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Shaggy

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Everything posted by Shaggy

  1. I was unaware thats all it was referring to and I apologize. I just want to be able to reduce my visibility (as in how visible I am, not how well I can see) in vanilla. but back to reality, dem industrial zones north of WP would make some sexy bases...
  2. Yup, trapping living people is a whole different game, especially if they have experience trapping which they may be more likely to after the apocalypse. You would definitely have to 'ghillie-suit' your pits, and thats probably the only trap I would use against people. I'd be coming up with stuff so complex it couldnt be built People are definitely the hardest part about the apocalypse.
  3. i hate that response. Yes covering yourself in zombie guts is a stupid idea however thats not the only camo. (do something more than just watch the walking dead tv show please) and you can take safety precautions to prevent infection. doctors dont perform surgery naked. they dont research diseases naked. latex exists you know. and with Romero zombies everyone's infected anyways so infection isnt even an issue. Melee combat covers you in zombie blood and guts anyways. Getting infected from hitting a zombie in the head with a baseball bat isnt a concern at all but zombie camo = 100% infection? Not all camo techniques use zombie parts either which translates to a 0% chance of infection. Theres a boat load of camo techniques that would have varying effects on people and zombies. Turning your house/base into a house of mirrors, for instance, is a decent one because I highly doubt a zombie could differentiate between you and your reflection.
  4. ^its not. I also forgot to add that the industrial zones on the way to Louisville would be really cool locations as well!
  5. I really really think the devs need to reconsider the zombie camo and do a little research on the different kinds. Also Im guessing this is commonly suggested as well but i didnt see it on the list... FORT KNOX! its just down the road from Muldraugh and I wanna try to talk my way in with who ever lives there
  6. Traps dont just kill or hurt things. MOST traps TRAP things. Encase them in a cage or stop them from going places in someway. Most traps designed for zombies (especially if they can only be killed by destroying the brain) would be designed to immobilize them so that you can get close enough to destroy the brain without getting bit. Simple things like wooden lances sticking out of the ground at an angle like this Or pits with or with out spikes at the bottom are both good (with pits you just drop large rocks down or set the pit aflame as getting in would be dangerous) Bear traps are good too and depending on the decomposition of the body will either immobilize or mame (if the bear trap is fixed) and the nail boards could be pretty decent too again depending on what settings your game is set to (everybody seems to forget this game has a plethora of variables). A zombie could step on it and leave their whole foot behind on it I notice a lot of trap suggestions are rather complex when its usually best to stick with the simple especially if what your trapping has almost no intelligence and cant figure it out.
  7. Hey, Tommy. Just tested it out and although it seems to be working on version 29.4 (I ran to the police station and found some ammo boxes but no guns before getting eaten ) it doesnt seem to work on the IWBUMS branch. Containers and corpses wont show up in the loot window and on top of that things like shelves and bookcases look empty in the game world. Just thought I'd let ya know. Dont know if thats something you can fix or if it will fix itself when version 30 is stable. Also I wasnt aware they added rifles into vanilla lol
  8. Hey guys one more question for ya if i want to put a mod on my server what do i type in the "mod" line? Would I type the name of the folder of the mod? For example if i want the "TommyGuns" mod which is a folder called "TommyGuns" should my mod line look like this: "Mods=TommyGuns" ? Thanks again for all your help!
  9. Thanks Tommy!!! havent gotten around to testing it yet, but from your original gun mod im sure it will be awesome! Dont stress yourself out over the bow, i just thought it might be kinda neat Again really appreciate the mod! Your first mod was great, its just I usually have my loot spawns more on the common side and after a while my bases would look like military stockpiles which to me is a little uneccessary untill we get NPCs, than I'll be switching right back to your mod! Also I was looking at your 'editing textures' topic and think it would be great to see some new textures soon so I wish you all the best with that, sir!
  10. I know there are a lot of gun mods out there already but they all seem to add sooo much stuff. I would like a more minimalist gun mod that only adds a few new things. Doesnt have to be a brand new mod but if somebody could grab some stuff from other mods for me I'd really appreciate it What I'd like: Guns Melee Weapon Attachments Other I believe you could get everything from the "Tommy Guns" mod but the only modding experence I have is installing and uninstalling them Any help I can get would be awesome! **EDIT** As for spawns and distribution I would like to see the assault rifle and its ammo quite rare everywhere except police stations. Same thing for the silencers and the backpack. If it's possible to make at least one of each spawn in the police stations that would be cool. Also I could probably edit the weapons I dont want out of the Tommy Guns mod's scripts file myself and give you the items list if needed but I am completely lost as far as spawns and distributions go. If there is anything else detail wise you need to know let me know.
  11. Thanks everybody! Very helpful!! One more thing about server resets tho, lets just say I did want to completely reset the server and clear all our data for a fresh start, is there a save file I should delete?
  12. I will probably delete this thread unless someone thinks its not too noobish to stay First off I'm having a little trouble with starting with items. So my "SpawnItems" line looks like this: "SpawnItems=Base.Axe, Base.BaseballBatNails, Base.Hammer," Except you only spawn with the axe. I also cant seem to locate any bags in the "media/scripts" folder under 'items' or 'new items'. Is it possible to start with a backpack or no? Next I was wondering if someone could quickly explain a soft and hard server reset for me, and how one goes about initiating them? Would a soft reset be along the lines of me typing "/reset" in the command prompt and a hard reset be closing the server cmd prompt window completely? Basically I'm just putting the server up for me and some RL friends to play on but I dont really wanna run the server while I'm at work and my shared internet connection gives out sometimes, so I wanna be sure that if I exit the server window or get disconnected from the internet our base wont disapear along with all our stuff and characters. Thanks for your help, and sorry Im not better at searching i tried, really!
  13. I also use this location a lot. (Ive been experimenting with all the settings so i die a lot ) Some tips for the long run if you use this space: Obviously build a wall just around the warehouse itself at first but later expand around the parking lot.Take advantage of the space! you mentioned the storage space but forgot to mention all the general space! a whole lot of both indoor and outdoor space. The parking lot is a great place to farm especially for a group in multiplayer and the roof is a great place to collect rain and farm in SP.Build a second floor. there isnt really anything except an office and catwalk for a second floor so youll need to build one unfortunately but there are plenty of windows to escape from.Really the biggest problems i have with this place are: The large horde you mentioned that gathers on the highway. It needs to be avoided or dealt with very carefully and you better hope it doesnt follow you home There is a fridge but no stove So in the early stages you still have to cook over a fire. I usually combat this by keeping all my food that needs to be cooked in the house closest to the warehouse (i also fortify and wall off the house) and do all my cooking there while i still have power. Building in gated communities like this is also a good idea. One thing that can be done if you can get the supplies is turn the rest of the neighborhood into basically a zombie maze/trap. Build walls around the other houses and if you are followed you can weave through the neighborhood and in and out of the houses and go back to clear them one at a time. I also really want to get to the mall and see how that plays out. There would be a lot of stores but also a lot of zombies. I think it could possibly be a really good location (most likely better for MP) if you can manage to either quarantine one section at a time or get to the roof from the south stairwell and live up there and work down. Who knows maybe it was closed when the apocalypse happened and theres only a couple janitor zombies inside
  14. really, discussion over now? i really wanna see this as a mod too and I really think the devs should reconsider putting it in the vanilla game. Both the guts and the skin WILL work against "true" Romero zombies. you wouldnt say that doctors shouldnt research and try to cure diseases because they will just get infected, would you? No, because they take the precautions required to not get infected just like you would when using these camoflauge methods. Anyone who would just go at this all willy-nilly with their bare hands has no common sense what-so-ever and wouldnt last 10 minutes in the apocalypse anyways. For the zombie skin camo, you reduce your infection risk dramatically by first wearing protective gear when performing your "autopsy", you then hang the skin until all liquids are dry and as a third step you layer the inside of the skin that makes contact with your skin with cellophane. (this is optional as it could be detrimental to the appearance of the disguise[too humans]). any and all wounds should be properly bandaged and wrapped in latex or cellophane/plastic as well. Really your only risk of infection from the skin method is being wounded after putting the skin on. Also a second person is required to sew the skin together after you put it on (since theres no zipper ). Another BIG also is that the holes around the eyes and mouth should be cut larger to create a nice buffer zone between your orrifices and the skin, and rubbing mud or dark face paint around your eyes and mouth before putting the face on to make your exposed flesh look more dead. However, the most effective way to avoid infection would to just use a non-infected person's skin. Risk level = 0 I realize all the extra sanitary stuff would be a lot to program but I think we could just imply that the precautions were taken (although from all the backlash apparently you cant). I really dislike that this topic always gets shut down so easily, time and time again. there is absolutely no reason they wouldnt work against Romero zombies. Infact corpse scented perfume is all that is required to effectively hide from Romero zombies, you dont even need the guts or skin. it doesnt even have to smell like a corpse, as long as the zombies can actually smell you and you dont make loud noises or sudden movements, they will ignore you.
  15. really like this idea, and as long as you dont use the liberty bell it shouldnt attract a horde IRL i would probably put the cans/bells next to my bed with some really long tripwires going outside. that way when a zombie tripped the alarm it wouldnt draw any attention to the compromised area what so ever. with the alarms attached to the tripwires it could still attract any zombies in the immediate area to the trap, so when you go to clear what you thought was one zombie it turns out to be four
  16. Also lemme explain how the whole camoflauge thing works (both the guts and the skin) First off, both of these methods are meant for use against the super-natural, necromantically re-animated, walking dead, romero, undead corpse class of zombie. not your 28 weeks later, i am legend, rabies carrying, infected class zombies. The basis for these methods is outlined in the walking dead rather well: these rotting corpses have almost no sense of ANYTHING. their eyesight, hearing, touch, taste, and smell are all terrible. They're corpses. They can only see outlines and silhouettes of moving things, they can only hear things of a medium to high decible level and probably of a reduced frequancy range, and most importantly they cant smell shit. literally. Being able to hear a bit and see basically shadows isnt enough to identify a living person from a zombie, so whats left comes down to smell. now like i said, they literally woudnt be able to smell feces, but the scent of rotting corpses is much stronger. so when a zombie decides to eat something the process basically goes like this; it hears a noise, investigates the noise, sees a moving shape, and than if it CAN smell the shape it has to be a corpse because that is about all it can smell, and if it CANT smell the moving shape it has to be alive and edible. So the guts work for corpses because they cant see well enough to go 'oh thats a person with guts on them' and they go 'i CAN smell you so youre dead'. The skin suit works for both corpses and living people because you still get the smell and a person who could easily see that you just have guts draped over you from a close to medium distance probably wouldnt be able to tell your wearing an authentic zombie costume at the same range without close inspection. **Edit** This mod would work very well with this game because of all the customization you can do to the environment. how well the camo worked would depend on how well you set your zombies senses to and you could factor in infection risk since there is no protective/sanitary gear in the game (unless everyone is infected). It would add a lot to multiplayer too i feel, as a zombie skin suit would definitely fool a person and could be used more effectively for avoiding other people rather than attacking them. you could also do things like sprint towards some "bandit's" base drawing a horde towards it and when you get close you can shamble off or lead a horde away from your base in a similar fashion.
  17. I used that cheesy movie because "leather face" wore another persons face over his and he didnt have a constant stream of blood flowing into all of his orifices. which im sure could be done in real life since dead tissue doesnt generate new blood. I purposely skipped this point because i thought it was implied this process would be done wearing one of those rubber gimp suits they use in bondage movies... you know the ones with the zippers over the mouth? you know. or at least with latex gloves and a garbage bag poncho. if you wanna do it naked thats your choice. but then you might as well just cover your self in blood and guts and skip the whole skin suit thing. really why would you think you just start hacking away at a corpse all willy-nilly with out any sort of sanitory pre-cautions what so ever? i didnt specifically outline in my short post that you should be completely incased in cellophane first because i didnt think i would need too. Of course the safest way to do this, is sort of what ApolloDiaspora said, find a non-infected person and kill and wear their skin. if you dont tan it and turn it into leather like in chainsaw massacre (if you even can) it'll still rot, making you look and smell like a zombie without the infection risk. (still got the hepititus and hiv risks tho )
  18. lol cutting out their guts is an autopsy. you dont put the skin on immediately after cutting it off, there are a few more steps involved. when you wear a leather jacket do you get cow guts all over you? also, have you never seen texas chainsaw massacre?
  19. Well you guys got the zombie camo all wrong. You dont cover yourself in their guts... You cut their skin off and wear it as a suit. Ya its crazy, but depending on how zombies identify you as not zombies, it'll work. Also not only will it fool people, but if you get close to them and do non-zombie things like talk, they will soil their pants.
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