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Z3759xy

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  1. Z3759xy's post in Making a map mod? was marked as the answer   
    ... helped xXSly_WolfyXx further with a step-by-step pm ...
  2. Z3759xy's post in Foraging on Custom Maps was marked as the answer   
    Look here and follow the steps (first reply from EasyPickins)=>
    http://theindiestone.com/forums/index.php/topic/11398-objectslua-for-current-maps/
  3. Z3759xy's post in Placing Custom Map Into Game was marked as the answer   
    *Do I need to create a certain file or code?
    Yes, a good structure will save you some time in the future.
     
    Here is an empty example mod-folder to start with:


    Instructions:
    =place=> the "myMod" folder =into=> C: ...user_name... /Zomboid/mods
     
    You can toggle the mod in-game (and see how it works).
    And even select it as a spawnpoint, but do not spawn a character.
     
    myMod-structure:
    - mapfiles: generate your _.lot files inside this map from WorldEd (Generate Lots...)
    From here you can place/copy them inside the Muldraugh,KY folder.
    Doing it like this will make the mod/files easy to share with others.
    - media : this map has files inside that lets you choose your 'map' as a spawnpoint in-game.
    The important file here is "spawnpoints.lua" ,if this is empty your character can not spawn.
    - mod.info: a text-file with information, that will show up when you open the "Mods" tab in-game.
    -myMod.png : a picture that is used together with 'mod.info' and is visible in the 'Mods"tab.
     
    The World Origin numbers are your map coodinates.
    You can see them in WorldEd->View->Show Coordinates (the upper cell will have 0,0).
     
    So when you press 'Generate Lots->All Cells' and you change the World Origin numbers (0,0), the coordinates of the upper cell are changed first, not the middle one.
     
     
  4. Z3759xy's post in Two major issues I can't solve withing building editor. was marked as the answer   
    If you still want to use the orange "BargNClothes" walltrim, you can place it using the Tile-mode.(see picture)
     
    I don't know about your door issue, but you can work yourself around that, using the Tile-mode instead of the Iso-mode.

  5. Z3759xy's post in Making my Hometown was marked as the answer   
    Yes, that sounds Ok to me(sorry, I'm no expert), but you can also use Mapzoid and afterwards TileZed to add/remove a little bit of terrain.
    33x33 cell's is huge, CzarUltra. Why not start with something smaller first?
  6. Z3759xy's post in Custom "Last Stand" map: stack trace was marked as the answer   
    Yes, good idea Suomiboi.
     
    So, here is the answer I was looking for:
     
     
    And some 'other' answers, if you like a more "free" Last Stand mode:
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