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explorator

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Everything posted by explorator

  1. The Helicopter event has changed over time. There was a time when helicopter(s) would kind of randomly fly around the map leading mobs to and fro. I swear in one build it was like the Annual Muldraugh Helicopters Race, with copters all over the map for hours and hours on end. lulz. Now, the Helicopter event targets the player. The key is to keep moving for the several hours it will take to run the event away from your outpost, then sneak back and enjoy a few days of relative zombie-free loot time. In Sandbox, you can choose to not have a Helicopter Event at all.
  2. They will put the zombies in those areas. They are making sure these updates work first. Just be patient.
  3. To find the prison- Leave Muldraugh going south, go past the first four-way intersection to the second four-way intersection. Go west, a road to the left leads to new residential/business area, but keep going west. You will see the sign warning that Hitchhikers may be escaped prisoner, just keep going. Eventually, there will be a road on the right. That road leads to a small town that includes a Fire Department and Police Station. If you go west on a road from the Police Station, it leads to the Prison.
  4. I found the new suburbs with the apartments, but where is the prison, and where are these lakes?
  5. A prison survival game. This is your sentence. This is how you served it. Battle the CO's, other inmates, politics, gangs, personal demons and depression. Try to learn new skills and stay off drugs. Build a shiv in shop class. Get a tatoo. Prisons in America suck balls, and only a few even know anything about it. Similar to my Homelessness game idea, a 'real-world' game that would have value in classrooms or other educational settings. Let's do good!
  6. I had an idea to use a fully fleshed out PZ as a sim for Homelessness. Many of the features are already there, and NPC's could be modded to live normal lives. Just drop the zombies of course. This would be a great resource for educating people about homelessness in America. With so many survival elements available, I think this would be a fantastic leaning tool. Make a challenge to just survive a week perhaps. Try to get enough to eat, find a place to sleep and avoid getting arrested. I think this would have great value educationally and could be used in schools.
  7. I am Underweight at 66 kg. One problem I am having on IWBUMS is that prepared dishes (soups, sandwiches) do not give caloric information so it is tough to gauge how much to eat. For now i am just eating all the time really, but not gaining much weight. I LOVE all the new recipes. Being able to add canned veggies to soups is freaking AWESOME!
  8. I bought this game way before Steam and I paid a paltry $5. I consider getting such a great deal as a natural benefit for being an early supporter. I have over 1100 hours on Steam alone.
  9. Wait, does this mean we will be able to sit in chairs and lie in beds?
  10. So freaking psyched about the new anims. Zombies falling over fences has been something I have wanted forever. Looking forward to finally being able to stay warm with some winter coats, hats, etc. I love this Mondoid.
  11. With the new nutrition I have become 'Underweight'. I was rarely hungry, but often peckish and was kind of hibernating using sleeping pills so I think that is how I became underweight. I am not even sure exactly what effect 'underweight' has. I have been eating like crazy for about a month and am still underweight. In the same game I have killed 3800 zombies, mostly with an axe and I have still not gained any thing like Brave. EDIT; Update. I am still Underweight, but I gained the Sturdy perk which is nice. 7 and 1/2 months in.
  12. In hundreds of game hours I have found 3 magazines on how to bake bread. One character had maxed out Cooking at level 10 and still could not back a loaf of bread. Bread, pie and cake recipes should not be nearly so rare. I have never found a hunting or herbalist magazine.
  13. As far as I know, you can't get gas from the station after power goes out.
  14. Taking 4 points of drawbacks does not make your character 'handicapped'. Its all about game balance. Also debating the relative small-arms expertise between soldiers and police officers is far more nuanced than first glance might suggest, and has to do with the job an individual has within their organization. The vast majority of soldiers are not infantrymen, and many do not carry weapons while on duty, while all cops are armed anytime they are on duty (unless they are visiting a jail/prison). Certainly SWAT and Special Forces have a much higher requirements regarding shooting skills, but the average police officer or soldier still has to qualify every year in most places.
  15. I have been looking forward to NPC's for a long time and I am eagerly anticipating their release. I think NPC's are the last major piece that will really complete this game.
  16. I honestly do not remember how I found this wonderful game, probably through google. I think the game only cost $4.99 when I bought it some years ago. I have played off and on since then, getting bored until new content is released. Right now I am playing a lot and looking forward to MOAR! content.
  17. I usually play on zeeds haven server, and the molotovs don't work. I think because the fire is off. Have you tried using them on local? Well, I figured it out. Molotovs currently need a Lighter in the secondary slot, matches do not work. Who knew? Burning stuff is fun though!
  18. It was the right type of bottle I am sure. I now have molotov cocktails made from whiskey bottles, but how do you throw these things? I equipped it in primary and matches in secondary but nothing happens.
  19. Is there a skill required to make a flame bomb? I have 5 full gas cans, 16 ripped sheets, and 4 empty water bottles and clicking on them does not let me make a flame bomb. Also, where to find pipe?
  20. Sandbox, One hour days, starting kit. First time I lived for about 14 days doing all the normal starting loot runs in Mulgragh until I got a bunch of 12 gauge ammo and stated shooting up the zeds. Wow, the zeds launched a massive response as zeds poured in from all around. No way I could kill them fast enough, so for several days this huge horde roamed the neighborhood smashing up houses and making a menace of itself, which is awesome because I could see where they had been by all the broken windows and smashed in doors. Once horded up into the several hundreds, it just becomes an avoidance game. Died to an ankle biter. Next build made it a couple of months looting all warehouses and teh police stations in Muldragh and West Point of ammo and guns, then went on shooting spree with my cop build. Racked up about 1800 zeds in a few frantic days. I would keep my kill box small in a effort to limit somewhat the number of zeds attracted to the gunfire, but there did not seem to be a limit to how many would show up. Another massive horde that I just winnowed down with a shotgun. Got bit while clearing a shelf in a store. Using the guns, kiting the hordes to other parts of the map is not at all difficult. Third build I went with low zombie population and it seemed like old times. There were still plenty of zeds in areas, but no massive hordes in this game. Gunfire still meant lots of zeds constantly streaming in, but in lower numbers. I would not start shooting until/unless you have a ton of ammo, or other ways of dealing with the resultant hordes. I love the higher mortality and danger, but it seems like there must be an ultimate ceiling on teh number of zombies packing into this small town. I will go back to normal zombie population, and adjust my game play. Love the changes so far, but some tweaks are still needed on zed concentration and migration. Hypothetically, all the zombies in the U.S. (assuming widespread exposure) would soon form one massive hoard made up of hundreds of millions of zombies just stomping about.
  21. Just to back up what I said : I just had to quick-fix my toilet flush button and had to put my hands in the tank to do so, when I was finished I had some black and dark green-ish sediments on my hands. I wouldn't drink water who stayed in there for too long. I just lifted the lids on the backs of the two toilets in my house, and while there is a little sediment at the bottom of the tank, the water is clear and the tank is clean. As far as I know, there should not be black or green sediment inside your tank. I think your experience might be outside the norm. I would not drink water out of the bowl, but if I had to the water in the tank could be boiled and then I would drink it.
  22. I think it is fine how it is. It does not take long to boil a pot of water and that can refill your water bottle a few times. Honestly, I think rain-barrel water would be gross, not so much from the rain itself, but because the wind blows dirt, debris, and trash all over and some of it would have course settle in your barrel. I think it might be nice in the future to have a larger storage option for clean water, like a sealed barrel so you could boil a bunch of water for one day, and then drink it for a couple of weeks. As it is now, if I want to stockpile clean water I need to fill a bunch of pots.
  23. As long as all the exp modifiers are working for all the skills I am fine with the new level system. I really like the pace of leveling now, and it makes exp-bonus perks gained at character creation very important. For those that want to have an edge in leveling some of the key skills, like cooking and carpentry, the career and trait bonuses will be key. Also, the pace of leveling now will make profession choices more important in MP, which is really cool. Making a balanced group will give a much higher level of efficiency. A group of Veterans may sound ideal until someone needs to build something or make meals with poor ingredients.
  24. I do not think sawing logs gives exp anymore, so you are stuck building stuff. Look, I know I can play a carpenter if I want to build stuff, but I have found that I get more exp in other skills with the same exp boosts in place, which makes me wonder if there is a bug with carpentry. For instance, if I read a cooking book and have the same bonuses, doing something cooking related like making a butter sandwich gains me a decent amount of exp, while in carpentry I gain only a single exp point per skill-related action. No matter my exp bonuses or any other factor, I only gain one exp per build action in carpentry. Maybe Carpentry is meant to work differently than the other skills, but that would seem weird.
  25. I understand it is a slow process, but building 300 linear feat of fencing before being able to build a crate seems a bit off. Hopefully these kinks will be worked out.
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