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ditoseadio

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Everything posted by ditoseadio

  1. ditoseadio

    Hot Wheels

    How will the issue of fuel be addressed when vehicles are introduced into the game? Currently the generator is useless in the medium-long term due to lack of fuel. The same thing will happen with the vehicles?
  2. ditoseadio

    Hot Wheels

    Any chance to add bicycles?
  3. Spanish translation ready for Build 37.6 Link: https://drive.google.com/file/d/0B0hlhVIaFw3RaDMtQ0NKc2xnSTg
  4. @RobertJohnson The new Foraging UI needs to be improved. Right now it is too tedious to always choose what we want to look for, there should be a previous option for choose, and when we want to change we give it back to that option. Why has the MP sleep system been put into SP? I mean, what sense do the clocks have now if, when we move, the character wakes up manually?
  5. Are you sure? I mean normal maps, not annotated maps In Distributions.lua file only appears the map of Muldraugh...
  6. @Batsphinx @RobertJohnson I've noticed zombies only have Muldraugh maps. In addition, at gas stations the ratio of spawn of Rosewood and March Ridge maps is lower than Muldraugh and West Point. Why? Please fix this
  7. I hope someday they will listen to the community and add something similar for the corpses in the SP...
  8. Spanish translation ready for Build 37.4 Link: https://drive.google.com/file/d/0B0hlhVIaFw3ROURyT3JvTXVLTUE
  9. Spanish translation ready for Build 37.3 Link: https://drive.google.com/file/d/0B0hlhVIaFw3RQjdnRHA0eHlmeE0
  10. @RobertJohnson Composter remains indestructible to zombie attacks... And the same with concrete road block. Serious exploit
  11. Spanish translation ready for Build 37.2 Link: https://drive.google.com/file/d/0B0hlhVIaFw3RWTBOa2dJczU0cjQ
  12. No se puede, se lo sugería para que lo añadan
  13. @RobertJohnson Map UI should be able to resize, move it around the screen and rotate it
  14. Console shows this... 1485368605280 ----------------------------------------- 1485368605281 STACK TRACE 1485368605281 ----------------------------------------- 1485368605281 function: OnTileRemoved -- file: bcGravity.lua line # 383 1485368605281 Callframe at: RemoveTileObject 1485368605282 function: removeFireObject -- file: ISCampfire.lua line # 113 1485368605282 function: syncFireFire -- file: camping.lua line # 169 1485368605282 function: changeFireLvl -- file: camping.lua line # 217 1485368605282 function: putOutCampfire -- file: camping.lua line # 104 1485368605282 function: perform -- file: ISPutOutCampfireAction.lua line # 31 java.lang.RuntimeException: attempted index: getProperties of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:623) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.iso.IsoGridSquare.RemoveTileObject(IsoGridSquare.java:4540) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:72) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:77) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9723) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2726) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1366) at zombie.iso.IsoCell.update(IsoCell.java:4682) at zombie.iso.IsoWorld.update(IsoWorld.java:2862) at zombie.gameStates.IngameState.update(IngameState.java:1272) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:634) at zombie.GameWindow.run(GameWindow.java:1246) at zombie.GameWindow.maina(GameWindow.java:1022) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)
  15. I've got this error when putting out a campfire.
  16. IGUI_Moveable_Fail = "**You failed to produce any usable materials**", Isn't translated anymore.
  17. Simply THE MOD. Congratulations.
  18. I also noticed this. Sometimes zombies pop up in our face or in some room which had previously been seen empty.
  19. Spanish translation ready for Build 36.4 Link: https://drive.google.com/file/d/0B0hlhVIaFw3RTFNuejQ3bVZHY0U
  20. What furniture is 4x4 grid? I suppose it will be 2x2 grid...
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