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Hmmsphil

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  1. I understand. I am not saying anything about having different forms of zombies, I had brought up Left 4 Dead because a popular preference is more players would rather play zombie than a survivor. It's that flexibility that would be nice to have implemented. This is my perspective. Your goal of the game is to survive. You can not win in this game. The only achievement you will get is based off your survival time. You can add features into a game, amputation; whatever, but it's not going to change the fact there isn't a cure. Your end game is survival period. Your survival time is your self-accomplishment. Once you lose all your levels, whatever, you are finished to start again. The game should feel open ended based off it's realism. In "real life" if you were to actually turn into a zombie, you would turn into a shuffling "stupid" zombie. This makes the game open ended. You aren't "dead" but you are a "zombie." This is the strife of survival; you want to be alive, NOT a zombie. That is the standing concept of the game as I have personally understood. This is the full scale of its desired realism. A lot of this game is waiting or preparing. Your down time is extensive; especially if it is raining. I would say 1/5th of your time is being stationary and it is some how enjoyable. What about when a heavy snow hits? The intelligence of a zombie shouldn't change and was never intentionally suggested. I have seen zombies climb over fences, run, shuffle, whatever. These are basic mechanics and there is no difference on having a player control their deceased character. They should control like any other zombie. Why don't you play as him until you're finished or actually dead? So the zombie has sluggish game play; that's the point of the zombie and concept of this game, don't die. Additionally, I comprehend having a character turn into an NPC-Zombie. I feel this method takes away the intimacy of your character as originally intended. If the player simply chooses not to be a zombie, suggest that option with a button upon being zombified. Thank you.
  2. Thanks for your input but playing as a zombie would be ideal to the different zombie games already out. We can discuss intimate features making each game different but that's off subject. I am not suggesting that the zombies change any of their game play mechanics. Simply if "Hmmsphil" was to perish, "Hmmsphil" would turn be playable as a zombie. If you don't find perks in being a zombie and hunting down survivors; I implore you to check out Left 4 Dead 2. Perks could be added to that zombie by survival time but that again is interpretations to a simple idea. Though scenarios can be discussed; once you perish and turn into a zombie, your game still has the same results of surviving. This game has no point but surviving as long as you can. Period. Adding this element to where you turn into a zombie gives the world a more diverse game-play while remaining true to it's "no cure" difficulty. This improves the play-ability of the game itself regardless of how clunky the zombie could control. Thank you.
  3. I really enjoy playing this game. I feel that it's more realistic than the others so far. I do hope it stays that direction. I wanted to leave a suggestion here that I feel will keep the game the same but change it drastically. I am currently on day 24 and feel like a champ. I am with a few friends on the redditgaming.us server, stationed at Dreadwood Manor. We've got a pretty good camp. Food, we're farming, Some people stop by and supply us and some take supplies to survive. What I would like to suggest is when we die we become a playable zombie. If we are able to become a zombie and attack actual players; the game doesn't feel so close ended. I feel the perks of the zombie should be realistic but maybe some sort of simple leveling system with that as well, or possibly a different zombie difficulty based on the original survival time before death. I would really like to see this mod or this new feature because I feel the duration of the game-play would be drastically increased but also give more motivations to create a new character. Thank you.
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