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Z3759xy

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Everything posted by Z3759xy

  1. Z3759xy

    Downtown(On Hold)

    The update for Downtown is not ready yet, but maybe a small mod to keep you busy? The Downtown Cemetery Challenge: It replaces the map from the challenge 5. House in the Woods LastStand (Accumulator) with the Downtown Cemetery. And yes, zombies will come outside the ... Download Link: https://www.dropbox.com/sh/v69ohb5b51jkuvp/AACgsO0ChOhz7lx5Zd7ojc-Ua?dl=0 Instructions: =place=> the map "Downtown Cemetery Challenge" =into=> C/:Users/...your_user_name.../Zomboid/mods If you toggle the mod in-game, you can select challenge 5. House in the Woods LastStand (Accumulator) to play the Downtown Cemetery Challenge. Kind regards, Z3759xy
  2. Z3759xy

    Downtown(On Hold)

    Thank you for the recording, KorruptkSwades! It's nice to see/hear that you like the little details inside Downtown. For the moment I'm working on a new version: Updating Downtown towards Build32+, adding some new locations and filling the old one's with some more content. Kind regards, Z3759xy
  3. If you still want to use the orange "BargNClothes" walltrim, you can place it using the Tile-mode.(see picture) I don't know about your door issue, but you can work yourself around that, using the Tile-mode instead of the Iso-mode.
  4. Z3759xy

    Downtown(On Hold)

    @KorruptkSwades :The houses SE of Downtown (I think you mean the brick houses) are placeholders for now, only 2 of them have some content in it. Any feedback is appreciated, small, big, possitive and negative. @ XxZeraphinexX : Because I changed my job, I did not have enough spare time to make any changes. But this month I will start working on it again, to update Downtown. Kind regards, Z3759xy
  5. All Aboid! I took some time to adjust the tanker made by "dko112" (inspired by "Doublebrain") and made a LastStand-challenge out of it (challenge2-preset). The level of detail is minimal, because I also have another project I'm working on. Download-link: All_Aboid Instructions: Thanks for sharing your idea and I hope you like the (small) challenge. Kind regards, Z3759xy
  6. Would be a good idea for a LastStand-challenge, but I don't know if the zombiespawning will be possible. Maybe a challenge where you have to defend a stranded ship of some sort ... The tanker shown is made by "dko112" inspired by "Doublebrain" =here=> http://theindiestone.com/forums/index.php/topic/11318-tanker . I only quickly added some water, sand and some kind of hole.
  7. About the lightswitches: apparently the electricity was shut off instantly in my playthrough. So it is my mistake. Sorry for that. I never experienced it so fast, I always thought it would shut off after some days or weeks and not instantly, when I click the sanbox-option "0-2months". Learning something new, everyday. About the small rooms: I was talking about it in a good way, but it is how I did feel myself ... exploring a new area ... in the dark.
  8. I did try your map and the level of decay is looking good but, damn, all those small rooms make me disoriented! Is it intended that the lightswitches do not work? Also don't know if this one is pesky. Build on.
  9. Z3759xy

    Downtown(On Hold)

    Feb 28th Update04: While we wait for Build31 to unfold, I thought it would be nice to give another update again, I first have to correct myself on update02: "the invisible wall" inside the TIS-construction container, was caused by wall_grime/wall_overlay I placed on the inside of the container and not the "Challenge1.cratepositions". I changed the mod so Downtown is also available for the beginner-, survival- and the sandbox-Mode (connected: cell 29_23, 29_24, 30_23 and 30_24). There now is content enough for a playthrough or two ... and there are already 50+ spawnpoints. 50+? Yes, 59 to be accurate, I like the randomness it offers and will make every 'normal' house a spawnpoint to increase it even further. Sadly the objects.lua is not there (so "foraging" and "trapping" is not possible for now), but I gave the zombie spawnmap the correct color. I'm unsure how Build31 will change the LastStand-Mode or the menu for it, but I updated the files, the description and the spawnpoint. Please keep in mind that Downtown is still a WIP, but if you encounter any game-breaking issues, please reply to this topic. Updated the picture, download-link and the instructions in the OP. EDIT: added also a Zippyshare.com download-link (maybe more easy than Dropbox) Kind regards, Z3759xy
  10. Z3759xy

    Downtown(On Hold)

    Thank you, Jela331 and Doublebrain. I'm doing the best I can to stay on the thin line between "to much" and "to little".
  11. Looks like the people of Drayton/Rebuild really had a hard time surviving. Good luck with the ETA!
  12. Z3759xy

    Downtown(On Hold)

    Jan 25th Update03: Hello again, I found some spare time to: - complete 30+ buildings (mostly house-interiors), - add the McCoying co. logging-site, - start working on the forrest+lake area - and changing some minor things. The Build30.14-update fixed the erosion/vegetation issue. Thanks. Updated the picture and the files in the OP. Kind regards, Z3759xy
  13. Maybe a search for pictures using "correctional facilities" can be helpful?
  14. Z3759xy

    Snow indoor ?

    Looked into your _.tbx-file again and there seem to be objects on the RoofTop-layer. I replaced them for you. Your file=> https://www.dropbox.com/sh/v69ohb5b51jkuvp/AACgsO0ChOhz7lx5Zd7ojc-Ua?dl=0 Let me know if this resolves your issue.
  15. Looked into your _.tbx-file again and there are some objects on the RoofTop-layer. I replaced them for you. Your file=> https://www.dropbox.com/sh/v69ohb5b51jkuvp/AACgsO0ChOhz7lx5Zd7ojc-Ua?dl=0 Let me know if this helps resolve your issue.
  16. Nice big buildings, how large is Phoenix going to be?
  17. Z3759xy

    Downtown(On Hold)

    Jan 07th Update02.1: Sorry for the fast update already, but I made it so you don't have to do 'the-copy-and-paste-process'. The map is now a downloadable mod folder called "Downtown". As a mod it adds a new challenge for the LastStand-mode. And as you can read, I have chosen the working-title to be "Downtown". The OP is updated, with the link towards the mod folder. The download also includes a small bonus: the townhall (same building as the policestation) has been added. Kind regards, Z3759xy
  18. Z3759xy

    Downtown(On Hold)

    Jan 04th Update02: A new year, new challenges and a new update. - Soccerclub: main-building, a small parking-area and more trees+fencing added, - FamilyFashion store added, - FoodMarket interior added, - Pile-o-Crepe added, - Policestation: interior added, - PizzaWhirled: updated, (highlighted tile provides an extra escape-route now, if you climb through the window from the outside) - Doublebrain_abandoned-factory updated, (the stairs+roof where giving the character some fractures) - More random houses added, - Adjusted the zombies/wave, so the character wouldn't feel so overwhelmed at the beginning, - Some minor changes. Known issues/bugs: - collision bug inside the P-o-C: if you climb through some windows, your are stuck inside the table (fixed for now, by replacing some blue benches with chairs) -invisible wall inside the T.I.S.-Construction container and the P-o-C diningroom (fixed for now, by adjusting the "Challenge1.cratepositions" line) - erosion/vegetation: some of the sprites do not show in-game, althrough they sometimes slow the character down (show the animation) and play the "tree"-sound. - when your character dies, the "survived-time" is always '0hours 0mins'regardless of your play-time. I updated the files and the picture in the OP. The next update will take a longer time, as I have to resume my daily job again. Kind regards, Z3759xy
  19. Z3759xy

    Downtown(On Hold)

    Hello, TheDanishCorgi. I'm a little surprised by your question, but as for now (as your can see in the OP) the map is still a heavy WIP. Releasing it already as a survival/sandbox -map (stand-alone or connected), in it's current state, would do the PZ-Universe no good, I think. But in the future, it's possible that the map will become available for all game-modes. (can't make any promises at this point, as I still have a long way to go). I hope the above answers your question.
  20. Z3759xy

    Downtown(On Hold)

    Thank you, Atoxwarrior. After the 30.12 update, I'm going to need all the luck I can find (or updated sprites within the map-tools), because althrough the vegetation looks nice and random in some area's, in other area's the vegetation does not show up or there is to much and/or the wrong color . Also, I will need to re-do the lightning, the (street)lights seem to have a bigger ligtning-radius now. And in some parts of the town, when playing at night, it looks like clear daylight now.
  21. Z3759xy

    Downtown(On Hold)

    Thanks, Suomiboi. I'm happy to read that you like it so far.
  22. Z3759xy

    Downtown(On Hold)

    Dec 28th: Update 01: As the holidays are "flying by like a bullet", I updated some area's: - Random appartment-building: changed the lay-out of the garage-boxes, - Jinja_house-1: exterior, - mendonca_modern-villa-R: exterior, - Farms: 1 for crops + 1 for cows, - Food Market: lay-out + exterior, - Soccerclub parking-area: trees, trash and some lightning, - Added a firestation: interior + exterior (not sure if it looks like one), - Cemetery: added the other half (and left one spot open), - (7)Random houses: some interior and/or exterior, - Some minor changes. I've also updated the download-files and the picture, in the OP. Kind regards, Z3759xy
  23. Z3759xy

    Downtown(On Hold)

    Thanks, for the comments and the like's. I will post an update, when there is more to see.
  24. Z3759xy

    Downtown(On Hold)

    Hello Community, Some time ago, I started looking into/playing with the Maptools, in my spare time. After I made my first building, "it" evolved into a whole cluster of buildings. This "cluster of buildings" looks very close to an area where I grew up (althrough a bit modified, to fit the PZ-universe). For now, there are 2 Cells (not complete). But I like to expand it a little further, by making it a 4 Cell city. There are some buildings I used/adjusted, made by other community members: - DoctahWong_cortman-medical - Doublebrain_ abandoned-factory - Jinja_house-1 and house-2 - mendonca_modern-villa-R - Phex_garages - Veged_small-house Many thanks, to those(and all the other) members for sharing. Downtown Mod-folder: Dropbox or Zippyshare Instructions: Special thanks to The_Indie_Stone, and all who made it possible, for releasing the Maptools! Suggestions, ideas or critism are welcome. If you find any bugs or issues: please do reply or send a pm, thanks. Kind regards, Z3759xy
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