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Martin P.

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About Martin P.

  • Birthday 11/10/1995

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    Programming, gfx & sfx designing, woodcraft, sport, raves, movie nights

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  1. Haha, ok thanks. I just wanted to know the best approach for an isometric game. Btw, Rick & Morty rocks
  2. Hi, I recently started a little project of mine. I wanted to make an isometric project, not sure where I'm specifically going, but we'll see, probably more to the Fallout style. Anyway, I also stumbled upon the post: Well, first of all. I've currently made so that I only have to take a single flat texture and it will automically shift the pixels to match an isometric wall's mask, so - less textures and less tinkering around them, yay... BUT it's in 2D right now, so nothing hardcore here... Now, the problem that I stumbled upon that I can't figure out is - How exa
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