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Kind-Sir

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  1. Like
    Kind-Sir got a reaction from Gammlernoob in Biggest map that can be made?   
    Perhaps just a research team and a few months to use GPS data (i.e. Google's Maps data) to map out houses in an area, then have modders fill it with appropriate templates (where things should go, i.e. how many floors, rooms, etc)
    I mean, certain parts of the world wouldn't be too bad.
    I'd love to play in Antarctica and die in like a minute due to only wearing a vest, pants, and shoes.
  2. Like
    Kind-Sir got a reaction from Gustav in Biggest map that can be made?   
    Perhaps just a research team and a few months to use GPS data (i.e. Google's Maps data) to map out houses in an area, then have modders fill it with appropriate templates (where things should go, i.e. how many floors, rooms, etc)
    I mean, certain parts of the world wouldn't be too bad.
    I'd love to play in Antarctica and die in like a minute due to only wearing a vest, pants, and shoes.
  3. Like
    Kind-Sir got a reaction from Suomiboi in [Resource] Modding Tools   
    Hey guys, been a crazy week of work. Got an interview with a major news source on Tuesday, so I've been pushed to overtime and working weekends.
    Anyhoot, tonight I have some time so I'll get a code base set up for both of your requests.
  4. Like
    Kind-Sir reacted to migulao in New Denver, BC (V2.1)   
    Simply glorious.
    Although I still cant get over the fact that you grabbed a chunck of canada and implanted it in kentucky
  5. Like
    Kind-Sir got a reaction from ZimTown in [Resource] Modding Tools   
    Sure!
    I have a hefty deadline on a project at work currently, but I'll be sure to get some time within the next couple days to figure out what needs to be done and start on a code base for it. It actually seems straightforward.
    If anything gets done, I'll be sure to PM you with something.
  6. Like
    Kind-Sir got a reaction from Suomiboi in [Resource] Modding Tools   
    Sure!
    I have a hefty deadline on a project at work currently, but I'll be sure to get some time within the next couple days to figure out what needs to be done and start on a code base for it. It actually seems straightforward.
    If anything gets done, I'll be sure to PM you with something.
  7. Like
    Kind-Sir got a reaction from Dr_Cox1911 in [Resource] Modding Tools   
    After some contemplation, I have decided to start up a Git repository for modding tools for Project Zomboid.
    These tools will serve to help expand modding (eventually), and give an organized repository for modders to start pursuing some more ambitious modding tasks.
    Right now, there's a rudimentary mesh converter in the repository.
    In the new year, there will at least be startings of other tools, as well as a more developed mesh converter (read notes in repo)
    https://github.com/cborsky/Project-Zomboid-Modding-Tools
    Eventually I'll get around to coding some of the tools in Java. Currently Python is the easiest to just get a flow going, and allow Windows, Mac, and Linux usage.
  8. Like
    Kind-Sir got a reaction from Suomiboi in [Resource] Modding Tools   
    After some contemplation, I have decided to start up a Git repository for modding tools for Project Zomboid.
    These tools will serve to help expand modding (eventually), and give an organized repository for modders to start pursuing some more ambitious modding tasks.
    Right now, there's a rudimentary mesh converter in the repository.
    In the new year, there will at least be startings of other tools, as well as a more developed mesh converter (read notes in repo)
    https://github.com/cborsky/Project-Zomboid-Modding-Tools
    Eventually I'll get around to coding some of the tools in Java. Currently Python is the easiest to just get a flow going, and allow Windows, Mac, and Linux usage.
  9. Like
    Kind-Sir got a reaction from Gammlernoob in [Resource] Modding Tools   
    After some contemplation, I have decided to start up a Git repository for modding tools for Project Zomboid.
    These tools will serve to help expand modding (eventually), and give an organized repository for modders to start pursuing some more ambitious modding tasks.
    Right now, there's a rudimentary mesh converter in the repository.
    In the new year, there will at least be startings of other tools, as well as a more developed mesh converter (read notes in repo)
    https://github.com/cborsky/Project-Zomboid-Modding-Tools
    Eventually I'll get around to coding some of the tools in Java. Currently Python is the easiest to just get a flow going, and allow Windows, Mac, and Linux usage.
  10. Like
    Kind-Sir got a reaction from Gammlernoob in Editing Models   
    So, after a hectic work week, and now being on the bus back to NYC, I have gotten to a good point for releasing the tools.
    After much procrastination of actually getting better code, I decided to start up a repository for modding tools on Github.
    Look at the following post:
    http://theindiestone.com/forums/index.php/topic/12134-resource-modding-tools/
    The mesh converter script is written in Python (works in Python2.7)
    I have only tested this in Ubuntu 14.04 so far, however it should work on all operating systems supporting Python2.7
  11. Like
    Kind-Sir reacted to Z3759xy in Downtown(On Hold)   
    Hello Community,
     
    Some time ago, I started looking into/playing with the Maptools, in my spare time.
    After I made my first building, "it" evolved into a whole cluster of buildings.

    This "cluster of buildings" looks very close to an area where I grew up (althrough a bit modified, to fit the PZ-universe).
    For now, there are 2 Cells (not complete).
    But I like to expand it a little further, by making it a 4 Cell city.
     
    There are some buildings I used/adjusted, made by other community members:
     
    - DoctahWong_cortman-medical
    - Doublebrain_ abandoned-factory
    - Jinja_house-1 and house-2
    - mendonca_modern-villa-R
    - Phex_garages
    - Veged_small-house
     
    Many thanks, to those(and all the other) members for sharing.
    Downtown Mod-folder:

    Dropbox
    or
    Zippyshare
    Instructions:
    Special thanks to The_Indie_Stone, and all who made it possible, for releasing the Maptools!
     
    Suggestions, ideas or critism are welcome.
    If you find any bugs or issues: please do reply or send a pm, thanks.
     
    Kind regards,
    Z3759xy
  12. Like
    Kind-Sir got a reaction from Gammlernoob in Editing Models   
    I've been swamped with so much work these past 2 weeks.
    However, I have gotten back into writing some code.
    Wrote a simple Python parser, and have gotten to the point of converting the PZ Mesh data to .OBJ format.
    I will be working on converting OBJ to PZ Mesh and handling more advanced meshes along with creating material files for loading textures.
    Afterwards, I'll be making a Blender 3D import/export code, that way we can have a cross-system process for creating/editing PZ Models with free tools.
    Since most of my hours now are spent on free time, I'm going to dedicate a night to getting this code cleaned up and pushed out, then the Blender code written.
  13. Like
    Kind-Sir got a reaction from tommysticks in Editing Models   
    I've been swamped with so much work these past 2 weeks.
    However, I have gotten back into writing some code.
    Wrote a simple Python parser, and have gotten to the point of converting the PZ Mesh data to .OBJ format.
    I will be working on converting OBJ to PZ Mesh and handling more advanced meshes along with creating material files for loading textures.
    Afterwards, I'll be making a Blender 3D import/export code, that way we can have a cross-system process for creating/editing PZ Models with free tools.
    Since most of my hours now are spent on free time, I'm going to dedicate a night to getting this code cleaned up and pushed out, then the Blender code written.
  14. Like
    Kind-Sir got a reaction from LeonSKennedyBL in Biggest map that can be made?   
    Perhaps just a research team and a few months to use GPS data (i.e. Google's Maps data) to map out houses in an area, then have modders fill it with appropriate templates (where things should go, i.e. how many floors, rooms, etc)
    I mean, certain parts of the world wouldn't be too bad.
    I'd love to play in Antarctica and die in like a minute due to only wearing a vest, pants, and shoes.
  15. Like
    Kind-Sir reacted to Talksintext in Firearm overhaul!   
    Yeah, I'm fine with having infinite addons down the road, added by modders, but I still worry that they're going to end up being stuff like:
     
    Aimpoint sight +50% accuracy
    Handgrip -50% recoil
    Light pull trigger +25% accuracy +25% rate of fire
     
    So you can up your stats ridiculously with a few gunstore lootings. All in the name of "realism", of course...
  16. Like
    Kind-Sir got a reaction from Anthony in Biggest map that can be made?   
    Perhaps just a research team and a few months to use GPS data (i.e. Google's Maps data) to map out houses in an area, then have modders fill it with appropriate templates (where things should go, i.e. how many floors, rooms, etc)
    I mean, certain parts of the world wouldn't be too bad.
    I'd love to play in Antarctica and die in like a minute due to only wearing a vest, pants, and shoes.
  17. Like
    Kind-Sir got a reaction from Charlessx in Yet Another Silencer Thread (That will be locked if it gets out of hand . . . )   
    Muffled shots would do well for not attracting zombies from a longer distance.
    A pillow might help muffle a 9mm shot at most, which would alert zombies in a closer vicinity and at distances zombies would begin to wander in the direction.

    Silenced weapons, if added, should be special to suited areas (strict military grounds, perhaps with NPCs?), and should only be for weapons that make sense.

    In my opinion, varying firearms and ranged weapons should be added in before a silenced weapon could be added in.
    Perhaps a 9mm silenced pistol would be suitable enough later down the line?

    Edit:
    One use would be for multiplayer, where it would be harder to distinguish a muffled shot from ambience or a zombie at a distance?
  18. Like
    Kind-Sir reacted to EnigmaGrey in Yet Another Silencer Thread (That will be locked if it gets out of hand . . . )   
    Then remember that no one is taking decibel readings and we're working on the normalized sound (and range) of a microphone, compressed on YouTube.

    Suppressor discussion will be moved to the Suggestions forum if it continues, here. They're not apart of this update (and are a firm "No" from RoboertJohnson). Better to discuss it there.
  19. Like
    Kind-Sir reacted to EnigmaGrey in Backpacks having negative effect on character   
    Eh, 3-4 buckles can take longer to undo, particularly if you have quite a bit of weight and the straps cinched tight. Used to hike my weekly groceries home.
  20. Like
    Kind-Sir got a reaction from psykikk in zed distraction gimmicks and items   
    Throwing would be pretty neat.
    I have a couple ideas of how throwing could be accomplished.
    Pretty much just a dotted-line arch that would indicate where a thrown object is going (could be utilized with the charging animation?)
  21. Like
    Kind-Sir reacted to King jjwpenguin in Less blood.   
    Then if you could add napoleon dynamite and a penguins too. Just asking.
  22. Like
    Kind-Sir reacted to King jjwpenguin in Firearm overhaul!   
    i also suggested that guns have different ammo like dragons breath for the shotgun or hollow tip for the pistol. That and clips that make reloading the gun faster but require to be in the inventory and must be pre-loaded.
  23. Like
    Kind-Sir reacted to Fortport in Corpses littering the city, totaled cars, smashed windows.   
    These would be marvelous things for setting the mood, and also giving the zombies something to do; eat corpses! It would make you feel like you jump into an apocalypse, not a world that suddenly had all human life stripped away, and zombies thrown in. I want to walk outside, take a deep breath in.. smell the ashes, see some zombies munching on corpses, distracted.. sneak past 'em while stepping over bodies to check crashed cars for loot.

    Some windows could already be smashed, just a few, besides the ones NPCs break. More garbage could be littering the floors of buildings and stores, to give that looted/run down/closed look. Everything looks like it's still open and ready to go, even with erosion.

    Maybe over time, alongside erosion, buildings could get dirtier or start missing floor tiles. Worn out walls, etc.
  24. Like
    Kind-Sir got a reaction from King jjwpenguin in Less blood.   
    Blood options like those in Serious Sam would be neat, though.

    That way if you have an issue with too much "red" blood, why not change to blue? or green? or heck, rainbow!

    Or sparkles.
    Oh my, how awesome would it be if each zombie would be celebrities and every time they're hit, sparkles would come out from them.
  25. Like
    Kind-Sir reacted to Gerodial in Durability Realism+Repair   
    I do understand the need for a reduction in durability.  The story of how you died, I get it.
     
    However, there are several items which degrade far far too quickly if we want to talk about realism.
     
    The Axe is the first and really the most important.  My father has had the same Axe since I have been alive (I am 42).  The polish that was on the wood handle is gone.  The wood has been worn so smooth that it is actually a little slippery.  It has chopped enough wood for the polish of the wood to be gone, and the wood underneath to be worm smooth from the action of his hands.  It has no cracks or chips.  I would feel comfortable say that it could split the heads of thousands of zombies and be fine.  It would need only to be sharpened for better effect.  With that in mind, I also think that if the handle became damaged it would be a very very short term fix (A swing or two) and it would not be repairable unless a new handle could be made.
     
    The Baseball Bat: This item I think is a little too fragile.  It should last a little longer than it does, but I do not know exactly how much longer.  Basically I would change the durability loss to match what it is being used for.  Breaking down a door, big loss.  Breaking a window, almost no loss.  Bashing a Zed, little to no loss.
     
    The Spiked Bat: I would think the durability of this should be lowered even more.  For the same reason that both the bat and ax should be increased.  It is the integrity of the wood that is the question.  Drive a nail through a bat and it is going to split.  The process of making ax handles and Bats is similar and the polish and shaping is what makes them strong.  I am also not entirely sure that a nail or two would do that much more damage.
     
    The Crowbar:  This should be indestructible.  Having used them many times, I have never encountered anything more severe than chipped paint.  It would make for the most part a terrible weapon for accuracy, but it would never ever break on the head of a Zombie.  Not EVER.
     
    Firearms:  Durability is another issue here.  As well as maintenance.  Clean it, care for it, largely indestructible.  However, if you do not clean it or maintain it, is does not simply stop working most times.  It explodes and kills you.  Again to refer to my father, he has had the same double barrel shot gun since he was a teenager.  It is one of the finest firearms ever made, and that is something I think that may be a bit too much to manage for Dev's to start throwing in this kind of weapon brand and so on.  However, it is well maintained, cleaned after every use.  Maintenance should be easy.  Breakage should be terrible.  After more than 50-60 shots, without cleaning I think several modern firearms become dangerous things.
     
    I know it is late in the game for suggestions but realism seems to be very important to developers and players alike.  That is why I have made this suggestion.
     
     
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