TheLeonBM

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About TheLeonBM

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    Advanced Member
  • Birthday 01/06/1986

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    steamcommunity.com/id/TheLeonBM/
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    TheLeonBM

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    Man

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  1. TheLeonBM

    Hi, Lay.

    In both real life and PZ the only thing you know for sure is that you'll eventually die, so the game (like life itself) is what you make of it. Sure, currently it's easy to get all nihilistic when you're the last person left alive amidst a zombie apocalypse, but npcs will drastically change that in the future. There are a lot of things you can do and mechanics you can explore, and that keeps expanding periodically thanks to all the wonderful work modders do. I'm not going to get into details cause it would take me a long time, but you can start by checking out the guides and workshop on steam. There are plenty of guides and "tips and tricks" threads here too. Or you can just do the ol' trial and error approach, that's what I did 4 years ago and it was a great journey.
  2. I've been transferring my char between public and IWBUMS since the vehicles test build started and I didn't have any issues so far. If you do it, keep in mind that the file also saves your location, so wherever you save for the last time in your current world is where you'll start on your new one.
  3. Personally I don't think they should because of the nature of the development process, It's one of the aspects that we knew we would have to "endure" going in. Eventually the game will be realized and this won't happen anymore. If it helps, what I do is transfer my character between saves so I don't have to skill up repeatedly. You just have to copy your desired map_p.bin file from one save folder to the other.
  4. TheLeonBM

    RELEASED: IWBUMS Build 40.18

    If you go up the stairs on any of these 4 buildings (https://map.projectzomboid.com/#0.5706406766065583,0.32954950144012896,76.67519984894946) the "roof" (or hill, don't know exactly what that is) won't let you see part of the screen. Also, most of the metalwork recipes that require metal scraps don't actually consume any. Here's a list of them: fence, wired fence, big wired fence, big pole fence, fence gate, big pole fence gate, big double pole gate, double fence gate, metal roof. Only metal shelves and metal crate consume scraps on each use. (40.26)
  5. TheLeonBM

    RELEASED: IWBUMS Build 40.18

    I went up the stairs of one of the McCoy Warehouses and I could see a car I parked outside against a door on the ground floor (first pic shows what I saw and the other shows where the car is for reference). I've also noticed that when siphoning gas, if you have multiple gas cans on you It will use a new one every time you siphon. Eg. if I have 5 empty gas cans and I interrupt and resume siphoning 5 times, it will result in 5 partially filled cans. (40.25)
  6. TheLeonBM

    How to kill off a large horde with only melee?

    Don't know how good is that Machete, but I've done it with knives so you should be able to if the machete doesn't break midway and if you don't exert yourself in the process (it hugely reduces your weapons effectiveness). You'll need to separate them in little groups, you can use buildings, exterior furniture (eg. picnic tables), parked cars, tall fences... anything that can serve as an obstacle basically. Kite them through those obstacles and circle around them if possible, picking them off one by one. Its not advisable, convenient or practical (It'ill take a lot of time) and like trombonaught said you'd be better off just finding new stuff, but if you absolutely have to it sure is a fun thing to do.
  7. TheLeonBM

    RELEASED: IWBUMS Build 40.18

    Of course, yes, much preferable. I wasn't talking about smashing though, I was talking about the removal of the broken glass, It should be possible to do (with its drawbacks) if it has to come to that.
  8. TheLeonBM

    RELEASED: IWBUMS Build 40.18

    I've done it many times in my life, seems like a weird feature. It should be possible to do it, with a chance of injury of course. Also, I don't see how equiping things like a watering can in my hand helps me remove glass.
  9. TheLeonBM

    RELEASED: IWBUMS Build 40.18

    Can't remove broken glass from a window if there's nothing equipped on my primary slot. (40.25)
  10. TheLeonBM

    looking for various code locations

    Thanks a lot! I'll take a look and see what else I can learn.
  11. TheLeonBM

    looking for various code locations

    Hi! I'm working on a mod for my server. I have a few ideas that will require some coding (I'm also slowly learning how to do that) but I can't seem to find the files that govern the behaviors I'd like to mod. One of the items I added is a swiss army knife that can act as blade, can opener, screwdriver and tweezers. I got all the basic stuff working (for now it's basically a knife that can also be used in all recipes that require a can opener or a screwdriver) but there are some functionalities that I couldn't figure out. I'd like to know where can I find the code for: what items can add/remove weapon upgrades, what items are needed for dismantling, and what items can be used in first aid procedures. Also, I'd like to be able to spawn some items inside certain cars, but I didn't find anything in the distributions file. If someone could point me in the right directions it would be much appreciated.
  12. TheLeonBM

    MegaTest VII: So Many Subtitles [FINISHED]

    It was super fun. I found just one issue: I broke into a car and I couldn't get out afterwards. I had a lot more lag than in last week's megatest though, but I guess that's a combination of my location (Argentina) and the fact that there were 25 more people this time.
  13. TheLeonBM

    RELEASED: IWBUMS Build 40.18

    I started getting this "failed to open for writing" error with update 40.21, the game was having split second "hiccups" and that's how I noticed. I'm only using necroforge but it still happens without mods and in old and fresh saves alike. I didn't get it while hosting a test server, so I assume It's sp related.
  14. TheLeonBM

    Men with Ven

    *penisham intensifies*
  15. TheLeonBM

    Powerdoid

    Regarding the power overhaul: will we be able to craft functional light switches to power specific rooms (if a power source is available of course)?