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Johnny

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    Johnny reacted to MadDan in More, apocalyptic world?   
    Welcome to the forums! Here's my take:
     
    The buildings: I've already suggested this and said it to Turbotune, he said he could add a couple lines of code for cobwebs and such, doesn't mean he will but just it's possible for him to add that to the mod. It would be quite difficult to add to the detail I wanted I was told, but I agree with you, down to the last detail (furniture overturned, like fridge on its side etc...) if it's possible it would add a lot to the game and it would be worth it IMO.
     
    Here's my thread if you want to see or add to it, feel free: http://theindiestone.com/forums/index.php/topic/6413-buildings-interiors-apocalypse-look/?hl=%2Bbuilding+%2Binterior
     
    The Streets: I heard on a video with the devs that when cars are added they want to have the highway packed full of them and for them also to be lootable, also that you would be able to pack your bags into the cars' trunks (or maybe the backseat if you're on your own) so you can carry more loot with you. The roads definitely need to be more realistic which I *think* I heard might happen, those turns look impossible lol.
     
    The Woods: Definitely would also love to see actual "survivors" who live out in the wilderness, more of a chance of seeing them insane. The wilderness is the place I want to play most, hunting, bows and arrows are something I'm seriously looking forward to next to NPCs.
     
    Overall, I agree with everything, it looks too, well, cheerful for an apocalypse. Would love to see just something like a fridge being overturned or a chair, gives that sense of a story that happened in each individual house just by the bloodstains or toppled furniture.
     
    Off-topic. I'm seriously expecting too much, I don't doubt TIS, but they're a pretty small team and there's an extent to an isometric game and I don't know if this comes close to it. If this got a serious backing then maybe they could dabble back and forth at it but at low priority.
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