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mrwaddell

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  1. Like
    mrwaddell got a reaction from Avenger in Ramming SPEED!   
    The animation for the window smashing, got me thinking.  Add a running tackle. 
     
    Efficiency
     
    You NEED to wind up your hits to get the max efficiency.  So you should also have to build up speed to knock them down as well.  You won't aim with the mouse.  But you should still have to click the mouse to initiate the hit, at the right timing of course, as you run your character into a zombie or something.
     
    Zombies/People.  You shouldn't have to stop your forward momentum every time you're trying to escape another pinch.  Just hit and run.
     
    Doors.  Door ramming should be a thing.  It should be quicker to do, but more taxing on the body than a standard door kick would (but I'll get into that later).
     
    Windows.  This, does not pertain to the big windows in the city, that go from the ceiling, down to the floor.  Just the windows above the floor.  Now, if you add the Running Tackle, you have GOT to add the Window Dive.  Just like everything else we could tackle, you would initiate it the same way. But only with the windows, the tackle sprite can be attempted, in the hopes to see it turn into a lunge sprite right through the window.  But ONLY if the attempt succeeded.  Otherwise, the window stops you at the tackle, and you'll look silly.
     
    Big Wooden Fences & Big Windows.  Maybe you are strong enough to climb that big wooden fence, but your friend isn't.  Are you just gonna leave him there?  Or are you gonna risk your life to save him, and bust through that fence?  That would be a cool option.  And that would require a health bar for the Big ass-Wooden Fences (if it's not already existent).  And you should be able to bust through those Big Windows as well.
     
    Runner Zombies.  The runner apocalypse would become much more manageable. 
     
    Insufficiency
     
    Obviously, we can't do ANYTHING, without suffering the negative consequences that follow.
     
    Windows, Doors, & Big Wooden Fences.  More, obvious causes of bleeding and bruising, because of tackle and dive attempts that don't succeed.  And even the ettempts that DO succeed as well.
     
    Clumsiness.  Improper timing of your tackles however, may have a chance of causing you to trip and fall over. Depending more on your Clumsiness, and less on your Luck.  But still, ultimately, Clumsiness & Luck.  But, you should be able to get better at it as well.
     
    Extras
     
    Door Kicking.  If you don't like the door ramming idea, get this.  It could be done almost exactly like my running Window Dive idea. But do a running Door Kick.  And the exact same ways we normally can choose to smash windows, let us use that for more door kicking. BAM!
     
    Running Weapon Swing.  Just like the running tackle, we hold sprint, and left mouse click.  But maybe we could also hold the attack stance at the same time, and then left mouse click while a weapon is in hand.  Complicated I know.  But all people would have to do, is change the attack stance to the space bar, easy peasy.  But if not, maybe we could just hold the left click down for a bit, and then release while running.
     
    Endurance.  More things through out the day should cause more physical pain, strain, and/or damage over time, of constant usage.  Like, Foraging, Farming, Capentry, Stoneworking, Metalsmithing, Engineering, Cooking, Tending a Fire, Shooting, Swinging, Hitting, Kicking, Pushing, Ramming, Diving, Landing, Climbing, Swimming, Running, Walking, Sneaking, Standing, and even just Sitting can cause more pain.  Some of it can be helped.  For example, rapping a lace or some tape around the handle of a weapon, can help to cause less pain and strain in your hands (and maybe even help with the weapon's durability).  Or, simply picking the couch over the floor, will cause less pain in you ass and back.  But, all of it can be built up to tolerance and calluses over time.  So while you're leveling up the skills and attributes for the actions you take most often.  You are literaly building thresholds for the body parts you've been using and abusing the most.  Allowing those parts to tolerate more pain and withstand more damage.  To a reasonable extent of course. 
     
    And, same thing goes for Mental Endurance.  Like, you panic enough times, you start panicking less.  You kill enough living people, and you'll eventually stop feeling so nauseous every time you do it.  And instead of panicking, you'll eventually get used to it.  Then there's only two ways to go from there, you either learn to fear it, and/or you learn to love it.  No wrong way.
     
    But I am so fucked up right now.  And I love you all, PEACE!
  2. Like
    mrwaddell got a reaction from colorfastnewt7 in HUD Ideas   
    My Mitts
     
    1.  If you are BUTT naked. You shouldn't even be allowed to access your inventory.  Meaning if you have absolutely NOTHING on, and you're indoors, in the darkness (and I'll get into "indoors" and "darkness" later).  But assuming you still have two arms at least.  The very LAST things you could POSSIBLY have left in your hud, is obviously Primary and Secondary. 
     
    Although I guess if you lost an arm it would just be primary by default. 
     
    My Eyes
     
    1.  I feel everything for your hud (that I can think of), just like your inventory menu, should be able to be moved around as much you want. 
     
    2.  Allowed to be resized vertically, horizontally, and diagonally. 
     
    3.  I feel ALL of the things that can be in your hud can ONLY be shown if it is in your character's direct eye sight.
     
    Now bear with me.
     
    Clocks
     
    1.  I love it, but I feel the "default" should not be the digital clock.  To me, always having the digital clock kinda feels like cheating. There for, I lose appreciation for the value of time. 
     
    2.  You only should see the digital clock; which should be a whole seperate icon apart from the "default" mind you, if you're holding and/or wearing, and/or just simply looking at one on the wall, and/or maybe even a big town clock that you can see from farther away, useful if it even works, and if there are any, in the towns we're in of course.
     
    3.  Same goes for analogue clocks as well, obviously meaning you'll have to animate an analogue clock for the hud. 
     
    4.  We should be able to see multiple clocks on the screen too, so as to easily compare them to one another.  Because SOME will be alive, and showing the right time, while most will either be dead, or need to be rewound or reset.  Such as the state of the human population and economy at this point. 
     
    The "Default" of Time
     
    1.  The "default" should be a seperate thing all together.  But I can only call it the "default" because you see it most of the time, you cannot bring it up at will, and it was here first (before clocks). 
     
    2.  Now, the game is isometric, so we obviously won't ever actually be able to see the sky.  But don't worry, I'm not talking about a literal first-person view, that would be way too much.  I'm just talking about a basic-easy to understand-representation.  Only the basic things your character would see, that the player can do with this as far as their character is equipped for.  But obviously, still relying on what the player can ultimately understand. 
     
    The Representation of The "Default"
     
    The Sun.  It should shine really bright sometimes, and other times, not so bright, through out the potential years to come.
     
    The moon.  Maybe you could make a rough idea of how much of the sun is actually reflecting off of the moon at different times of the year.  Or even an eclipse and a blood moon, for flavor.
     
    The Clouds.  Maybe you only wanna show a few clouds.  Or maybe it's so cloudy that you can't even see the sun on this thing, hindering your ability to tell time without a proper clock.
     
    The Transition of The Sky.  My basic example would be like, from black with stars to red to orange to yellow, and then strangely-suddenly to blue or grey depending on the weather, time of year, and the part of the world you're in.  And it goes on like that for like, half of the day, and then back to yellow to orange to red and to black with stars again (and any other colors I missed).  Maybe that could better help to figure out what colors to shade the landscape at different times of the day and year.  I think that would help us better to feel apart of this planet.
     
    A Box.  A box to put it all in.
     
    Directions of The Sun.  On the Left then Right of the box you should put East then West.  That will make a compass more meaningful as well, but we'll get to that later.
     
    Weather.  To allow for better planning through out the day, add some basic weather effects that will be easy to understand.  And people can eventually learn the patterns of these effects.  That way, people know to get indoors ahead of time.  But I'm not talking about an exact forecast, just the basic stuff you would pick up from simply looking into the sky.  For example, if you know the temperature is warm, but the sky is grey, the clouds are packed, and the sun is covered, but you know there's still daylight up there above the clouds.  You can probably guess that it's gonna rain.  All of this in a box of allowed variant sizes. 
     
    Indoors
     
    1.  Now I said you would see this "default" time indicator MOST of the time.  Assuming most of our characters would be outside mostly. 
     
    2.  So if you're indoors and too far away from any open shade window, the "default" would disappear.  That way, being indoors with the shades closed for long periods of time, can really make you lose track of time if you don't have a proper clock. 
     
    3.  You would lose happiness faster. 
     
    More HUD Items
     
    Maps. They obviously NEED to be in your hands to be looked at.
     
    Compass.  In hands, got a strap?  You can where it.
     
    Step counter.  These are supposed to be worn around the waist, so they always come with a clip, so I guess you could just always wear them. But a step counter makes it easier to learn when your feet are going to get sore as well. Oh yeah, and sore feet. . .  that should be a thing. 
     
    Thermometers.  Thermometers and any other hand-held weather measuring equipment you could think of, you should add into the game. 
     
    GPS.  It should be like a map, a compass, a clock, and maybe even a thermometer all in one.  That, would be a sweet use of batteries.
     
    Books.  You hold books, you SEE the books (on the screen), you read books, you write in books, blah blah bl-blah blah.  I'm not gonna tell you how to use pens or pencils.  I'm sure I'll love whatever you all do.
     
    Player Knowledge
     
    1.  Again, able to be solely reliant on the player's knowledge of how to use these tools.  Some of these items would really help to find distance. And knowing distance related to time can help plan out trips. 
     
    Darkness
     
    1.  When it comes to the darkness, we all know the darkness likes to hide things.  So the darkness should make your hud harder to see.  Unless the tool has a screen that lights up, glows in the dark, or you have a flash light on. I don't know, could be cool.
     
    Some Extra Things
     
    Shade.  Even on sunny, blue sky days, clouds should still be able to block the sun sometimes.  A little shade can be the difference between depleted stamina and death. Especially, for people with asthma, on really hot days. Or making it colder in winter days with blue skies as well.
     
    Trees.  Unless that's truly ALL the trees the state has, there NEEDS to be more trees besides pine trees.  It is a real pain in the fracking arse to push through all of those damn pine trees. Maybe some trees where the bristle or even leaves are actually above your head. And instead of having to push through the bristles all of the time, you could just maneuver around the stocks of some oak trees or something.  Plus, I wanna climb a tree. . .  I wanna climb a tree. . .  I really really REALLY wanna climb a tree (in the game).
     
    If some of the stuff you're already doing is the same as some the stuff I mention, sweet.  But that's all I got for now, I still love this game like it's my first time, every gruesome death I endure, will allow me to enjoy the pleasant death I will earn in due time. I love you all, peace.
     
    P.S. Did I do the right punctuation for "You only should see the digital clock;" in number two about Clocks?
  3. Like
    mrwaddell got a reaction from bumblemore in Ramming SPEED!   
    The animation for the window smashing, got me thinking.  Add a running tackle. 
     
    Efficiency
     
    You NEED to wind up your hits to get the max efficiency.  So you should also have to build up speed to knock them down as well.  You won't aim with the mouse.  But you should still have to click the mouse to initiate the hit, at the right timing of course, as you run your character into a zombie or something.
     
    Zombies/People.  You shouldn't have to stop your forward momentum every time you're trying to escape another pinch.  Just hit and run.
     
    Doors.  Door ramming should be a thing.  It should be quicker to do, but more taxing on the body than a standard door kick would (but I'll get into that later).
     
    Windows.  This, does not pertain to the big windows in the city, that go from the ceiling, down to the floor.  Just the windows above the floor.  Now, if you add the Running Tackle, you have GOT to add the Window Dive.  Just like everything else we could tackle, you would initiate it the same way. But only with the windows, the tackle sprite can be attempted, in the hopes to see it turn into a lunge sprite right through the window.  But ONLY if the attempt succeeded.  Otherwise, the window stops you at the tackle, and you'll look silly.
     
    Big Wooden Fences & Big Windows.  Maybe you are strong enough to climb that big wooden fence, but your friend isn't.  Are you just gonna leave him there?  Or are you gonna risk your life to save him, and bust through that fence?  That would be a cool option.  And that would require a health bar for the Big ass-Wooden Fences (if it's not already existent).  And you should be able to bust through those Big Windows as well.
     
    Runner Zombies.  The runner apocalypse would become much more manageable. 
     
    Insufficiency
     
    Obviously, we can't do ANYTHING, without suffering the negative consequences that follow.
     
    Windows, Doors, & Big Wooden Fences.  More, obvious causes of bleeding and bruising, because of tackle and dive attempts that don't succeed.  And even the ettempts that DO succeed as well.
     
    Clumsiness.  Improper timing of your tackles however, may have a chance of causing you to trip and fall over. Depending more on your Clumsiness, and less on your Luck.  But still, ultimately, Clumsiness & Luck.  But, you should be able to get better at it as well.
     
    Extras
     
    Door Kicking.  If you don't like the door ramming idea, get this.  It could be done almost exactly like my running Window Dive idea. But do a running Door Kick.  And the exact same ways we normally can choose to smash windows, let us use that for more door kicking. BAM!
     
    Running Weapon Swing.  Just like the running tackle, we hold sprint, and left mouse click.  But maybe we could also hold the attack stance at the same time, and then left mouse click while a weapon is in hand.  Complicated I know.  But all people would have to do, is change the attack stance to the space bar, easy peasy.  But if not, maybe we could just hold the left click down for a bit, and then release while running.
     
    Endurance.  More things through out the day should cause more physical pain, strain, and/or damage over time, of constant usage.  Like, Foraging, Farming, Capentry, Stoneworking, Metalsmithing, Engineering, Cooking, Tending a Fire, Shooting, Swinging, Hitting, Kicking, Pushing, Ramming, Diving, Landing, Climbing, Swimming, Running, Walking, Sneaking, Standing, and even just Sitting can cause more pain.  Some of it can be helped.  For example, rapping a lace or some tape around the handle of a weapon, can help to cause less pain and strain in your hands (and maybe even help with the weapon's durability).  Or, simply picking the couch over the floor, will cause less pain in you ass and back.  But, all of it can be built up to tolerance and calluses over time.  So while you're leveling up the skills and attributes for the actions you take most often.  You are literaly building thresholds for the body parts you've been using and abusing the most.  Allowing those parts to tolerate more pain and withstand more damage.  To a reasonable extent of course. 
     
    And, same thing goes for Mental Endurance.  Like, you panic enough times, you start panicking less.  You kill enough living people, and you'll eventually stop feeling so nauseous every time you do it.  And instead of panicking, you'll eventually get used to it.  Then there's only two ways to go from there, you either learn to fear it, and/or you learn to love it.  No wrong way.
     
    But I am so fucked up right now.  And I love you all, PEACE!
  4. Like
    mrwaddell got a reaction from Leoquent in HUD Ideas   
    It has been edited.  How'd I do?
  5. Like
    mrwaddell got a reaction from Suomiboi in HUD Ideas   
    Thank you, that was very helpful and  extremely hilarious , I really do appreciate it bud, peace and love.
  6. Like
    mrwaddell got a reaction from EnigmaGrey in HUD Ideas   
    Thank you, that was very helpful and  extremely hilarious , I really do appreciate it bud, peace and love.
  7. Like
    mrwaddell got a reaction from CaptKaspar in HUD Ideas   
    My Mitts
     
    1.  If you are BUTT naked. You shouldn't even be allowed to access your inventory.  Meaning if you have absolutely NOTHING on, and you're indoors, in the darkness (and I'll get into "indoors" and "darkness" later).  But assuming you still have two arms at least.  The very LAST things you could POSSIBLY have left in your hud, is obviously Primary and Secondary. 
     
    Although I guess if you lost an arm it would just be primary by default. 
     
    My Eyes
     
    1.  I feel everything for your hud (that I can think of), just like your inventory menu, should be able to be moved around as much you want. 
     
    2.  Allowed to be resized vertically, horizontally, and diagonally. 
     
    3.  I feel ALL of the things that can be in your hud can ONLY be shown if it is in your character's direct eye sight.
     
    Now bear with me.
     
    Clocks
     
    1.  I love it, but I feel the "default" should not be the digital clock.  To me, always having the digital clock kinda feels like cheating. There for, I lose appreciation for the value of time. 
     
    2.  You only should see the digital clock; which should be a whole seperate icon apart from the "default" mind you, if you're holding and/or wearing, and/or just simply looking at one on the wall, and/or maybe even a big town clock that you can see from farther away, useful if it even works, and if there are any, in the towns we're in of course.
     
    3.  Same goes for analogue clocks as well, obviously meaning you'll have to animate an analogue clock for the hud. 
     
    4.  We should be able to see multiple clocks on the screen too, so as to easily compare them to one another.  Because SOME will be alive, and showing the right time, while most will either be dead, or need to be rewound or reset.  Such as the state of the human population and economy at this point. 
     
    The "Default" of Time
     
    1.  The "default" should be a seperate thing all together.  But I can only call it the "default" because you see it most of the time, you cannot bring it up at will, and it was here first (before clocks). 
     
    2.  Now, the game is isometric, so we obviously won't ever actually be able to see the sky.  But don't worry, I'm not talking about a literal first-person view, that would be way too much.  I'm just talking about a basic-easy to understand-representation.  Only the basic things your character would see, that the player can do with this as far as their character is equipped for.  But obviously, still relying on what the player can ultimately understand. 
     
    The Representation of The "Default"
     
    The Sun.  It should shine really bright sometimes, and other times, not so bright, through out the potential years to come.
     
    The moon.  Maybe you could make a rough idea of how much of the sun is actually reflecting off of the moon at different times of the year.  Or even an eclipse and a blood moon, for flavor.
     
    The Clouds.  Maybe you only wanna show a few clouds.  Or maybe it's so cloudy that you can't even see the sun on this thing, hindering your ability to tell time without a proper clock.
     
    The Transition of The Sky.  My basic example would be like, from black with stars to red to orange to yellow, and then strangely-suddenly to blue or grey depending on the weather, time of year, and the part of the world you're in.  And it goes on like that for like, half of the day, and then back to yellow to orange to red and to black with stars again (and any other colors I missed).  Maybe that could better help to figure out what colors to shade the landscape at different times of the day and year.  I think that would help us better to feel apart of this planet.
     
    A Box.  A box to put it all in.
     
    Directions of The Sun.  On the Left then Right of the box you should put East then West.  That will make a compass more meaningful as well, but we'll get to that later.
     
    Weather.  To allow for better planning through out the day, add some basic weather effects that will be easy to understand.  And people can eventually learn the patterns of these effects.  That way, people know to get indoors ahead of time.  But I'm not talking about an exact forecast, just the basic stuff you would pick up from simply looking into the sky.  For example, if you know the temperature is warm, but the sky is grey, the clouds are packed, and the sun is covered, but you know there's still daylight up there above the clouds.  You can probably guess that it's gonna rain.  All of this in a box of allowed variant sizes. 
     
    Indoors
     
    1.  Now I said you would see this "default" time indicator MOST of the time.  Assuming most of our characters would be outside mostly. 
     
    2.  So if you're indoors and too far away from any open shade window, the "default" would disappear.  That way, being indoors with the shades closed for long periods of time, can really make you lose track of time if you don't have a proper clock. 
     
    3.  You would lose happiness faster. 
     
    More HUD Items
     
    Maps. They obviously NEED to be in your hands to be looked at.
     
    Compass.  In hands, got a strap?  You can where it.
     
    Step counter.  These are supposed to be worn around the waist, so they always come with a clip, so I guess you could just always wear them. But a step counter makes it easier to learn when your feet are going to get sore as well. Oh yeah, and sore feet. . .  that should be a thing. 
     
    Thermometers.  Thermometers and any other hand-held weather measuring equipment you could think of, you should add into the game. 
     
    GPS.  It should be like a map, a compass, a clock, and maybe even a thermometer all in one.  That, would be a sweet use of batteries.
     
    Books.  You hold books, you SEE the books (on the screen), you read books, you write in books, blah blah bl-blah blah.  I'm not gonna tell you how to use pens or pencils.  I'm sure I'll love whatever you all do.
     
    Player Knowledge
     
    1.  Again, able to be solely reliant on the player's knowledge of how to use these tools.  Some of these items would really help to find distance. And knowing distance related to time can help plan out trips. 
     
    Darkness
     
    1.  When it comes to the darkness, we all know the darkness likes to hide things.  So the darkness should make your hud harder to see.  Unless the tool has a screen that lights up, glows in the dark, or you have a flash light on. I don't know, could be cool.
     
    Some Extra Things
     
    Shade.  Even on sunny, blue sky days, clouds should still be able to block the sun sometimes.  A little shade can be the difference between depleted stamina and death. Especially, for people with asthma, on really hot days. Or making it colder in winter days with blue skies as well.
     
    Trees.  Unless that's truly ALL the trees the state has, there NEEDS to be more trees besides pine trees.  It is a real pain in the fracking arse to push through all of those damn pine trees. Maybe some trees where the bristle or even leaves are actually above your head. And instead of having to push through the bristles all of the time, you could just maneuver around the stocks of some oak trees or something.  Plus, I wanna climb a tree. . .  I wanna climb a tree. . .  I really really REALLY wanna climb a tree (in the game).
     
    If some of the stuff you're already doing is the same as some the stuff I mention, sweet.  But that's all I got for now, I still love this game like it's my first time, every gruesome death I endure, will allow me to enjoy the pleasant death I will earn in due time. I love you all, peace.
     
    P.S. Did I do the right punctuation for "You only should see the digital clock;" in number two about Clocks?
  8. Like
    mrwaddell got a reaction from colorfastnewt7 in Claustrophobia   
    I feel like you shouldn't get completely panicked from simply going indoors. 
     
    It should vary depending on the amount of room you actually have. 
     
    For example, a living room or kitchen (etc.) could make you slightly panicked. 
     
    Where as, a closet or a skinny hallway (etc.) could make you extremely panicked. 
     
    If this is something you can eventually do, that would be awesome, if not, I love you all either way, peace.
  9. Like
    mrwaddell got a reaction from PhantomWarlock in Claustrophobia   
    I feel like you shouldn't get completely panicked from simply going indoors. 
     
    It should vary depending on the amount of room you actually have. 
     
    For example, a living room or kitchen (etc.) could make you slightly panicked. 
     
    Where as, a closet or a skinny hallway (etc.) could make you extremely panicked. 
     
    If this is something you can eventually do, that would be awesome, if not, I love you all either way, peace.
  10. Like
    mrwaddell got a reaction from migulao in Claustrophobia   
    I feel like you shouldn't get completely panicked from simply going indoors. 
     
    It should vary depending on the amount of room you actually have. 
     
    For example, a living room or kitchen (etc.) could make you slightly panicked. 
     
    Where as, a closet or a skinny hallway (etc.) could make you extremely panicked. 
     
    If this is something you can eventually do, that would be awesome, if not, I love you all either way, peace.
  11. Like
    mrwaddell got a reaction from Footmuffin in RELEASED: Build 29.4   
    fuck yeah! sweet, thank you, i'm gonna go play now, peace
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