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ditoseadio

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Posts posted by ditoseadio

  1. When I don't have a vehicle I travel long distances with the option "Walk to..." in the context menu, using F4 in zones without zombies.
    Now it's impossible, and very boring.

     

    I can mention a thousand examples where fast forward is essential for the gameplay of this game.

    If you use fast forward in dangerous situations it is your responsibility as I said before.

  2. Some suggestions from the Spanish community! ;) 

     

    841

    Drying around a campfire.

    If we get wet from the rain, being able to dry ourselves off near a campfire.

     

    842 (by Blacksmith)

    Allow to remove the snow with a shovel.

     

    843 (by matetekali)

    Reinforcing certain parts of vehicles with metalwork.

    i.e. metal sheets on doors and windows.

     

    844 (by Snake)

    Secret stashes on the ground with a shovel (very useful in MP!).

     

    845

    New skill: driving.

  3. 752

     

    Random keys in zombies

    Zombies only drop keys if we kill them inside a house, and the key is from that house always.

    It'd be great if it was more random.

     

    753

     

    Less obvious zombification

    When we have a scratch, if we heal up and wait a few hours, we can know if we are infected or not, simply by checking if we get the "OK" message on the health panel.

    This should be like with hypochondriac trait, getting sick randomly and not receiving the "OK" message until the wound heals completely.

     

    754

     

    Ability to repair walls

    I guess a highly requested suggestion...

  4. On 11/5/2018 at 11:26 PM, ditoseadio said:

    @EasyPickins

    @RobertJohnson

    @Batsphinx

     

    There's one thing I don't understand, why to craft a radio you need electricity level 1 and to craft a battery connector you need level 5?


    Please, change this.

     

    Any news about this? :mellow:

     

    Suggestion; allow to build a campfire with dirty rags.

  5. On 14/5/2018 at 9:42 PM, ditoseadio said:

    A bug, a suggestion and a question!

     

    Bug

    If we uninstall a radio from a car and remove the battery from the radio, the radio will be at 100% when it is reinstalled.

    Also, if we uninstall the radio again, put the battery back in and reinstall it in the car, we'll get XP over and over again.

     

    Suggestion

    It would be a good idea if you have a vehicle key on your keyring, when you get out of the vehicle, the vehicle key will be returned to the keyring and not to the main inventory.

     

    Question

    Why doesn't appear the action bar above our character in certain actions as before? (Taking items from containers or backpacks for example)

     

    Please @RobertJohnson @Batsphinx @Connall:)

  6. A bug, a suggestion and a question!

     

    Bug

    If we uninstall a radio from a car and remove the battery from the radio, the radio will be at 100% when it is reinstalled.

    Also, if we uninstall the radio again, put the battery back in and reinstall it in the car, we'll get XP over and over again.

     

    Suggestion

    It would be a good idea if you have a vehicle key on your keyring, when you get out of the vehicle, the vehicle key will be returned to the keyring and not to the main inventory.

     

    Question

    Why doesn't appear the action bar above our character in certain actions as before? (Taking items from containers or backpacks for example)

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