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RyuuDZ

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Everything posted by RyuuDZ

  1. Yea it seems to be a very nice tool. I already wrote a message to RyuuDZ - Maybe he is interested in add those features into his tool. I really want to get "mod-beginners" a little bit closer to modding with such tools. Oooh, I see! Okay. Let me look into what I need to do, and I'll see if I can make that a reality~ ^^ Edit: I'm sorry for such a late timing response. I've gotten busy. But I could easily attempt an update for such as this. Edit2: For the slowness, I'll try to get it updated within a day or so. (Or today if I can get enough time. ^^)
  2. For a situation where we will need to purify water, I have an idea. Thanks to an image, a homemade method could be created. Instead of impossibly explaining it, here's an image of the idea. This is saying *if* water purifying is a thing (or becomes a thing) in the future. (I haven't played in a little bit so I don't know.)
  3. So it seems I made a mistake on my part with display name to being item name. I'm very sorry for that. I'll be placing up a patch where item name and display name is arranged correctly. I wouldn't of noticed otherwise. I see also I may need to re-inform on the icon where a user *doesn't* need to put the image type (like .png) in the code. I have addressed both issues and fixed them. Thank you for the info.
  4. Alright, I did a check, and it isn't Pzic creating that item in any way. You may have something in one of your scripts possibly creating it. I'd double check to be sure Also
  5. I would like to say that I finally have 0.9 finally released for beta, and testing/actual use, and what not. With this update, the biggest parts are complete. (Item setup, crafting, and mod setup.) All that's left now is the smaller details and modifications. I do hope you all enjoy, sure as can be I've put plenty hours of work into it.
  6. Normally that's what I would had of done, but since I was busy with other things when I posted that, and I had time for waiting because of such, so I figured I'd ask someone Speaking of which, thank you for answering the question.
  7. I'm a little confused on making a recipe, and the logic of the items requirements. recipe Make item { Recipe1/Recipe2,Recipe4 keep Recipe2/Recipe4, Result:NewItem, Time:100, } As you can see here, "Recipe1/Recipe2" what is the "/" for? Is that an "Or" statement? And what about when you have a situation like " Recipe1, Recipe2, keep Recipe2 " Is the "," Between Recipe 1 and 2 a "Require both items" statement to craft a new item? I understand the "," behind Recipe2 is for the next line, but I'm just trying to be sure.
  8. It's so strange. You think you got something finished and you realize there's more.

  9. Been working on 0.8.5 so long today, I may pull off 0.9's goals. Reason it hit a "0.8.5" was cause the logic failure of the script writing output when a person presses buttons to write the code automatically. But since it seems I've pulled though and got all that patched down, and finished up crafting tab to functioning work, I'm literally almost done with this thing finally. After almost reaching a second week of work, I'm getting things finally pat down.

  10. Using v0.8 I pressed the "add code to file" after I made a "create item" and after I pressed "Create mod folders". None of the code listed in the side window was in the mod. In fact there are no files in the whole mod. Just empty folders (except for mod.info). Did I do something wrong? I am very sorry! I posted a tutorial in images to best demonstrate what to do for this version of PZIC. Also, I'm most likely sure you have the right version, but just to be sure, make sure your version says "0.8 Stable" and not 0.5 stable. Another issue could be is the unzipping of the folders. Be sure to have it like. (folder) PZIC > DevTextures | HelpFiles | PZIC 0.8 stable | Support_the_Dev I really hope that this helps.
  11. Yes. Either it will be in this build software of PZIC or something else. But it is in my plans for the close future in the builds. I could attempt it! If anything, if you know Russian language, and you wish to make sure I'm spelling things correctly, I could make most of the reading Russian for the builder. I might just help you out with this If you could kindly make a spreadsheet of words to translate and send it to me, I'll get it done in a course of couple of days. That sounds like a plan. Give me a little bit of time finishing up what I need to finish (So I can give you a full report of words to translate) and you can have at it.
  12. I could attempt it! If anything, if you know Russian language, and you wish to make sure I'm spelling things correctly, I could make most of the reading Russian for the builder. If you create those directories, please make sure that the directory names are all lower case, as some code explicitly requires the name "scripts", for example. Thank you for the heads up on this. I wouldn't of thought of that happening if I did. I'm also going to be keeping the topic updated much as I can to show progress reports, hopefully on a daily basis.
  13. Augh. 1AM. Too tired.

  14. Little Intro: I've been lurking the site for a little bit now, and I absolutely love mods in games, for the many reasons that I have. For Project Zomboid, that is limited. So I'm going going to *Attempt* to be creating some script programs to help further the modding community, and to attempt to make modding just that bit easier. (Why not make things easier if it is possible?) Or at least get people started with modding. Download: If you have 0.9 already downloaded, follow these instructions for a smaller download file If you do *not* Have PZIC yet, or would like a fresh download with all files, click here Update: 11/7/2014 If you do *not* Have PZIC yet, or would like a fresh download with all files, click here Update: 11/2/2014 Newer information: =============================================================================================== This is what PZIC can do for you, and make your life maybe just a bit easier. - Create items (Obviously) - Create crafting recipes - Create the according folders in their proper places. (for PZ build 29+) - Create the script file that you're creating items with - create poster.png & mod.info in their proper folder location - Import item icons to the proper folder Here is some images of 0.9 Beta. Update: 10/22/2014 Here are some new images of the build, if you're one interested on keeping up to date with my project, I'll be attempting to share progress reports. (Which I'll be doing on here anyways, to show I'm still working on it, and I just like doing this.) Update: 10/23/2014 Update: 10/24/2014 Update: 10/26/2014 Update: 10/27/2014 Update: 10/26/2014 (2) Update: 10/29/2014 Update: 10/28/2014 Update: 10/31/2014 Also! I would like to say that, I am *Very accepting* To ideas and feedback (Good or bad, I accept constructive criticism.), and I will consider them highly to my abilities. I *really* want project zomboid modding to get very far, without so much minor details. (And to keep it flexible for the modders.) I'd also like to point out, I read all posts in this thread, and I check this thread quite often daily. So if you have any trouble, please do let me know. when I'm not staring at hundreds of lines of code, I'm looking on the forums and such for research and this thread. Or if you want to PM me something you'd like to say, go right ahead, I will read them all and respond to them quickly as possible. Despite what some people think, just because I'm a coder, doesn't mean I'm some kind of grouchy person outside of my forum posts and topics. Some Credit: Bug finders Donated supporters
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