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Johnny

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  1. Like
    Johnny reacted to Kelgo in What's happening in your world?   
    Well I've gathered every last scrap of no perishable food from Mul in the first 2 months and stored them in my starting house which was 2 story.
     
    I then raided the warehouse and got an axe, tons of nails and sledgehammer.
     
    I removed the stairs and built several walkways from my second story of my house that wind around making it nearly impossible for zombies to navigate before I outrun them.
     
    Then I started farming on my secure platform.
     
    I then chopped down about 1500 logs and hauled them up to my fortress.
     
    During that time I set out 12 traps that I had found scavenging.
     
    Then I watch my plants and venture out to check for materials, bust up doors, ect.
     
    Pretty much no threat at this point as my blunt is nearly maxed out.
     
    Key is to never stop being bold.  If you are smart you can avoid almost all dangerous situations with zombies.

    When NPC's are added I look forward to having them show up at my fortress since I have stockpiled ammo, canned food, no perishables, weapons, ect.
     
    I can support, if they eat like my character does, about 20.
     
    Looking forward to something challenging my title as Lord Kelgo, Destroyer of Undead.
  2. Like
    Johnny reacted to Kelgo in What's happening in your world?   
    Been alive 2 years 11 months.
     
    Waiting on NPCs.
     
    Something to change up my super fortress.
  3. Like
    Johnny reacted to Rass in What's happening in your world?   
    Survive! You can do it! #ibelieveinthe4percent
  4. Like
    Johnny got a reaction from treoni in What's happening in your world?   
    This.... is whats happening in my world
     
    http://imgur.com/1xLu48z
  5. Like
    Johnny reacted to Body Builder in Editing Moodles?   
    You are a mage!!! Thank you Robert!!!!!!!! Thank you so much!!!! ^______^
    And thanks to Johnny!
    With this file i can decrease the thirsty.... for a little Obviously.
  6. Like
    Johnny got a reaction from Body Builder in Editing Moodles?   
    Not sure, I know you can't add new Moodles (But I think it will come eventually). So not sure if you can edit them. 
  7. Like
    Johnny reacted to syfy in Being a scientist Developing a cure (game mode)   
    its a good idea, 
    but the problem might be that part of the lore is not knowing exactly why the Zombies started showing up in the first place, what caused it. it could be the comet that made the machines go crazy in Maximum Overdrive, it could be a bunch of lifelong vegetarians who were forced to eat 1000 pounds of Kobe steak...maybe even people who were forced to sit and watch the Kardashians for 500 hours non stop and this was the end result. (i know that would make ME go a little kill crazy)
  8. Like
    Johnny reacted to IronCoffins in Varieties in bites   
    I wishing one day we can have dismembered limbs. Humans & zombies alike. Hopefully theirs no limitation on the game's code for somthing like this to happen.
  9. Like
    Johnny reacted to syfy in Strange log in issue on rented server   
    not what you may think. something different
  10. Like
    Johnny reacted to Elsvark in Varieties in bites   
    sounds cool, but also if the severity could only be discoverable at lvl 3 first aid
  11. Like
    Johnny reacted to Slendy in Top Five BUGS   
    Stairs Staaairs Did I say stairs STAIRS! STAAAAAIRS
    Died by stairs yesterday..
    was impressed.

  12. Like
    Johnny reacted to Dragonbahn in Top Five BUGS   
    I luckily haven't ran into any gamebreakers. Only one grafical glitch.
     
    Zombies sometimes change 3d model to exactly replicate the players skin and equiped weapon for a split second.
     
    EDIT: The hardware store in west point is being registrerd as a library...
  13. Like
    Johnny reacted to migulao in New Denver, BC (V2.1)   
    Simply glorious.
    Although I still cant get over the fact that you grabbed a chunck of canada and implanted it in kentucky
  14. Like
    Johnny reacted to Xeonyx in New Denver, BC (V2.1)   
    New Denver
    British Columbia
    Canada
     
    (Now with Non-Steam download link...Again!)  http://www.mediafire.com/download/772cv61jad9ftnx/ND2.1.rar
    Yea, I updated the map to 2.0 now; increasing the size from a 5x5 map to a whopping 22x16 map.
     
    With this latest update (2.0), you can now explore North of New Denver to the Slocan Lake Golf Course, South to the Farmlands, and the world East of New Denver, with houses, farms, and more.
    More bug fixes have been addressed, so the game should play more smoothly now.
    Update 2.0 does NOT have foragable land outside of the original map size (I'm only one person!!! but I will update this ASAP)
    Note the 2.0 Update will require you to start a new game as the exact location of New Denver has increased the distance to Muldraugh
     
     
     
     
      Behold! For 11 months I secretly worked on map accurately depicting my hometown.  In this 22x16 cell map, each building is unique and comparable to the real-life New Denver, down to (almost) every house, shed, etc.  I`d add the amount of buildings I created but I lost count long ago.
     
    During the creation of the map, a horrible canoe accident claimed 4 of my friends; 
    Skye Donnet,
    Jule Wiltshire-Padfield,
    Hayden Kyle,
    and Lily Harmer-Taylor,
    so this map is dedicated to their memory.
     
    (2.0) - Added "The Back Forty" update, have fun... (1.75) - Added Friday Market! This consists of a bunch stands set up by locals found:
    http://pzmap.crash-override.net/?desc=New_Denver_v1_31L0#0.47111386928726384,0.21069731021245483,41.11783324647789
            some more bugfixes, etc.
    (1.7) - Over 75 bugfixes from unaccessable stairs, and blocked rooms, to
    others, and some additional objects added.   (1.6) - Updated map compatability to build 32, bugfixes, etc.   (1.5) - Roads have been detailed with potholes, cracks and grime, added street signs and street lights, and some more changes    (1.4) - Added object.lua for trapping and foraging; it's mostly finished and will get updated soon, and some more bug fixes   (v1.31) - Multiple bug fixes, thanks to SiderisAnon for the good word.   (v1.3) - Removed the unsightly grass patches and updated the forest grass, multiple bug fixes, connected the road to Muldraugh   (V1.2) - Fixed up mentioned bugs and a few I found. A handful of graphical updates, road lines, missing blends, etc.   (V1.11) - Fixed the invisible wall problem at the museum that Marinus had pointed out, thanks bro!   (V1.1) - Added spawn points to New Denver, now it'll be like you actually lived there  
    (v1.06) - Fixed the house Spartanz920 mentioned, no one likes a house
    with bugs in it  
    (v1.05) - Now with a working Zombie Spawn Map; Now you can enjoy New Denver in fear!
     
    (v1.0) - At the moment, the map is ready and playable.  There are no spawn points yet, and certain details (mostly road accents) have not been added yet.  There has been some bug testing, but bugs still exist.
     
     
    Screenshots:
     


     
          Edit:  Quickly added in a brief location map; kinda helps

     
    Download Links:
    Steam Workshop
    http://www.mediafire.com/download/772cv61jad9ftnx/ND2.1.rar
     
     
      Enjoy my neck of the woods why dontcha?
  15. Like
    Johnny got a reaction from EreWeGo in Preventing Zombie Bites   
    Same here, or wearing LEATHER and duct tape!!! ~()~ BEST ARMOR EVAR ~()~
  16. Like
    Johnny got a reaction from Some Clever Username in Preventing Zombie Bites   
    Same here, or wearing LEATHER and duct tape!!! ~()~ BEST ARMOR EVAR ~()~
  17. Like
    Johnny reacted to Gustav in Suggestion for Animals When They're Added   
    Its been confirmed that Animals are going to be added eventually. So I have some suggestions:
     
     
     
    Rabbit
    These things could be awesome! They'd eat your crops if they weren't protected with a fence. These things could live in Burrows that they'd retreat inside of when chased the Burrows are in the woods making them rare outside the woods though as erosion takes over these might pop up on lawns sometimes? Like most species of Bunnies they'd change color to white in the winter. These things would probably be preyed upon by Dogs in the Apocalypse giving Dogs a use when they're added to protect your crops.
     
    Turkey
    I did some research and learned that Turkeys are indeed native to Kentucky with a higher wild Turkey population than any other state! These could be good food sources. Real Turkeys also have very warm feathers and I imagine someone could make a coat out of them in emergencies. You could also probably make an omelette out of their eggs!
     
    Mountain Lion/Cougar
    These do live in Kentucky (though in quite small numbers). They'd rare but dangerous they'd kill basically anything they see and ext.
     
     
     
    Those are my suggestions of the top of my head!                     
    If you've got any suggestions post them below!
  18. Like
    Johnny reacted to RobertJohnson in RELEASED: Build 30.12   
    If you experience weird bugs, please first reinstall the game properly, Steam seems to mess with the files because we do a lot of updates these days, thanks
     
    [NEW STUFF]
    New sandbox stuff !You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more ! Little screenshot to show you
    Spoiler

    The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3   The Erosion mod is integrated in the vanilla game with several new things!
    TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes.
    Stuff you can expect to see includes:11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall. 11 types of bush. 17 types of plant. Some plants have flowers that bloom depending on the season. Wall vines creep up some outside walls, sometimes growing over windows. Wall cracks appear on some outside walls. Cracks in street pavement slowly appear. Some cracks will have grass growing out of them. Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year. All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables. Added a "only server that match your version are shown" text on public server list. New cyrillic fonts. Reduced heal time a lot. Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525) New farming tile by Mash. Added remove grass/bushes. Tweaked brightness and colours to make it a bit more realistic. Fixed flickering shadows bug. Changed endurance system, it now take longer to get exhausted, but take longer to recover from it. Added auto zoom on joypad. Zombies now clump together into groups more. You can now add/remove curtains on self made windows frame [Farming] Increased time needed for a plant to grow [Farming] Decreased water/health point loss for plants Potatoes will now last longer but give a bit less hunger reduction. Added a "Beginner" mode (it take the sandbox presets "Beginner") Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now:Tomatoes Bell peppers Red radishes Leeks Eggplants Potatoes Carrots Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes) Scavenging for food during winter will be impossible, or really hard in cold months Plants now loose health during cold temperature The new health system!
    Spoiler Note: when I say treat wound infection it does not mean treat zombie infection.
     
    1. A new health panel
    The health panel has changed so that it now displays every new wound on your body.
    You can also right click on it to reveal a menu that will let you treat your injuries.
    Wounds fade in and out depending on their level, and someone with a high medical skill will spot ailments a lot faster than someone with no grounding in doctorhood.
     
    2. New wound varieties
    A variety of new wounds and injuries are being added to the game.
    Several of them will impact on gameplay: a heavy wound on a hand will mean you won't be able to use it, for example, while injuries to the legs and feet will force slow movement. Likewise a busted arm will make your melee attacks and weapon aiming less effective.
     
    Remember: Blood is your life fuel! Your first reaction to any injury will be to stop the bleeding at any cost, and only then then to find somewhere safe to treat your wounds.
    Wound infection Cause: This will happen randomly, although it will be less likely with clean bandages. Leaving open wounds won't be clever.
    Symptoms: Pain, and a quicker degradation of health.
    Treatment : Alcohol, and disinfectant/alcohol wipes. You can disinfect a bandage or cotton balls to prevent wound infection. You'll quickly discover that proper disinfectant works better than whiskey...
    Deep wounds How: Many and various ways of injury, from smashing windows with bare arms to axe strikes, to zombie attacks etc...
    Symptoms: Heavy blood loss. Lots of pain.
    Treatment: This will have to be stitched - either with twine and needle, or a looted suture needle which will cause less pain.
    Fractures How: This will be the result of taking a running jump from the second floor, but will be more severe if you're carrying a heavy load. The impact of a blunt weapon could also cause breakages.  
    Symptoms: Pain, and lots of it. Leg injuries will slow you down, while arm injuries will hamper combat.
    Treatment: You can create a splint with a ripped sheet and a straight wooden items like branches and sticks.
    Burns How: FIRE!
    Symptoms: Huge amounts of pain, and severe health loss.
    Treatment: Burns must be treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
    Lodged bullet How: Get shot!
    Symptoms: Major blood loss, major pain and severe health loss.
    Treatment : Bullet must be removed with a suture needle holder or tweezers, disinfected, stitched and bandaged.
    Lodged glass shards How: Break a window without using a weapon or tools, or climbing through a broken window
    Symptoms: Severe pain, and a wound that cannot be instantly bandaged.
    Treatment: Tweezers must be used to remove the shards. If you choose to bandage a wound that still has glass in it then it will cause extra pain.
    Scratches How: You already know how to get scratched, right?
    Symptoms: Some blood loss and pain
    Treatment: Well, bandages obv.
    Bites How: ...
    Symptoms: *evil laugh*
    Treatement: *loud evil laugh*
     
    3. New medical-related items
    Many and varied new items added, from tweezers to cotton balls. Alcohol and disinfectant can be used on bandages and ripped sheets in most the prevention and treatment of wound infection.  First Aid kits will be lootable, and will contain items and implements to help you survive. Tweezers and suture needle holders can be used to remove glass shards, antibiotics will be available for you to take to treat infection etc. The use of proper medical equipment is strongly advised, but home-made alternatives are available. Using suture needles and holders when putting in a splint, for example, will be far less painful. When you find medical supplies, take them and prepare for any and all eventualities.  Painkillers - a work in progress, but these will clearly be required! 4. A new First Aid skill
     
    Governing all of the above, is a new skill that will help you a lot during your rollercoaster journey towards death. Improving this skill will let you treat wounds faster, make better bandages, understand more ailments and spot infections on your health panel and much more besides. To level up in First Aid you'll just have to treat yourself and those around you, but advances will only come when wounds are healed - not through the initial treatment.
     
    5. Medical Multiplayer Functionality
     
    As is the way of the world, a good doctor is vital to any survivor group. All treatments can be performed on another character in multiplayer - just click on your wounded chum and select 'Medical Check' from the menu. Stand still for a while, wait until the patient's health panel pops up and then play doctor. Whether or not an experienced doctor tells the injured party exactly what's wrong with them, though, is pretty much down to you. Playing Doctors and Nurses has never been quite this intense and depressing, ever before...
     


     
    [bUGS FIX]Can't add infinite item in an evolved recipe anymore Can't add cooked food to a trap anymore Fixed player getting cooking XP when another player cooks food. (Issue #001005) Fixed player corpse not being created in singleplayer. Fixed bug which caused black screen after death. Fixed still gaining some blunt xp while bare handed Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky ) Fixed allowing a broken sledgehammer to be used to destroy stuff. Fixed a bug when barricading something with a stone hammer. Fixed fertilize and shovel farming actions not stopping when player walks/runs. Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock(). Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game. Fixed sandbox options resizing. (Issue #001067) Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016) Fixed mod clothing item icons not loading. Fixed farming problems (translations issues) (Issue #001053) Fixed barricade issues. (Issue #001030) Give the bowl back when you put a cake batter in a baking pan Fixed some farming bugs. Fixed some loot distributions (like books in the fridge in the motel) Full bug list fixed so far via our Bug Tracker
  19. Like
    Johnny got a reaction from SpaceJunk in How long does it take for a broken leg to heal?   
    Yeah, I got a mate, and he's broken his leg since a "Building accident". He JUST survived, but is now in a splint...
    He even outran a horde... JUST.
    So, back to the question, How long does it take for a broken leg to heal?
  20. Like
    Johnny reacted to Kirrus in Airships   
    I want to float calmly over the apocalypse, far above, in perfect safety. Apart from the fact my balloon is filled with hydrogen I split off of water using electricity.
     
    This might not be totally serious
     
  21. Like
    Johnny got a reaction from MrZombifiedGamer in New city ideas.   
    Randomly exploding buildings that make zombies explode that makes the game explo- Wait.... Nvm....
  22. Like
    Johnny reacted to Aardman55 in Gorier Zombies   
    Yup, I also had the feeling that the zombies just didn't look bloody / decayed enough. I'm going to completely redo this mod, stay tuned!
  23. Like
    Johnny reacted to DannikJerriko in Museum building   
    First off: Sorry if this have been made before, I haven't seen it. And if it has been made it a good idea.
     
    This is just for the idea of the addition of a building. I have always had it in my mind that, were there a Zapocolypse, that one of the first places that I would raid would be the local museum because they have a whole bunch of classic weapons (e.g. swords -katana, long-sword, etc -, medieval axes, clubs/maces, as well as old school muskets and armour). This would also be a fairly heavily defended site I thought.
     
    Thoughts and suggestions?
     
    I know that they weren't planning on putting in the items I suggested but this is a realistic case as to why some of that stuff might exist.
  24. Like
    Johnny got a reaction from zpocalypse in Zpocalypse: Survival Reanimated   
    *Sticks thumbs up*
  25. Like
    Johnny got a reaction from Aardman55 in Gorier Zombies   
    *Sticks thumb up* Ohhhh yeeeaaahhh! Wanted this for a while, seeing as zombies looked too "Not evil, and just want a hug".
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