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Bennytheowl

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Everything posted by Bennytheowl

  1. I'm new to all of this again so forgive me, but what's the steam code?
  2. Yes please, I'm sick of having to eat 30 berries one by one and having it do nothing as they're only worth 1 hunger at a time.
  3. I've been playing a character out in the middle of nowhere and living off the land and it has hit the winter so there are no berries or mushrooms to eat so I was thinking... What if you could fatten up your character before winter hits so they have more calories to burn when food becomes hard to find? I know it's kind of hard to simulate considering you can die from starvation in under a week on this game and it takes way longer in real life but I still think it's something to consider. Plus you could be a slow running fatass and have huge overweight zombies. edit: I don't think it's too complicated really. Eating when full = fat fat = longer period between very hungry and starving or just a slower depletion of health when starving.
  4. Cheers for the mention. I really hope the devs do read all of this, i'd love to have more to the cooking skill and make it feel like it's something that should be invested in and not just completely ignored.
  5. All good ideas, I like the thought of there being risks with things, so you actually have to think about what you're doing instead of just jumping into something without having the know how. You could wear Wellies to stop yourself from getting foot infections maybe? wet suits to stop the freezing right away but drag it out in the case you need to forage. Diving/swimming, possibly not because i think they said before that they wanted the river to be a barrier i think. still would like to see that. possibly currents as well that may sweep you away. Maybe you could walk in the shallow end or even swim in the deep end but you would drown before getting to the other side, so it could still be a barrier. well someone wouldn't just drown before getting to the end for no good reasons. that's why currents would make sense. instead of "hey look i cant touch or swim anymore like i could a second ago. so i will just die. bye world" That's what I meant..Drowning because of the curent.
  6. I dont understand why this idea got such a neg vibe. It makes perfect sense that people would resort to cannibalism in a world where food is getting rare. It would add so much to the game in terms of role playing and interacting with npcs. "Can I trust these people? are they being too nice? are they gonna strike me down when my back is turned so they can eat me?" All really fun stuff and I you can bet i'd be playing the insane cannibal. People seem to get so mad about stuff just because THEY wouldn't use it and I don;t get that. Just because you wouldn't eat people doesn't mean it will make the game worse if very few npc groups are cannibals. If anything it will add more realism to the game and in the end isn't that what PZ is best at? creating a semi realistc zombie survival game? It's not like you can argue it's changing anything core to the game, NPCs aren't even in the game yet and I wouldn't say the mulitplayer is all THAT popular, so character behaviour is still just a bunch of ideas on the table.
  7. All good ideas, I like the thought of there being risks with things, so you actually have to think about what you're doing instead of just jumping into something without having the know how. You could wear Wellies to stop yourself from getting foot infections maybe? wet suits to stop the freezing right away but drag it out in the case you need to forage. Diving/swimming, possibly not because i think they said before that they wanted the river to be a barrier i think. still would like to see that. possibly currents as well that may sweep you away. Maybe you could walk in the shallow end or even swim in the deep end but you would drown before getting to the other side, so it could still be a barrier.
  8. Man, imagine having a base inside the ruins of a crashed plane. that'd be pretty cool.
  9. All good ideas, I like the thought of there being risks with things, so you actually have to think about what you're doing instead of just jumping into something without having the know how. You could wear Wellies to stop yourself from getting foot infections maybe?
  10. There should be a proper drought so you have do go out of your way to find it. Something like random extreme weather after a year could be cool. Endless snow, loads of storms or a long drought. That defo should be a sandbox only feature for the nutjobs who keep finding this game too easy. Honestly once you have played the game a few times and have decent knowledge of where to find stuff the game isn't even hard. It confuses me how some people have such a hard time with this game, once you get down the basics it's simple and I'm not even what you would consider a good gamer either. Extreme weather happens all the time in real life and this game prides itself on the "realism" it has. Maybe not endless snow but sometimes snow can last very long and droughts can get really hard sometimes. If the game is just going to be predictable every time then it's only going to get easier and easier. I know sometimes you just have to accept that not everything is possible in a game but this is something that is (IMO) needed to make sure the game isn't so easy once you have a rain barrel and a trowel.
  11. There should be a proper drought so you have do go out of your way to find it.
  12. The problem at the moment is water is too easy to get. Even when the water go off you can still get about 3 uses from the toilets. taps and baths. Not to mention rivers and raincatchers. I think if they make water a harder thing to find then it would be a good thing to add. well water isn't a hard thing to obtain. making it safe is the hard part. I know but I feel like water should be a bigger thing considering it's one of the key things to staying alive and once you have a rain barrel you don't have to worry about anything but the odd zombie and farming. Also I think farming should be a bigger thing, maybe seeds can only grow in certain areas? I have no clue about farming to be honest, even in real life i'd probably die because of not having the know how to farm.
  13. The problem at the moment is water is too easy to get. Even when the water go off you can still get about 3 uses from the toilets. taps and baths. Not to mention rivers and raincatchers. I think if they make water a harder thing to find then it would be a good thing to add.
  14. It's actually both an non-survival and an survival idea. Since alcohol have quite a few ways to be used other than just to be drinking it. Of course, hitting the bottle and forget the zombie infested world for a while ain't bad either. I run my single player game without loot re-spawn and anything to disinfect any wounds with is becoming an rarity. Having the ability to produce alcohol to disinfect future wounds would be a life saver. Honestly it would seem like a really complicated way to get disinfectant considering it isn't needed THAT much. I mean as long as I keep my wounds bandaged i've never had infection actually do any real damage to me. Seems more like a hobby than an actually thing to help you survive.
  15. I used to have a pet crayfish ;D
  16. It'd be cool if you could use the foraging skill near the water to catch crabs, mussels, frogs, snakes,turtles ect. I'm honestly not sure if you would find most of those in KY so if anyone could make a list of animals or edible things you could find near the water by foraging that'd be great. EDIT: Perhaps you could use one of these near the sand and have a higher chance of catching clams and stuff. http://media.point2.com/p2a/htmltext/927f/c441/af4d/00be554b814ee4aea7b1/original.jpg Also maybe one of those cages used to catch crustaceans could be thrown into the water. This could add a whole new job to the game called "Crabber" or something better sounding. Again i'm not from the US so I have no idea what you would be able to catch and in what areas. EDIT: After reading some replies I thought maybe you could get a foot infection from walking around in the wet all day in the same shoes? Wearing wellies could prevent foot infections, heat loss from the water and also stop crawling zombies from scratching your lower legs and feet.
  17. Perhaps skills should level up much slower when you're depressed.
  18. Sewers sounds really exciting. You gotta have a refrence where a Tarman is in the sewer drain screaming for brains. I hope someone gets that or i'm gonna look a right fool (Not a serious suggestion btw)
  19. Good idea, I always like these nonsurvival ideas. Ones that perhaps don't help do very much to help the character survive but are things that people would start doing once they have settled down and are trying to bring something into their lives to take away their crippling depressing and add meaning.
  20. Well, I didn't pay much attention to transfer speed, doesn't make much difference to me. However, when I get depressed IRL, I usually feel weakness, apathy, things seem to get more difficult. That'd make the player try to keep their character happy and provide a bit of challenge for pesky worm-eating exploiters like me I too know the pain of living from worm to worm.
  21. Not sure if giving traits would be a such good thing, I mean, being bad in zombies fight and lucky surviving the 33% infection chance of scratches should not make the player OP at intimidating NPCs. More over, I will trust more scarless / not bandaged peoples to join my group than a "soon to be zombie bandaged guy" or a "hothead raider with scars". I think scars yould be some kind of reminders of how you could have died and why you should be more carefull from now. I think you're missing the point. I don't think he means what they show more that just scars in general, especially face scars make people look more intimidating.....Someone with a massive scar all the way down their face leaving trails throught their beard is gonna look more scary than a some guy who doesn't look like hes been in a fight his whole life, regardless if it shows how good he is at combat or not it still looks badass *Insert images of Solid snake and John Marston here*
  22. I beg to differ. Once a base is up and the area is clear I imagine a lot of people would be trying to settle down and make the most of their lives.
  23. Oh wow nice, i've tried to take over that warehouse in the past but theres always way too many zeds for me. I wish there was a way to round off the edges of placed dirt to make it look more natural.
  24. God I love that base, the indoor tent and the overall messy design make it look very apocalypsesque, unlike the common "huge lvl 5 carpentry building in the middle of nowhere that would take a lifetime to build" look. Yeah i'm not a massive fan of the huge wooden castles, too much work for me ha
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