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About TheLeonBM

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  • Birthday 01/06/1986

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  1. Self-sustainability and the culprit

    I had that issue when I played in survival, and I reached the conclusion that it just got too easy for me, so I started making things increasingly difficult via sandbox in sp and making variables much harsher in my server. What you consider more or less difficult may vary, but other than that there isn't a lot you can currently do. Eventually you'll get used to things being harder and you'll reach this point again, I think It's inevitable unless you play against other people or npcs, that makes things way more hectic and unpredictable.
  2. 40.6 — can't drive while drunk.

    I think there's some modding involved, not sure though.
  3. How long do YOU survive?

    I don't really die anymore, but my playthroughs usually last between 6 months and a year (that's the time it takes for me to get tired of a char / start over to try something different / take a little break from PZ), except for my last one wich is currently 18 months and counting. Integration of erosion with the weather system sounds very interesting, I wonder If we could get a couple of examples to better understand how would that work. I think that should vary depending on the difficulty chosen (imminent winter being the hardest), or something like that. No please, the current format fits the game perfectly.
  4. Major Buildings Request Thread

    Other than the obvious (the obvious being the ones you already named plus the military) Car dealerships and junkyards would be nice.
  5. RELEASED: IWBUMS Build 39.67.3

    Yep, it has a lot more to do with the rest of the ingredients than the amount of alcohol itself. Colognes/perfumes could potentially cause some nasty troubles specially in deep wounds.
  6. RELEASED: IWBUMS Build 39.67.3

    This reminds me... the most extreme of the sleepy moodlets says we'll pass out soon (or something like that). When will that be introduced?
  7. RELEASED: IWBUMS Build 39.67.3

    Building wooden fences requires 2 planks but when you dismantle them you get 3 back (tested with maxed carpentry).
  8. Some vehicle features suggestion.

    Nice Ideas, I would add: Ability to disable back-up beepers. Some way to hook a vehicle to either a trailer, cart or other cars. Dismantling sirens and being able to put them on any vehicle or use them as a distraction on their own (via crafted connector or something like that). Ability to paint symbols on the vehicles. I'm guessing things like light color or reinforcing or putting things like spikes have already been mentioned a lot, but hey. Taking out middle and back seats should increase carry limit.
  9. RELEASED: IWBUMS Build 39.67.3

    These signs require screwdriver and electrical skill to be picked up but you can't craft a battery connector to turn them on. I thought that would be the case because that's how the "Open" and "Exit" signs work. Is it intended?
  10. RELEASED: IWBUMS Build 39.67.3

    And that was an early pic, I should've taken one when the circle was full and there was like a couple hundred around me, that was truly creepy.
  11. RELEASED: IWBUMS Build 39.67.3

    Zeds don't try to attack me if I'm inside a vehicle, they just gather around it in a perfect circle and stare at me. In the moment I took the pic I was just waiting there with the engine on, I had a chopper above me and I was also honking for even more attention. edit: it seems is just the chopper that causes this, I tried making some noise after it left and zeds attacked normally.
  12. RELEASED: IWBUMS Build 39.67.3

    It'd be nice if we could use the electrical skill to disable the back-up beepers.
  13. RELEASED: IWBUMS Build 39.67.3

    Cars parked against walls get overlapped. (I've tried on walls with no vines nor player add-ons and it happens anyway)
  14. RELEASED: Vehicle Test 41

    Great! I'll test it later today.
  15. RELEASED: Vehicle Test 41

    There's an issue with double doors in SP (at least the wooden one, didn't test the others), it seems to be happen randomly too: every now and then, when I try to open it to go through it, it doesn't open, but my char goes through it anyway and everything turns black, and suddenly it is just me walking on eternal blackness but faster, like when I'm on admin mode. When I exit and reload the game, the door is not there anymore and whatever alterations I did at the space surrounding the door is reset to its original state. (eg. there was a wall and some crates against it where I put the double door, reloading the save after the bug restores the original wall and crates and gets rid of whatever user modifications that where done in that general area). I hope I explained it correctly, it is a pretty weird one.