger (never made it out of the woods). Some time after I looked at the map and it turns out I was just walking in a rectangle, very close to some houses. If I had just walked straight for some time I would've ran into them.
  15. Hard mode: Random hordes

    I use "often" on the chopper setting, "uniform" on the zed distribution and insane on the quantity. That keeps things pretty hectic for me. You'd have to go reaaaaaaaally far into the woods to be safe from that.