Jump to content

W.Williams

Member
  • Posts

    51
  • Joined

  • Last visited

Everything posted by W.Williams

  1. For the moment, armors stock items but don't have any protection bonus. If I want a realistic mod, in real life you put your empty mag into the dump pouch and after you take a mag from your plate carrier and put it into your rifle.. If I increased weight capacity of the player, my plate carrier container will become obsolete and It doesn't correspond to the vision I had for the mod. The only feature I will add is to directly use mag from the plate carrier, more realist from my point of view.
  2. Hi all, Today i've a problem with my server and specially with the checksum verification, i've install Hydrocraft and no problem it works, client can acess to the server, etc... But I would had ORM Gun Mod, and they're error with checksum verification and I don't know why because we use the same version of the workshop... Someone can help me ?
  3. I can search it, but I think it's block because they're 3 different type of reloading and each one is specific.. May be in an other version
  4. Ok I'm glad you could find a way to play with my mod, if you have any suggestions, you can propose it. Best regards
  5. I've just try with these 2 mods and it works for me, you must have to be on 33.20 on the experimental branch, may be the next update on the stable branch can resolve the problems... This is a link with the different instructions if you want to be on IWBUS (experimental branch) : http://theindiestone.com/forums/index.php/topic/4183-iwbums-the-i-will-backup-my-save-branch/ EDIT : My mod works perfectly with the both version 33.19 & 33.20, I think you have a problem with your project zomboid and you're the only person to have this, may be create a new game and retry but I can't help you anymore, sorry
  6. Ok may be it's your problem, you need to be on 33.20 version. Do you use other mod ?
  7. Hmmm.. are you on the IWBUS version ? What kind of items do you want to wear ?
  8. You juste have to transfer this item into your main inventory and it's like if you wear it, it's automatic. For now, they don't have any models, I don't have the knowledge for create 3D models, only boots, shirt and trousers have their original models with camo color. The helmet will provide a protection bonus when i will finish my protection system, currently it's just esthetic. No there are no limits on the types, because it exists several holster with/without pouch, etc... so currently I don't created limits, may be later if the community thinks it's better.
  9. Assault Backpack [weightReduction = 100, capacity = 18] Tactical Backpack [weightReduction = 100, capacity = 26] Rucksack [weightReduction = 100, capacity = 34] These items spawn on zombies, police station and gunstore. For example one item spawn on 1 / 20 zombies and they are more common in police station and gunstore locker, etc... Yes sure, i've post them into the screen's section.
  10. United States Military Pack V2.3 Created by W.Williams What does it do ? This mod adds modern camouflage for Project Zomboid. Screens In-Game Features - Equipment with UCP camouflage - Modern zombie with UCP loadout - Tactical Pouches with vest - 3 Professions List of included items / functions [V2.3] Change Logs Suggestions Mod To-Do list Credits Brita for the 3D models
  11. Ok this is the FINAL ANSWER, when you use GIMP for your icons you have to manually set pixel height and width (32 x 32) /!\ EXREMELY IMPORTANT /!\ The resolution as to be 32 pixel/in on the axe "X" and 32 pixel/in on the axe "Y" and you can have a linear interpolation (better quality) or none interpolation. Thank you all !
  12. Ok i found the solution for ONE icon, when i reduced my image at the size of 32 x 32, i made an cubic interpolation (better quality) but it creates some nonsolid colors...
  13. I confirm the problem comes from my icons textures, may be they contains nosolid colors but i don't know how to fix that
  14. Holllllyyyy sh...... After many try, it doesn't work. I install Photoshop to see if the problem comes from GIMP If someone knows how i can create icon perfectly, i take Best regards
  15. I created my icons, 32x32 and 72 ppp in png, now i manually create them with 32 ppp. Thanks for your help guys and especially you MoutainSage ! EDIT : It works for one icon... and not anymore
  16. Which software do you have to create your icons ? It's may be GIMP, it's the only possibility...
  17. it happens with all items in my mods and yes somes items and clothing and works with this code : item ShirtUCP{BodyLocation = Top,Type = Clothing,SpriteName = Blouse,Palettes = Blouse_White,PalettesStart = Blouse_,Temperature = 12,Weight = 0.8,DisplayName = Shirt (UCP),Icon = ShirtUCP,}And i have several items that are normal like Helmet but they don't work... item HelmetACH{Type = Normal,DisplayName = ACH Helmet,Weight = 0.2,Icon = HelmetACH,}But when i take an icon from an other mod (e.g ORGM), my icons appears on the inventory, i really think, the problem are my icons...
  18. Yes, this is the folder with all the textures 32x32 and Item_myobjectmod http://www.hostingpics.net/viewer.php?id=405239example.png
  19. I've already this part, but it takes 500 lines, and it's complicated to display this here. What did you use to create your icons ?
  20. I've try your method but it doesn't work either require 'Items/SuburbsDistributions';MISprites = {}MISprites.getSprites = function()getTexture("Item_AsssaultBackpackMulticam.png");getTexture("Item_AsssaultBackpackUCP.png");getTexture("Item_CamelbackMulticam.png");getTexture("Item_CamelbackMulticamEmpty.png");getTexture("Item_CamelbackUCP.png");getTexture("Item_CamelbackUCPEmpty.png");getTexture("Item_CarryallMulticam.png");getTexture("Item_CarryallUCP.png");getTexture("Item_GhillieSuitBottom.png");getTexture("Item_GhillieSuitTop.png");getTexture("Item_HelmetACH.png");getTexture("Item_IOTVMulticam.png");getTexture("Item_IOTVUCP.png");getTexture("Item_KitbagMulticam.png");getTexture("Item_KitbagUCP.png");getTexture("Item_KnifeCaseMulticam.png");getTexture("Item_KnifeCaseUCP.png");getTexture("Item_LegHolsterMulticam.png");getTexture("Item_LegHolsterUCP.png");getTexture("Item_MICH2000HelmetMulticam.png");getTexture("Item_MICH2000HelmetUCP.png");getTexture("Item_MilitaryKnife.png");getTexture("Item_PlateCarrierMulticam.png");getTexture("Item_PlateCarrierUCP.png");getTexture("Item_SFHelmetGreen.png");getTexture("Item_SFHelmetTan.png");getTexture("Item_SharpeningStone.png");getTexture("Item_ShirtMulticam.png");getTexture("Item_ShirtUCP.png");getTexture("Item_TacticalBackpackMulticam.png");getTexture("Item_TacticalBackpackUCP.png");getTexture("Item_TacticalBootsBlack.png");getTexture("Item_TacticalBootsTan.png");getTexture("Item_TrousersMulticam.png");getTexture("Item_TrousersUCP.png");endEvents.OnPreMapLoad.Add(MISprites.getSprites);I have a display like this in my inventory : http://www.hostingpics.net/viewer.php?id=759971test.png
  21. Yes but you only rename the image and i've already do that but i've a big interrogation point in my inventory instead of my image...
  22. I try but it doesn't help, when i use original game picture it works, like the Water bottle, but with my image not... May be it's because I use GIMP and not photoshop
  23. Hi all, I've a problem with my items icons, they don't display on my inventory but I don't understand why... module MilitaryItems{imports{Base}/*********** Drainable ***********/item CamelbackUCPFull{Type = Drainable,DisplayName = Camelback (UCP),Icon = CamelbackUCP,Weight = 2.5,ReplaceOnDeplete = CamelbackUCPEmpty,UseWhileEquipped = false,UseDelta = 0.03,ReplaceOnUseOn = WaterSource-CamelbackUCPFull,IsWaterSource = true,CanStoreWater = true}item CamelbackUCPEmpty{Type = Normal,DisplayName = Empty Camelback (UCP),Icon = CamelbackUCPEmpty,Weight = 0.2,ReplaceOnUseOn = WaterSource-CamelbackUCPFull,CanStoreWater = true}}All my icons are 32x32 in PNG format in the repository "mymods/media/textures" and named with "Item_" before my object. I think the problem comes from my images because when i take picture from other mod it works... This is an example : http://hpics.li/3bf1b03 Best regards
  24. Hi everyone, Currently I work on mod who add many military gear but i've some questions because i don't know how create some features. Firstly i want to create more body location like hands, head, chest, etc... because the 3 existing location Top, Bottoms and Shoes are not enough for my mod. Finally, I don't know how to create a parameter for objects to increase the resistance of my character against the zombies, e.g ( Resistance = 5 [reduced by 5% to be bitten] ) Best regards
×
×
  • Create New...