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ComradeSidorenko

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  1. Hello! I have successfully set up a dedicated server on a VPS that I am renting, however I am stumped as to how to get mods to work on it. Is there a way to integrate Steam workshop into this or does anyone have a link to some sort of guide on how to get mods to work on my server?
  2. Any progress with fixing the mod? I'd love to help but I have zero experience with coding or anything, is there anything I could potentially do? I just really want to see this mod alive again.
  3. Is anyone in contact with Pravus and can maybe ask him if he intends to come back to this mod and update it for the current and/or future builds? I think I found him on Steam and I tried adding him as a friend, but the request was ignored, as expected. I wouldn't accept random friend requests either. Anyway, I'm still sad this mod isn't updated because it was truly awesome.
  4. As someone who has cleared several acres of heavy tree growth... that's exactly how it works. While I agree that the impact on "sleepiness" doesn't need to be terribly pronounced, chopping down trees and then sawing logs out of them is exhausting work. It takes hours to saw a single tree into planks by hand, if not days. For the sake of gameplay I understand not making it take that long, but making balance heavy, exhausting labor with less labor intensive things (like training skill books, cooking, and looting) is something healthy and positive for the game imo. I do landscaping as a sidejob while I'm at Uni and I've chopped down my fair share of trees aswell, granted I didn't use an axe on a fully grown tree yet (addition of chainsaws for easy tree cutting into PZ, anyone?) and I agree it's pretty straining work to swing an axe, but in reality if you'd chop down a tree you wouldn't just get 3 planks per tree out of it and you can definitely chop down more than 2 trees without getting exhausted to a point that you can't stand anymore. Doesn't really matter as Lemmy already said it's a bug anyway, but I insist that it's not realistic to be dead tired and having to sleep after chopping down two trees. This is a bug if its the case. You might find the information that I've been using the right-click context menu action for chopping them down useful. Have not tried cutting them down manually yet, since right-click is faster. All in all I really like the concept of the new stamina system though. Edit: I also have a question regarind how getting tired while being exhausted works. Is it correct that you get sleepy faster when you are exhausted or were exhausted during the day? I also just tested chopping down trees manually in game and my suspicion was correct, the insane exertion only happens when using the right-click action. Chopping them down manually is fine.
  5. I'd just like to point out that carpentry is very, very annoying with the new exhaustion system. I've got a fully maxed out carpentry skill, I chop down two trees (which is 10 axe swings) and I'm instantly highly exerted. I pick up two or three logs and haul them across the street, saw them into planks, the exertion lingers and I start getting sleepy just from hauling the logs across the street and sawing them into planks? I really don't like that. Nobody wakes up at 8 AM, chops down two trees, saws some planks and then is so tired 4 hours later that they are in danger of passing out because of exhaustion. The way the current exhaustion system works makes carpentry and fortifying very, very annoying... To end on a high note though, I appreciate the update and I have to say I really like the new zombie behaviour and the new shaders!
  6. I'd like to bump this thread just to say that I'm still interested in this mod being updated. It's by far one of my favourite mods and I'd be sad to see it abandoned.
  7. Yeah, spawns in open areas like on roads etc. seem like something that would fix this. I'd still not be happy if a random survivor spawns next to my safehouse while Im offline and loots it clean, but I guess that's what you gotta live with.
  8. Seeing as RJ already said random spawning can be disabled by the server admin I guess people will have to decide wether they want random spawns (which I would personally prefer if they work correctly) with the possibility of spawns inside barricaded houses, or a static spawnpoint and the disadvantage of a higher player density in that area. I would suggest adding a thing inbetween until random spawns can be fixed. Basically one should be able to pick the town they want to spawn in and the game then decides on one of perhaps three possible spawn locations inside that town, preferably outside of a house so locking players in with barricades isn't an issue. That would take care of the possibility of spawning inside an already barricaded safehouse of some other player, as surely you wouldnt be stupid enough to set up your safehouse in one of the town's three possible start locations, while simultaneously taking care of the problem of everyone spawning in the exact same spot, thus reducing "spawn camping" and the general mayhem that occurs around the spawn usually.
  9. I'd like to voice my concern about random spawnpoints. Is it going to be like in singleplayer, where you spawn inside some random house? Because if that is the case are there any mechanics in place that will prevent fresh players from spawning in already boarded up safehouses of other players? I'd really hate to barricade my safehouse and make it unenterable just so that someone can suddenly spawn inside of it and pick it clean. Other way around would suck aswell. Imagine spawning as a fresh player with nothing on you inside a fully barricaded house and no hammer to unbarricade anywhere to be seen. Edit: Almost forgot, build 25 will include constructable lights etc. for multiplayer aswell, correct? Seeing as campfires are broken in multiplayer and candles dont really work as a constant lightsource, having something to at least light up the inside of your house during those pitch black nights after the power is gone is important.
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