-
Posts
501 -
Joined
Everything posted by ditoseadio
-
How will the issue of fuel be addressed when vehicles are introduced into the game? Currently the generator is useless in the medium-long term due to lack of fuel. The same thing will happen with the vehicles?
-
Spanish translation ready for Build 37.6 Link: https://drive.google.com/file/d/0B0hlhVIaFw3RaDMtQ0NKc2xnSTg
-
@RobertJohnson The new Foraging UI needs to be improved. Right now it is too tedious to always choose what we want to look for, there should be a previous option for choose, and when we want to change we give it back to that option. Why has the MP sleep system been put into SP? I mean, what sense do the clocks have now if, when we move, the character wakes up manually?
-
-
Are you sure? I mean normal maps, not annotated maps In Distributions.lua file only appears the map of Muldraugh...
-
@Batsphinx @RobertJohnson I've noticed zombies only have Muldraugh maps. In addition, at gas stations the ratio of spawn of Rosewood and March Ridge maps is lower than Muldraugh and West Point. Why? Please fix this
-
I hope someday they will listen to the community and add something similar for the corpses in the SP...
-
Spanish translation ready for Build 37.4 Link: https://drive.google.com/file/d/0B0hlhVIaFw3ROURyT3JvTXVLTUE
-
Spanish translation ready for Build 37.3 Link: https://drive.google.com/file/d/0B0hlhVIaFw3RQjdnRHA0eHlmeE0
-
@RobertJohnson Composter remains indestructible to zombie attacks... And the same with concrete road block. Serious exploit
-
Spanish translation ready for Build 37.2 Link: https://drive.google.com/file/d/0B0hlhVIaFw3RWTBOa2dJczU0cjQ
-
No se puede, se lo sugerÃa para que lo añadan
-
@RobertJohnson Map UI should be able to resize, move it around the screen and rotate it
-
Console shows this... 1485368605280 ----------------------------------------- 1485368605281 STACK TRACE 1485368605281 ----------------------------------------- 1485368605281 function: OnTileRemoved -- file: bcGravity.lua line # 383 1485368605281 Callframe at: RemoveTileObject 1485368605282 function: removeFireObject -- file: ISCampfire.lua line # 113 1485368605282 function: syncFireFire -- file: camping.lua line # 169 1485368605282 function: changeFireLvl -- file: camping.lua line # 217 1485368605282 function: putOutCampfire -- file: camping.lua line # 104 1485368605282 function: perform -- file: ISPutOutCampfireAction.lua line # 31 java.lang.RuntimeException: attempted index: getProperties of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:623) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.iso.IsoGridSquare.RemoveTileObject(IsoGridSquare.java:4540) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:72) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:77) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9723) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2726) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1366) at zombie.iso.IsoCell.update(IsoCell.java:4682) at zombie.iso.IsoWorld.update(IsoWorld.java:2862) at zombie.gameStates.IngameState.update(IngameState.java:1272) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:634) at zombie.GameWindow.run(GameWindow.java:1246) at zombie.GameWindow.maina(GameWindow.java:1022) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)
-
I've got this error when putting out a campfire.
-
IGUI_Moveable_Fail = "**You failed to produce any usable materials**", Isn't translated anymore.
-
build 36 Handmade Wooden Dowels - Realistic Nails Alternative
ditoseadio replied to Onkeen's topic in Items
One of my favorite mods. Great work! Thanks! -
Simply THE MOD. Congratulations.
-
I also noticed this. Sometimes zombies pop up in our face or in some room which had previously been seen empty.
-
Spanish translation ready for Build 36.4 Link: https://drive.google.com/file/d/0B0hlhVIaFw3RTFNuejQ3bVZHY0U
-
What furniture is 4x4 grid? I suppose it will be 2x2 grid...
-
Same here