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Body Builder

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Everything posted by Body Builder

  1. It's really good!!! ^___^ Thank you for the mod! P.S. excuse me, i am confused with the files... What are the files to insert in the directory of Pz, exactly?
  2. Holy shit! A true bug that would've taken me eternities to even attempt to find. I am now very afraid to even think what other bugs might still be there due to the barbaric ways that I've used to make the "empty floor" for the second floors... Thanks a lot for the find, you are an awesome guy <3 Will get to fixing it right away. Oh god I feel so embarrassed right now. The coders and mappers around this community must have broken their faces from all these facepalms. EDIT: Made the fixes related to missing floors being cupboards and placed the rails by most, if not all, the stairs to avoid broken legs. Also added a lot of new light switches in the hallways to stop people from playing late night tags as has been suggested earlier. No infirmary/medical place this time as I plan on adding it during the new re-design when I work on v3.0, but hopefully now the map has less stutter when accessing the cell where the prison spawns. If you guys can give it a go before I officially release it, I'd greatly appreciate it Test Download link to v2.1 https://www.dropbox.com/s/a9u3bnojlv3eb1j/Prisonv2.1.rar?dl=0 - Floors are now properly transparent, they are not ovens anymore. Should massively reduce the lag spike when accessing the prison area on vanilla map now. - Added rails nearby all the staircases to avoid accidental falling and breaking legs. - Added light switches almost near all the doorways to avoid people stumbling helplessly in the dark during the night. (Won't help when electricity goes out though, you're on your own from there) - Minor fixes that I deem unworthy/embarrassing of mentioning in the fix list. Hellooooooooooooooo there!!! Congratulations for the prison's map! It's really good! I have a question guys, this map works on "Sandbox"??
  3. Exceptional and amazing Work!
  4. Here the guide of the last patch 30.14 --------------------------------------------------- Direct link: http://theindiestone.com/forums/index.php/topic/4183-iwbums-the-i-will-backup-my-save-branch/
  5. One question, Developer Strength values can decreased? (for reasons of laziness, or if the player is static for many hours, without doing any action)??
  6. Exceptional work!!!! I love you guys!!!!!!!! Pz is the world. ^___^
  7. You are a mage!!! Thank you Robert!!!!!!!! Thank you so much!!!! ^______^ And thanks to Johnny! With this file i can decrease the thirsty.... for a little Obviously.
  8. Amazing!!!! Crawler, your mod is fantastic!!! Congratulations for the exceptional work! P.S. I am in doubt for only one thing..... Can i find these weapons into the zombie's bodies??
  9. Hey Tiberius, i like very much your idea!! (Especially for the gloves) Mmmh.... i found this picture, look! It's really good
  10. Hello people!!! -This game is amazing! --- I'd want to ask you if is possible to edit the time of the hunger/thirsty system in the directory's files of the game. (i'd like to increase the time for to eat and to drink) Thank you in advance for your answers, guys (and for the patience of my bad English language )
  11. Hi friends! I'd like to add two or three traits for one occupation but I am not sure about the exact process I expect it to be something like the following?: 1) to find the file "MainCreationMethods.lua" 2) to find (for example) the line: local securityguard = ProfessionFactory.addProfession("securityguard", getText("UI_prof_securityguard"), "Prof_SecurityGuard"); securityguard:addFreeTrait("NightOwl"); 3) and to add two occupation traits: securityguard:addFreeTrait("Axeman"); securityguard:addFreeTrait("Marksman"); 4) Final result is: local securityguard = ProfessionFactory.addProfession("securityguard", getText("UI_prof_securityguard"), "Prof_SecurityGuard"); securityguard:addFreeTrait("NightOwl"); securityguard:addFreeTrait("Axeman"); securityguard:addFreeTrait("Marksman"); Thanks in advance for any help
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