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GoodOldLeon

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Everything posted by GoodOldLeon

  1. GoodOldLeon

    BagZ of fun

    I don't know how viable or cost effective would it be development wise, but I think a neat trick could be what The Sims does in the CAS menu: there are 3 masculine voices and 3 feminine voices and when you select one of them a slider let's you change the pitch, giving you more variety without necessarily having to record a bunch of different people. It already shows, PZ has been my favorite game for almost 10 years now, and my love for it has only grown. 💘
  2. What a chonky thursdoid, well worth the wait. I'm so hyped for B42.
  3. I've been voting for PZ since the awards started (I think it was around 2016 or 17) and it makes me so happy to see it finally nominated, I can't think of a group of devs that deserve it more, you're slowly but surely creating a masterpiece that will raise the bar forever. Keep up the good work.
  4. Could I know roughly what changed? I'd like to gauge if it warrants a server wipe.
  5. New patch and penisham is back? what a great day.
  6. You can use NecroForge's noclip function to get out.
  7. Does anybody know how to add textures and 3d models on B41? I'm trying to update my broken mods but I can't quite figure it out.
  8. I continued my save from 41.18 and when I entered my safehouse it triggered an alarm.
  9. I have this issue in 41.18 but only when inside of vehicles, if I get out it works normally.
  10. With this rotational system will we be able to do more complex things like look behind us while running?
  11. GoodOldLeon

    Jan(im)uary

    Will water remain a solid object even after the visual update or will we be able to interact with it? I forgot this was even a thing until a crashed my car into a shore instead of drowning horribly.
  12. If you go up the stairs on any of these 4 buildings (https://map.projectzomboid.com/#0.5706406766065583,0.32954950144012896,76.67519984894946) the "roof" (or hill, don't know exactly what that is) won't let you see part of the screen. Also, most of the metalwork recipes that require metal scraps don't actually consume any. Here's a list of them: fence, wired fence, big wired fence, big pole fence, fence gate, big pole fence gate, big double pole gate, double fence gate, metal roof. Only metal shelves and metal crate consume scraps on each use. (40.26)
  13. I went up the stairs of one of the McCoy Warehouses and I could see a car I parked outside against a door on the ground floor (first pic shows what I saw and the other shows where the car is for reference). I've also noticed that when siphoning gas, if you have multiple gas cans on you It will use a new one every time you siphon. Eg. if I have 5 empty gas cans and I interrupt and resume siphoning 5 times, it will result in 5 partially filled cans. (40.25)
  14. Of course, yes, much preferable. I wasn't talking about smashing though, I was talking about the removal of the broken glass, It should be possible to do (with its drawbacks) if it has to come to that.
  15. I've done it many times in my life, seems like a weird feature. It should be possible to do it, with a chance of injury of course. Also, I don't see how equiping things like a watering can in my hand helps me remove glass.
  16. Can't remove broken glass from a window if there's nothing equipped on my primary slot. (40.25)
  17. Thanks a lot! I'll take a look and see what else I can learn.
  18. Hi! I'm working on a mod for my server. I have a few ideas that will require some coding (I'm also slowly learning how to do that) but I can't seem to find the files that govern the behaviors I'd like to mod. One of the items I added is a swiss army knife that can act as blade, can opener, screwdriver and tweezers. I got all the basic stuff working (for now it's basically a knife that can also be used in all recipes that require a can opener or a screwdriver) but there are some functionalities that I couldn't figure out. I'd like to know where can I find the code for: what items can add/remove weapon upgrades, what items are needed for dismantling, and what items can be used in first aid procedures. Also, I'd like to be able to spawn some items inside certain cars, but I didn't find anything in the distributions file. If someone could point me in the right directions it would be much appreciated.
  19. It was super fun. I found just one issue: I broke into a car and I couldn't get out afterwards. I had a lot more lag than in last week's megatest though, but I guess that's a combination of my location (Argentina) and the fact that there were 25 more people this time.
  20. I started getting this "failed to open for writing" error with update 40.21, the game was having split second "hiccups" and that's how I noticed. I'm only using necroforge but it still happens without mods and in old and fresh saves alike. I didn't get it while hosting a test server, so I assume It's sp related.
  21. GoodOldLeon

    Men with Ven

    *penisham intensifies*
  22. GoodOldLeon

    Powerdoid

    Regarding the power overhaul: will we be able to craft functional light switches to power specific rooms (if a power source is available of course)?
  23. Oh nice! I'll update the server then, I was running 39.67.5 and It wouldn't let me just disable powers like a steam server would. It is indeed pretty handy, I only want to admin management wise, being able to play as a regular char while having the chance to manage the world and players on the fly is a perfect solution for me, thanks.
  24. GoodOldLeon

    Admin powers

    Hi, I'm hosting a nosteam server after a couple of years of running a steam one and I forgot how to turn off my admin powers while being admin. I can turn off god mode and invisibility, but I can't turn off the other advantages (no weight limit, instant item transfer and all that). I'm not seeing an option anywhere to do this. Only way I can actually be a regular player is by removing my admin status altogether. Could someone please point me in the right direction?
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