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Pann

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About Pann

  • Birthday 06/08/1983

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    http://www.aggressivegaming.org/newdawn/

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    Man

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  1. Have you verified that the car doesn't have destroyed windows?
  2. Howdy everyone! Starting next week, we will be opening our second server for some NON-RP fun. We will be having mini-games at specific times that will allow us to have a little PZ mayhem and cater to more than just our RP friends. Our various mini-games will consist of, but aren't limited to: Single/Duo Survival vs Zombies Group Survival vs Zombies Capture the Spiffo Week Long Building Contests Demolition Derbies Automobile Races Escape the Zombie Filled Maze PVP Survival (In the style of Hunger Games) Battle Royale Each of these games will run at random times on our second server, so please join us at: https://aggressivegaming.org/ and look for our mini games forum. Our FIRST games will be Single/Duo Survival, and will take place 7/11 and 7/12. Come join us and compete or cheer/jeer other players.
  3. The lore is still going pretty strong. Come join us.
  4. I've been working on a profession mod for our RP server - AGN New Dawn. Link on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=913317143 What does it add? - Several new professions - Several core professions changed - Upgraded stats for all new professions - Starting books from Hydrocraft Mod based on what profession is chosen (Hydrocraft Required) - Several new traits from the New Trait Mod (New Trait Mod not required) Intended Updates: - More Professions based on Server needs. - Balancing of skills and costs - Negative traits - Images for all professions and traits - Skills added instead of hydrocraft books - Starting items based on chosen professions The mod DOES work, and we are playing it on our server - it currently shows language errors, so one final step will be adding language translations. If you want to try out the mod in a server environment, please visit us on AGN at: https://newdawn.aggressivegaming.org/
  5. Okay - I've been head admin on this server, I've gotten so mad I've made my own server, and I've came back to this server to give it another chance. This so far, has been some of the most fun I've had since the Original New Dawn. I'm having a good time. I'm enjoying the players, and I'm enjoying the lore. I've never been one to sugar coat it, there are always ways to improve it, and this time it's no different. But this time around it's pretty fun and I recommend anyone who is on the fence about playing here, either new or again, to join us and make a character.
  6. Pann

    Negative Traits

    Thanks for the heads up Fenris, and thanks for your advice on the server as well. Your help is invaluable.
  7. Pann

    Negative Traits

    I thank you for your help. I think I get what I was doing wrong, and will test it. Once I get it working, I'll send you the link to my mod. I appreciate all the help you've been!
  8. Pann

    Negative Traits

    Ok Fenris, I've got a question. I've tested this with Dub's Profession mod, and the same issue is springing up. When you select a class with a trait added to it using :addFreeTrait(), a player can select and remove that trait, and then get the points for it refunded. After this, they can then select off of the class, reselect the class, and the trait is available again to be removed. This can be repeated stacking up LOTS of points in the process. Any chance there is a way to make a trait locked onto a profession so that it can't be removed?
  9. Pann

    Negative Traits

    That was simply one example of an optional trait. I am in need of some negative traits to balance out some of the point costs of some of the positive traits and professions I'm adding. From what you are saying - unless a skill starts off in the positive, there is no way currently to make it go in the negative, which I understand. There are several traits that add positive values to xp gain, I'm really looking into how to slow xp gain based on a "flaw".
  10. Pann

    Negative Traits

    I have a functioning profession mod that I intend on releasing soon. I have figured out how to make positive skill traits simple enough. Where I am confused at is how to make new negative traits to help balance out. For example, I'd like to make a skill: Amputee: The person would have their prosthetic, but I'd like to have a negative trait modifier of -2 to axe and blunt skills. If a character chooses it who has positive, it would simply lower it by two, but how would this work with someone who has a 0 start with? With positive traits, you can increase the xp gain of these skills, is there a way to DECREASE the xp gains of these skills and like it to a trait?
  11. Pann

    Referencing

    I did a reinstall of hydrocraft, and it is working now. Something was apparently screwy there. Thanks for your help everyone.
  12. Pann

    Referencing

    I used your exact code, and it worked. When I substituted the kevlar vest code from hydrocraft, it didn't show up, but the other three items did.
  13. Pann

    Referencing

    I hit you up on steam. I'll talk to you there.
  14. Pann

    Referencing

    I did try that. My best guess is that that I need to "require" it, but that is just a guess rather than actual knowledge.
  15. Pann

    Referencing

    I am definitely new to modding, but have been working on a custom professions mod. My mod currently makes custom professions and then adds items to them based on the selected job. My question comes down to adding in items from a different mod? I can get it to load with base game objects, but I am not able to get it to load Hydrocraft items. Is there a resource that might point me in the right direction? I'm sure its something simple.
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