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PSPSoldier534

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  1. Like
    PSPSoldier534 reacted to Deadend in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    UPDATE:The mod, in terms of mechanics and core elements is pretty much complete. All that's left to do is add content, do some balance tweaking and some other minor things like binding this mod to your cooking skill. This version is the first batch of content with more canning options. It's also a compatibility update since now the game has a basic mechanism for vegetable canning. changelog v0.7:- added pressure canning method, gives food a preservation of 60 days. Works the same way as water bath canning, if anything less steps and its faster.- added medium rodent (squirrel and rat) meat canning - pressure canning method only.- added small rodent (mouse) meat canning - pressure canning method only.- added bird meat canning - pressure canning method only.- added fish canning, this covers all types of fish except bait fish. I might possibly make this more specific in the future such as canning each type of fish. - pressure canning method only.- added rabbit meat canning - pressure canning method only.- added boxes of "quart jars (x4)" and "pint jars (x6)", you can find these where you would expect them, kitchen, garages, stores...etc. You can open the box and take out the jars or you can use the box directly when jarring. You can also now box your jars for a small weight reduction.- modified item spawn rates for individual jars and boxes of lids to  make them a tad bit more difficult to find now that boxes of jars will be streaming in and that the vanilla game now has jar lids.- changed name of "box of jar lids" to "jar lids (x6)" and "jar lids (x12)" accordingly.- removed mod's vinegar item, in the future the mod will just use the game's.- removed jar ring, now you just need a lid to jar.- removed mod's jar lid item, mod now uses the game's jar lids along with the mod's box of lids.- changed name of "open jar of strawberry jam" to just "strawberry jam". 
    OTHER STUFF:
    - updated guide with new recipes and items.
    - updated current features section
  2. Like
    PSPSoldier534 reacted to encampedwalnut in Seasonal starting items, etc.   
    Alright so I thought about this for while and finally decided to post it. My friend and I were playing in splitscreen and he ran off to explore and found the sun star hotel... I noticed theres this little garden thing in the courtyard. What if you spawn during the Christmas time there would be a Christmas tree in that garden thing? Whenever you spawn in a certain month the map is the same always right now. How about adding a seasonal start item list thing. Like say for instance I start the game in December right. There will be Christmas decorations and there will be alot cold weather gear, while if I spawn in June there will be fireworks and a bunch of Independence Day decorations. Same thing with fall. If I spawn during October there will be Halloween decorations everywhere, also there will be costumes that you can find in the Halloween spawn. Every month that is near a holiday should have appropriate loot for it and it stays that way forever unless you remove them yourself.
  3. Like
    PSPSoldier534 reacted to MickyPain in CCCP - Consolidated Culinary Community Project - BETA   
    Hey,
     
    sorry guys, didn't really have tome to continue updating this mod (or playing the game at all, for that matter).
    No promises, but maybe around the time of New Year I may be able to see what's up with the icons in build 30 or add some of the suggestions/improvements mentioned above.
     
    Thanks for playing this mod, despite all the small bugs and imbalnces.
     
    -M
  4. Like
    PSPSoldier534 reacted to syfy in Removing wooden floors   
    i found it depends where the floor is. a wood floor on the ground does not have a destroy option, meaning the green "box" never appears when dealing with stuff on the ground. stuff on a second level is destroyable however.
     
    watch the quick video to see http://www.twitch.tv/syfy2k4/b/600038640
  5. Like
    PSPSoldier534 reacted to comham in X-Comboid   
    For the next game, please have aliens instead of zombies. Simple.
     
    been playing too much xenonauts, sorry
  6. Like
    PSPSoldier534 reacted to tosayu in Randomize traits options   
    My buddy and I were playing today and we realized we would really like it if there was a "randomize trait" option.  That way we could just click a button and it would give us a random profession and  random positive and negative traits that equal out.
     
    That way our characters have more of a personality; otherwise we are just optimizing them.  It would make investing in our character and their made up story in my head more interesting.
    Thanks,
  7. Like
    PSPSoldier534 reacted to Deadend in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    Now that the game covers the basics of canning (veggies/farmables) I'm striding off of my planned milestones with the mod and now I'm working on what the game doesn't already have implemented, such as meat and fish canning. Hopefully the mod's more realistic mechanism  will still be of appeal to some. And for now the fact that it includes things you can't can in the game yet.
    Nonetheless I'll probably make an alternative download that disables the game's default canning, and only allows you to can through the mod's mechanism, which is more challenging and interactive (this alternative download would cover everything the game already lets you can ofc).
  8. Like
    PSPSoldier534 reacted to King jjwpenguin in Winter is coming   
    Well i am more concerned at warmth during the winter INSIDE homes. Me and a friend started in February and we couldn't run at all between 4pm and 9am. That made it more difficult since it costed us (by us i mean Them) our lives. So i see internal heating to be a problem. Thermostats would help as long as power is on. Plus most houses have it. Just saying.
  9. Like
    PSPSoldier534 reacted to kerlop in Farming in Build 30   
    I had this idea. I think this is the way to go!
     
    Oh my gosh! This is a thing?! Wow! Okay. Thanks a heap. This solves all of my worries!
  10. Like
    PSPSoldier534 got a reaction from kerlop in Farming in Build 30   
    Home canning is now an option in build 30. Be sure to stock up on as much sugar, vinegar, jars, and lids as you possibly can. They will let you preserve your harvests if you are unable to eat them all in time. Also, keep in mind that since plants take longer to grow, they also take longer to rot when still on the vine.
  11. Like
    PSPSoldier534 reacted to Florin in Put The Tweezers in The Medkit (and Shake it All Up)!   
    What, don't you have watermelons in your first aid kit?
  12. Like
    PSPSoldier534 reacted to Manuls in RELEASED: Build 30.12   
    Hi,
     
    I wanted to give my oppinion about the new Update:
     
    After reading the Mondoid about 30.9 i thought: Nice its going to be harder already!
     
    When i played it, the first 3-4 Death in like 20-40 minutes it felt like the update broke the game. That is because i just wanted to follow my standart procedure. Yeye find weapon, kill all Zombies bothering me and try out stuff from the late game ( farming, levelling up weapons etc.)
     
     
    But at the 5th more careful start it dawned on me. Now i actually get the satisfaction and excitement i had when i was approaching the mall for the first time(the most crowded place in the world) from just trying to get to the next building to find some food and water. I started again to close curtains, sneak around try to plan my day(the stuff another person posted before me), feeling really scared again even of a group of 5 Zombies.
     
    I Fucking Love It! I feel like i have forgotten how this game felt at the beginning, but now it feels like it again. Awesome Job Devs!
     
    And that doesnt even involve the Awesome new Overgrowth of the map with all the new plants, the new ,medical system TENSE!
     
    And the new desaturated Colours! Nice nice nice. What a wonderful upgrade!
     
    Great Work guys much Apreciated!
     
     
    One negative: Stuttering after like 20 mins every 20 secs. Even worse in splitscreen (EVEN HERE NICE UPDATE!)
     
    Sum it up: Love the devs, love the community, love the game. Thanks.
  13. Like
    PSPSoldier534 reacted to Deadend in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    Looking through the new scripts on canning, definitely a much simpler approach. Leaves room for this mod as a more "realistic/hardcore" alternative for food preservation for the more hardcore players out there (once finished). Glad to see a basic system of food canning is being implemented!
  14. Like
    PSPSoldier534 got a reaction from Footmuffin in Put The Tweezers in The Medkit (and Shake it All Up)!   
    I would just like to point out that it is currently possible to put 4 watermelons into a first aid kit
  15. Like
    PSPSoldier534 reacted to Dudeman325 in Campfire Kit   
    You can use logs instead of planks to make campfire kits in Build 30. And you can use books, magazines, newspapers or twigs instead of sheets / ripped sheets.
  16. Like
    PSPSoldier534 got a reaction from Keyboardassassin in Power Generators   
    There doesn't necessarily need to be an entire power plant on the river. The amount of energy gained from water would require large turbines pushed by a fast current to make a lot of power. So it may be a consistent but weak source of energy until you can get more turbines up. By the late game it shouldn't matter too much because you already have a square mile sized fortress with enough farms to feed all the poor in Botswana.
  17. Like
    PSPSoldier534 reacted to Keyboardassassin in Campfire Kit   
    At least they got The tent kits right xD But the campfire one always cracks me up. Because usually i can craft them easily from the beginning of the game and go on a house burning spree if i wanted. But i mean it's a working progress. Can't complain at least we can make campfires 
  18. Like
    PSPSoldier534 reacted to Keyboardassassin in Campfire Kit   
    Just a suggestion,maybe instead of planks and ripped sheets or sheets to make a campfire kit. How about a certain amount of stones and sticks/tree branches? 
  19. Like
    PSPSoldier534 reacted to Keyboardassassin in How To Install / Uninstall Mods   
    Haha yes,yes we are. And the fact is i'm happy being one of the only pulses here.Makes us unique now doesn't it?
  20. Like
    PSPSoldier534 reacted to Keyboardassassin in How To Install / Uninstall Mods   
    Yes sir finally somebody gets it haha
  21. Like
    PSPSoldier534 reacted to RobertJohnson in RELEASED: Build 30.12   
    Holy fuck yes
     
    I forgot about it, now I'm sad
     
    Gonna need to check all the page to see every update we made and update OP.. Ooooh, I'm so lazy right now, and it's not even 9am..
  22. Like
    PSPSoldier534 got a reaction from Florin in Visual representation of "charging" attacks.   
    You see the result if you know charging is a thing. Most players, including myself, just initially assumed random health on zombies (is that the case?) was the sole reason for some of them going down quicker. When I first heard about charging swings I was skeptical because there was absolutely no clear indication of it in-game whatsoever.
  23. Like
    PSPSoldier534 reacted to Peemore in RELEASED: Build 30.12   
    Just want to confirm the seed packet bug, it's happening to me too. They just disappear after being opened.
     
    Also I really like the idea I read about different moodles for different levels of exhaustion!
     
    And the idea of making your own vinegar sounds great too, but it makes me think there is a need for a new type of book/magazine. In addition to skill books, maybe there can be recipe books around the world that are more focused towards teaching specific crafting options. Things like how to make vinegar, how to make more complex traps, how to make a splint... things that would be really handy to know, but that your average Joe might not know how to do.
     
    But as I think about it more this idea is completely unnecessary... skill books already unlock more crafting options, and I know the devs are going to expand on that more in the future. I'd erase this completely useless idea if I hadn't spent the last 5-10 minutes typing it up. Le sigh.
  24. Like
    PSPSoldier534 reacted to RobertJohnson in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    I'm currently coding that
     
    But way simplier than the mod, tho it gave me the idea for the jam
     
    Basically, you just put everything inside the jar, vinegar, sugar, water and vegetables and here you go.
    I may add that you need boiled water, but need to tweak the cooking food code for that a lot I think..
  25. Like
    PSPSoldier534 reacted to Fortport in Visual representation of "charging" attacks.   
    READ THIS POST FIRST BEFORE REPLYING! DO NOT SKIM OVER THIS, PLEASE; READ EVERY DETAIL.

    I made a similar post to this in the "exhaustion feedback" topic. This mechanic has always been vague and difficult to understand unless it was explained to you via a text document. This almost means, every time, that if someone new doesn't known about the tutorial they'll consequently miss out on this mechanic.

    There's no visible representation of this, in-game, audibly or visibly of the science happening. It's no wonder everyone doesn't understand.

    Your character stands and attacks the same regardless if he's "charged" or spam-attacking. So here are my suggestions. There are numerous ways we can accomplish this without having text notifications in the corner of your game, or some immersion-breaking gauge-bar on the side.
     
    More or less your character visibly winding up with their weapon, and becoming slightly rigid when it's "charged." When you attack from this stance, and connect, the screen jerks and the hit-sound is more crunchy and audible, thus voicing its effectiveness.. and ultimately making this technique more satisfying and easy to notice.
      The cursor could also have a reticule around it that, when charging, fills to the edge and pulses when ready.
      When wound up with your weapon, the character can begin rotating his weapon subtly in a batter fashion, looking more ready for that perfect, solid swing.
      Zombies, when hit by a charged attack, could recoil with a different animation. Like they got hit really hard, compared to your standard swing. For example, their head snapping to the side on impact, with their torso rotating. Anything to let the player know that this is working more than erratically spam-clicking.


     
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