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Johnny

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  1. Like
    Johnny reacted to Batsphinx in Baldspot and kate differient endings   
    Well, given the way the game works there'll be a TON of endings - but one throughline in terms of where the story takes you. So... I guess everyone in this thread will be happy.
     
    [hopefully]
  2. Like
    Johnny got a reaction from ToastedFishSandwich in Baldspot and kate differient endings   
    UNACCEPTABLLEEEEEEEEEEEE!
  3. Like
    Johnny reacted to Zeek in RELEASED: Build 31   
    We're up to date. =)
  4. Like
    Johnny reacted to Spracky in What is your craziest PZ adventure?   
    It was the third day since the outbreak. I was in West Point, KY, with my trusty shotgun. I was a newb to the whole "Zombie Apocalypse" scene, and stumbled upon the school. I waltz in through the side door to be surrounded on all sides by zeds. I found a door, where it led I didn't know but I opened it, ran inside, and closed the door behind me. To my disappointment I find myself in a 3x3 room with a fridge, cot, and sink. Everything I could possibly need.
    I stay here two days, hearing the crash of glass and banging of doors. I decide it's time for me to make a move. I pull put my shotgun, get my gear together, and get ready to roll. This is it, the moment of truth. I open the door. At least a dozen zombies are waiting for me, but I can take them. I pull the trigger. The only sound is a faint click. I forgot to reload.
  5. Like
    Johnny reacted to zac268 in What is your craziest PZ adventure?   
    It was the first days of multiplayer being released. I hadn't played PZ in awhile and had been awaiting to play coop with other people. So once I started I was all fine and dandy, I met a carpenter who found me in my base and he helped me fortify it with his skills. (This was an RP server mind you.) So one day he goes out to loot some nails for us, and finds the school in the middle of town. He tells me that we might be able to take it over and fortify it. The plan alone sounded awesome and too good to pass up, so he got his sledgehammer and I gathered all our equipment and we headed South. There were tons of zombies inside and around. Our plan was that I hold the zombies off while he destroyed the steps to the second story, and then threw a sheet rope out the window for me to climb up. We had control of the second story of the school, and soon we devised another plan to lure the zombies away from the school. After doing so, days went by and we started stockpiling equipment/meds/ and ammo. People started noticing us at the school and one after another started joining our group. We had all the bottom windows and doors barricaded and all around us was clear of zombies. Despite being all bloody and filled with corpses. Eventually the inevitable happened, and my friend, the Carpenter, got bitten. Being a master carpenter, he barricaded himself in his classroom and refused to let anyone inside. I talked to him for at least 10 minutes before complete silence. After he had gone, I decided to take charge of the school. We cleared out a wide radius of infected around us, and set up campfires/water barrels/ and fences on the roof for looks outs. Had a library full of learning books at everyones disposal. At one point a survivor in our group came to me and said she was leaving to head further west. When I asked her why, her exact words were "You practically own West Point" and I won't lie, that felt awesome. It was such a great experience. Sadly, all that was gone once the server reset, and my character never met his demise. I wish I could find another PVE server like that, but I've had no such experience since the day I took over the school. R.I.P. My Carpenter friend. 
  6. Like
    Johnny reacted to EasyPickins in RELEASED: Build 31   
    Hotfix 31.8:
    Fixed racking being interrupted when trying to fire a Pistol. (Issue #001488) Added "Rack Firearm" keybind, X by default.  Only for Hardcore reloading.  It used to be spacebar, but Melee uses spacebar now. (Issue #001494) Fixed stomping on multiple zombies at once. Fixed bug loading a player that was created with no clothes. Fiddled with "charged attack" damage.  Fixed charge time affecting firearm damage. (Issue #001492) Display name of food items that have no hunger reduction (canned food, cigarettes, etc). Fixed recipe exception when the base item wasn't food (bowl + cabbage = salad for example). (Issues #001497, #001490, #001496) Fixed happiness/boredom bonus from spices being 100x less than they should (salt/pepper give +2 each). (Issue #001491) Fixed Last Stand bug with non-English language. (Issue #001489) Draw progress bar in Health window when bandaging a deep wound. Splatter blood in a radial pattern when stomping a zombie.  Might change it back to directional, blood tended to fly for 100 feet though.
  7. Like
    Johnny got a reaction from Jatta Pake in What is your craziest PZ adventure?   
    Man, so, this guy called Crom, Jetninja, and I, headed down to the police station down in Muldraugh. Everything was great, the road was barren... then we arrived near the Police station. A mega herd. Not like a "Normal" mega herd.... a mega herd of thousands. It was disgustingly huge. I ran at it like a moron, while Crom and Jetninja snuck into the gun room. Then everything stopped, zombies stopped moving, Crom and Jet stopped moving..... The server had Crashed.
     
    When I got back in, I was chomped on, and Crom made it out alive, but jet was scratched or bitten.. I don't remember. He died later on, but man.... I loved that thing. 
  8. Like
    Johnny reacted to Thuztor in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  9. Like
    Johnny reacted to MonolithicBacon in [Released] Phoenix; Beta 1.3 "Consumerist Ideals" Edition   
    What is Phoenix?
     
    Thanks and Credit:
     
    Version:
    Beta 1.3 "Consumerist Ideals" Edition
    To play this map, follow the link above and click "Subscribe" on the Steam Workshop Page. The map will appear on your map list in game, once it has downloaded!
     
     
    Please note that images below are presented in-process, and will change over the course of the map's development. For the most up to date view of the map, please see the "whole world" map above.
     
    Download:
     
    Videos:
     
    Images:
     
    Updates and Changelog (Older versions. Do not use):
     
     
    Work in Progress:
     
    Known Bugs:
    As always, please leave any feedback, and I'll take it all into consideration!
  10. Like
    Johnny reacted to Davit in Mountains, Rivers and Rapids   
    I would like to see in this game Mountains and different types of rivers, Potholes, Waterfalls and Rapids, where he is hard to get and survive, fast rivers in which to find excitement and explore other types of long ecosystems as it is surviving the apocalypse.
     
    Note: Im not a dev or moder is a simple idea. Meaby those ideas require a big engine change, alot of time and design many others things relationated with the enviorement, scene behavior and the height world.
    Many thanks for read  ,sorry my English.
  11. Like
    Johnny reacted to BayCon in What is your craziest PZ adventure?   
    Lol these a great! Svarog, that is a truly amazing horde story. I've never been to the mall legit, only on a server with admin and invisibility/invincibility. Saw the same amount of zoms you described. Josko_91, best noob moment ever. GG, GG, GG. Dan, I go on rampages too when I get infected, except the shotgun stopped doing damage as I was dying and got more anxious... I get they're going for realism but that's just ridiculous. He missed 3 zoms @ point blank...
  12. Like
    Johnny reacted to cannedcream in What is your craziest PZ adventure?   
    Downtown was heavily infested, but I managed to sneak through and finally make my way to the police station after days of trying to reach it.
     
    Broke the window and hopped in.
     
    That's when the alarm went off and signaled all of those lovely zombies I'd so carefully avoided.
     
    In a blind panic I ran through the nearest door as the undead poured into the station, only to find myself trapped in a hallway with cells, interogation rooms, and not a single escape route except for the way I came (which was currently being clawed apart by zombies).
     
    Ran into the furthest interrogation room, eating was meager food I had luckily picked up from a house I decided to make a pit-stop in and sleeping on the single wooden chair, I emerged three days later to find the station abandoned, but torn apart. There wasn't a single unbroken window or door save for the one I hid myself behind.
  13. Like
    Johnny reacted to Evilwuun in What is your craziest PZ adventure?   
    I made my way to a pair of warehouses in Mul with the hope of finding an axe. The main road was loaded with zeke, so I looped around the backside of the property and approached from the south.
    The first window I tried was locked, as was the door. Tried another window, and it breezed right open. As soon as I pulled myself through, an alarm went off. Listening to my gut, I hopped back put the window and dashed across the parking lot to the other warehouse, put my back against the wall, and waited.
    A swarm of zombies, anywhere from thirty to fifty of them, flooded around the warehouse I was against like water around a rock. They continued towards the alarmed warehouse without so much as a glance at me.
    As soon as it was relatively clear, I gathered my nerve and started around the corner away from the warehouses...directly into the arms of a female zeke. Praying the sound wouldn't draw the herd, I cracked her skull open with a rolling pin and made my escape.
    In the fray, she managed to rip the bandage off my right arm. Somehow, she didn't scratch me.
    Later on, I returned to the warehouses for a much more successfully loot run. Damn close call, though.
  14. Like
    Johnny reacted to Josko in What is your craziest PZ adventure?   
    I started Survival. I spotted a lone zombie.

    I go towards it with my baseball bat thinking,

    "Oooh they're gonna have to glue you back in hell zombie! I'm gonna beat the crap out of you! Come here! "

    And then I whack it, just give it real good swing! It falls down, becomes a so called " Play Dead " zombie and does that surprise attack and bites me. I got infected and died. xD
  15. Like
    Johnny reacted to Svarog in What is your craziest PZ adventure?   
    I went to the mall that one time, not for loot, I went there because I wanted to see it, I was ready for everything, I had canned food, water, planks, guns, ammo, tent etc. Two Big Hiking Bags full of stuff to survive. So I finnaly make it, I break the window and get in, immediately I'm chased by a horde too big to even hope to be able to take it on. I ran around the mall and up to the second floor. During my chaotic running the horde that chased me quadrupled in size. I locked myself in one of small offices, and started shooting zombies through the window (Most brilliant thing I EVER DID) until they got close enough, I went to the back room of that office, barricaded the hell out of the door and... I spent 8 days in that damn room hearing zombies banging on the door (Don't ask me how it's possible the door didn't break, I assume it was a glitch) I drank all the water and ate all the food but one can of beans. I decided to try and get out, so I unbarricade the door and start Open\Swing\Close tactic until I accidentally broke the door because I forgot to open it before swinging and I got eaten by a few dozen zombies that poured into the room.

    I have never tried venturing into the mall after that. That character was very important to me as it was one of my best games. Remember, ALWAYS CARRY A SLEDGEHAMMER WITH YOU! if I took one I would have made  out just fine.it
  16. Like
    Johnny reacted to ZombieGrinder in What is your craziest PZ adventure?   
    Mine is similar to yours but in a previous build:
     
    I was looting the neighborhood of Cortman Medical, but it was getting dark, my bags weren't full and my safehouse was the Sunstar Motel (and it's quite far) so I decided to sleep inside one of the houses. Went upstairs, close the door of the bedroom and as soon as I put my character to sleep, a gun fire near me. I could hear the speed up banging of zombies while sleeping but I though it was fine.
    I wake up with the moaning of zombies but still confident that I was safe. I open the door... no sign of zombies on the second floor. I descend the stairs to discover that the whole floor was full of zombies. A group of them saw me and chased me upstairs, I managed to enter and close the door of the bedroom. They start banging on the door. I was trapped. Only one way out... so I jumped out of the window.. and, waiting for me as I landed, there was an horde that teared me appart in seconds.
     
    That was a bad day.
  17. Like
    Johnny reacted to BayCon in What is your craziest PZ adventure?   
    What is your craziest Project Zomboid experience? Were you looting a grocery store when you heard glass break behind you and turned only to see a horde funneling inside? Did you walk across the city only to find that your destination is overrun? Whatever the case may be, tell me your craziest Project Zomboid experience. It would be awesome to hear how you survived, if you did.
     
    Here's mine, for example.
     
    My craziest experience was when my brother and I were looting a few houses on a rich neighborhood. I had already spotted enough zombies packed into the streets to be a horde, as there's always a LOT of zombies in those rich neighborhoods. My brother was inside looting the fridge and I was in the garage of the house next door looting tools. When I opened a window to that house itself, an alarm went off and I calmly and instinctively said "Dude, run upstairs...NOW", and ran to regroup with my brother in that house. Oh, and our characters were too sleepy to fight through a horde, so when we ran upstairs and closed ourselves in the smaller bedroom, all we could do is sleep, and hope. As we slept, all we heard was breaking glass everywhere, countless moans, and zombies banging on doors. When we woke up at about 1 in the morning, we found that none of that banging (thankfully) was on our bedroom door, but that didn't matter. It was time for our escape plan. Downstairs was a no-no, I mean, we could hear why that was the case. Jumping out of the second story window in the room was a no-no; who knows how long we would last against a horde of zombies down there with a broken bone. So we settled on sheet ropes, which we had never used this way before. So I fumbled around in my inventory until I had found my ripped sheets, and I nailed two of them, one for each floor. I looked out the window for a second and looked at my brother irl, then took the slide of faith. There were about 30 zombies at the bottom around where the rope was, but every last one of them was focused on the house and somehow didn't see me, so I told my brother to come quickly, and he slid down and we ran until we were out of the neighborhood (the houses we searched were by the entrance). We made it back home safely, and without a scratch. Now that's smart planning! The End (<---lol). 
     
    There's mine. I've only got about 50 hours on the game and about 40 of those were spent noobing around and learning the game, so hopefully I'll have something even more epic later on.
  18. Like
    Johnny reacted to EasyPickins in RELEASED: Build 31   
    Upcoming Build 31.7 (no it isn't out yet  :razz: ).
    Create a KeyRing when importing pre-build-31 players. Try to convert old 5-level XP to new 10-level XP when importing pre-build-31 players. Fixed stacked-crate sprites getting messed up when destroying objects. (Issue #001444) Skill-book multiplier affects 2 skill levels.  This is controlled by the "NumLevelsTrained" property in items.txt for books. (Issue #001439, #001441) Fixed issues highlighting objects when the mouse pointer is over a Key. Fixed non-Key items being added to a KeyRing. Fixed container sounds in the inventory window (zipper opening, etc) being lost after reloading. Fixed adding sheets to carpentry window frames in multiplayer.  (Issue #001450) Couldn't add/remove CombinationPadlock. Mousing over a CombinationPadlock would highlight all doors/windows/thumpables. When removing a Padlock, the key would not be removed from the player's KeyRing, leading to duplicate keys. Locked containers could still be viewed in the loot window. Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451) Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447) Fixed an exception in IsoMetaGrid.load() when using custom maps. Prevent zombie attacks when an open door is between the zombie and player. (Issue #001419) Wrap long server descriptions in the server browser. Fixed long text being drawn outside text entry controls. Fixed player-death related NullPointerException when joining a server. (Issue #001463) Fixed a multiplayer multithreading bug. (Issue #001465) Fixed some wounds bleeding when the health panel reported they weren't. Added MinutesPerPage server option.  This is the number of gameworld minutes it takes to read one page.  The default is 1.0. Fixed FastReader/SlowReader traits. (Issue #001472) Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book. Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467) Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471) The user can choose starting clothing and colors when creating a new character. Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474) Fixed table lamps turning back on after loading. (Issue #001473) Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour. Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420) Drink Milk, don't Eat it. (Issue #001476) Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit. Fixed zombie gibs causing tree-rustling sounds. Added Melee command (Spacebar or left trigger) to shove/stomp. Fixed charging attacks having no effect on damage.  This might need balancing. Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481) Fixed typo with has-a-cold moodle. (Issue #001482) CDDAy challenge savefiles can be saved and continued. (Issue #001484) Added translation support for challenges.  Made it easier to add challenges via mods. (Issue #001483)
     
  19. Like
    Johnny reacted to EnigmaGrey in Baldspot and kate differient endings   
    Just a reminder to everyone to be lovely to one another.

    Though the main game is very unlikely to have a story with an ending, challenge modes and the original story mode (an example of multiple issues, in comic book form -- however, the K&B story is, as far as I know, meant to be an entrance path to Survival) could have the potential for an alternative to This Is How You Died, even if the Survival mode doesn't.
  20. Like
    Johnny reacted to Dr Gonzo in Baldspot and kate differient endings   
    For me, the beauty of a good story is in the telling of it, not the ending. The story of your death is the tale of how you lived.
     
    When faced with your impending doom, did you become a murdering, thieving asshole, or did you try and hold on to your sense of humanity, even as the world fell apart around you?
     
    What did you do when you suspected your best friend was bit? Did finding out they'd been hording a secret stash of food make you regret your decision?
     
    When the alarm went off and alerted the horde, did you snatch the food, or take the gun?
     
    At the moment of truth, did you sacrifice yourself to save the ones you loved or did you flee and leave them behind?
     
    For me, trying to find the answers to those questions is the only story I need.
  21. Like
    Johnny reacted to DaSi14 in Sprint at Night, Fast Shambler in Day [Request]   
    Kind of like the zombies in Dying Light. I think it would up the tension at night, especially when a night time attack occurs. Is this possible to make? I have no experience with modding whatsoever. 
  22. Like
    Johnny reacted to Body Builder in RELEASED: Build 31   
    Thanks to Robert and the Pz Staff for the amazing work and the new features. Thank you so much! Project Zomboid is the future!
     
     

  23. Like
    Johnny reacted to Fireman in Can you burn off obesity/overweight traits?   
    I am playing with an Obese perk and have sprinting II (almost III).
     
    This means that I can run as fast as any other, but after three swings with my axes I'm still exhausted, which is a fucking pain in the ass.
     
    Don't use Obese!
  24. Like
    Johnny reacted to EvaN in Can you burn off obesity/overweight traits?   
    Would be interesting indeed, but as Crazy ManMan said, if you can lose a bad trait through gameplay, you should also gain them if your character's lifestyle leads to it.
     
    I always pick the Overweight trait when creating a character representing me, not because of my weight, I'm quite slim, but because I'm a smoker, and the effects of smoking on my running abilities are almost the same
  25. Like
    Johnny reacted to PackerHavoc in Doors and Keys   
    With the addition of Keys into the new build I think a nice addition to go along with it would be the ability to dismantle doors using a screwdriver and be able to retrieve all the hinges and door knobs. As with the current situation of destroying the door there is a chance that the door knob could be lost, rendering the key useless.
     
    I know that the problem with that is that technically a door is then made with screws, so would that require the need to add screws? In the long run I would say yes, but to be fair I have never had a door assembled with nails, or without a drill.  Just saying
     
    To make it fair you could only dismantle a door from the inside, as most doors can only be dismantled from the inside. But don't make it 100% effective, instead it would just have a higher percentage of dropping. Since some things just break from age. The door can still break to planks like it does currently.
     
    This would be a safer option for base builders as it would give a higher chance of items, and it would allow people to take the door knob for a key that they just found, instead of not knowing what house the 5 keys you have go to. This would also give the screwdriver more use in the game.
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