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MrBlackAttack

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About MrBlackAttack

  • Birthday 09/30/1990

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  1. Sorry, let me specify a little bit. Snapping necks would have to be done only with high accuracy. Meaning you couldn't just go around taking zeds out one by one with ease. However, if you did have high accuracy in unarmed (which I honestly can't believe isn't a skill branch yet) this would be much easier. Also you would be putting yourself at high risk of scratch/bite in that range. Secondly, you are right about the knock down from a crouch attack. It would require a loss of strength, due to loss of full body motion. Although, I do think if you were to hit one behind the kneecap you would have a good chance to knock them down. Would breaking the neck of a zombie kill it or even paralyze it? I would guess that based on normal lore, you would end up with a chomping head that can't move its body? Does the zombie still need its nervous system to move? I think the one thing we can all agree on is that you need to destroy the brain to definitely kill a zombie. However, a chomping head attached to a immobile body would be an easy zombie to finish off. For the sake of the game. I think it should just kill them...
  2. What I, personally, would like to see with the combat mechanics: 1. Timed blocks and timed attacks. 2. More combat animations. 3. Zombie hordes being more threatening. 4. Firearm accuracy mattering more.
  3. I wouldn't mind holding LCTRL just to glance around at my surroundings. I guess I'm just used to that pinky action though.
  4. What if you didn't have to hold the RMB, instead use timed blocks to keep zeds at bay? At a certain point there would be just too many that blocking would become useless and you'd be overwhelmed.
  5. This is an awesome idea. And like you said it really doesn't seem hard to implement at all. I would love to see this added to the game if not modded by somebody.
  6. Still I have to agree with deprav, that to generate enough force from a crouch attack (even to shatter a knee) would require massive arm strength, which most normal people just don't have. However, if there were an unarmed skill maybe allowing for low kicks, trips and the like, this would be completely possible.
  7. Sorry, let me specify a little bit. Snapping necks would have to be done only with high accuracy. Meaning you couldn't just go around taking zeds out one by one with ease. However, if you did have high accuracy in unarmed (which I honestly can't believe isn't a skill branch yet) this would be much easier. Also you would be putting yourself at high risk of scratch/bite in that range. Secondly, you are right about the knock down from a crouch attack. It would require a loss of strength, due to loss of full body motion. Although, I do think if you were to hit one behind the kneecap you would have a good chance to knock them down.
  8. Goodness gracious you guys! Just open the damn window
  9. Oh, cool! Sorry I'm still fairly new to the game. I'm on my 5th character right now and I've got him to survive 20 days thus far. But thank you for the info I will have to make one of those on my next character who will be the security guard occupation.
  10. I like the adrenaline one. As far as the poison oak idea goes, good idea, however I feel like the ointment thing is pointless. Just have painkillers be the solution, no need to add in a bunch of extra meds (weight) that only has one purpose.
  11. I too like this idea a lot. It would also be nice if you could lay out a sleeping bag anywhere as a way to sleep in the wilderness. Or maybe even add tents as an item.
  12. I actually agree with most of the points that deprav made. The idea of the zombies pulling you in rather that pushing at you makes a lot of sense. Even better would be if you had they could latch on to you, requiring either a guard attempt (RMB) to push them off, or an attack attempt (LMB) to try to kill them in a grapple situation. Possibly adding more animations such as a neck snapping or stabbing through the eye socket or under the jaw. Even further into detail sneaking should require a crouch animation, only usable by hitting LCTRL and making you move slower. You should be able to combine this with the LMB to aim at the legs giving a higher chance to knock down and possibly cripple the zombies. You should also recieve a higher accuracy when crouching and using ranged weapons. Another thing that would be really amazing to see would be a running attack (which would be completely possible with depravs combat suggestions). You would charge up your attack while sprinting severely lowering your accuracy but heavily increasing your damage and knockback on melee weapons. Maybe even enabling some different kill animations such as decapitating with blades or heads bursting with blunt weapons.
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