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Body Builder

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Everything posted by Body Builder

  1. gooooooooooooood work man!!!! Thank you!
  2. Ahahahahaah!!!! Amazing!!! Solid Snake versus zombies It's fun!
  3. I'm playing with two weapon mods, and the spawn is perfect.
  4. I think not. But I let else speak veterans
  5. Wait a moment... New Denver is not to the south.... look the map: http://pzmap.crash-override.net/? Choose "Overlay New Denver to the left of the screen" LOL well thank you so much, oh well I still re downloaded it I went off the read me files it said go south
  6. Wait a moment... New Denver is not to the south.... look the map: http://pzmap.crash-override.net/? Choose "Overlay New Denver to the left of the screen"
  7. Mmh... Are you sure that you have replace the files in the exact folder?
  8. 1) Extract contents of "mapfiles" to steam/steamapps/common/projectzomboid/media/maps/Muldraugh, KY 2) Extract "New Denver, BC" folder to steam/steamapps/common/projectzomboid/media/maps
  9. Thank you friend!!!!!!!!!!!!!!!!!!!!!! ^________________^
  10. Thank you so much for the precious information, friend! You are very kind
  11. I don't know whether they are compatible or not. Never ran them side by side. Hi friend!! I wanted to warn that the two mods are perfectly compatible and fully operational, together. The spawn is perfect, and it is not overpowered. Thanks to both guys, you are amazing
  12. Good Thread! Thank you all for your invaluable contribution to a fantastic project like Project Zomboid. Succeed in creating something that will amuse and delight at all is a great human virtue, be able to improve it and believe it is a special and natural gift. New Denver is really good!!!!!!!!!! You are great, Xeonyx!!! Stephen from Italy
  13. Curiosity.... I would like to add a second weapon mod (tommygun mod) at the same time maintain the super "Weapon mod" of Crawler. These two mods are compatible, or there will be problems, bug or conflicts with the files??
  14. Hi Pz community!!!! i'd like increase the number of Torches in game. (Torch) But I have some doubts..... 1)The directory is: Pz/Media/scripts/suburbsdistribution.txt Right? Example: ( If i want to add a Torch to a container, i have to write the string "Torch"?) containeritemdistribution { Containers = counter/sidetable/crate/fridge, WhiskeyFull = 15, Chocolate = 10, Torch = 30, } 2) How does it work the value "30"?? It's a spawn value, right? (example, 100 is better then 30, for the spawn item??) Thanks in advance, friends
  15. From what I have noticed 1 hand versus 2 hand there is no difference other than the fact a two handed weapon either MUST be used with both hands such as a rifle or is only fully efficient (Does full damage) if used with both hands. (Reduced damage if only used with one hand OR Higher chance to miss OR Faster exhaustion, etc.) KnockbackMod refers to the chance for the weapon or item to knock a zombie down. 0 is none, 1 is like 10% chance and 2 is like 25% from what I have tested anyway. I hope I helped some (Anyone can correct me if my data is mistaken) Mmh... interesting! To hold an Axe with two hands is a tactic more efficient, right? Thank you for the precious informations, friend! Thanks again
  16. Hi Crawler!!! I have two questions about Tactical Axe: 1) KnockdownMod= 1, What is the difference with 0 - 1 - 2? ------------------------------------------------------------------------------------------------------------------------ 1) TwoHandWeapon= FALSE, A Weapon holded with two hands causes more damage compared with only one hand?? Thanks in advance
  17. Today, Zombies killed me (they trapped me into a warehouse, i escaped on the roof but i have finished the munitions..... é_é ), I'll wait your new version and after i'll create my new hero ^____^
  18. Please don't change the settings of "Combat Knife" , because it's really perfect!!! In my opinion is the best weapon if you learn to use it... I am a professional killer with that knife *__* And about animations of the blows with the knife??? Fantastic...
  19. First: You are a machine ^___^ Thanks for the precius work Second: Your Mod is fantastic Third: Can i overwrite the new files on the old files of the mod, and continue to play my last save?
  20. Thank you for this hard work, build, resolve bugs etc. etc..... It's much appreciated!!!!!
  21. Great!!! Thanks a lot staff!!!!!!! P.S. Hey Boss i have a question.... for to see the effects of the release, i have to cancel the old save and restart new one? Or i can continue to play with the last save? Thanks in advance for the answers
  22. Thanks again for your support to the community. I have a question Xeon... If we update the map, we can continue to play with the old saves? Or we should have to restart?
  23. Ok, I'll look into the 10-22 this afternoon. Thanks for the report. They are hard to find sometimes, especially with the build that you are using. I am revamping the distributions and they should be a bit easier to find after that. In my opinion, the distribution is perfect! It's a survival horror game with RPG elements, if you can find ammo and weapons easy, you destroy the atmosphere and meaning of the fun.... Why is fun?? Because it's very hard to find good weapons. It's IMHO
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