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mrwaddell

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Everything posted by mrwaddell

  1. Press edit on your op post and select use full editor. You can edit the title. Huh? In this moment, pretend I'm really stupid.
  2. My Mitts 1. If you are BUTT naked. You shouldn't even be allowed to access your inventory. Meaning if you have absolutely NOTHING on, and you're indoors, in the darkness (and I'll get into "indoors" and "darkness" later). But assuming you still have two arms at least. The very LAST things you could POSSIBLY have left in your hud, is obviously Primary and Secondary. Although I guess if you lost an arm it would just be primary by default. My Eyes 1. I feel everything for your hud (that I can think of), just like your inventory menu, should be able to be moved around as much you want. 2. Allowed to be resized vertically, horizontally, and diagonally. 3. I feel ALL of the things that can be in your hud can ONLY be shown if it is in your character's direct eye sight. Now bear with me. Clocks 1. I love it, but I feel the "default" should not be the digital clock. To me, always having the digital clock kinda feels like cheating. There for, I lose appreciation for the value of time. 2. You only should see the digital clock; which should be a whole seperate icon apart from the "default" mind you, if you're holding and/or wearing, and/or just simply looking at one on the wall, and/or maybe even a big town clock that you can see from farther away, useful if it even works, and if there are any, in the towns we're in of course. 3. Same goes for analogue clocks as well, obviously meaning you'll have to animate an analogue clock for the hud. 4. We should be able to see multiple clocks on the screen too, so as to easily compare them to one another. Because SOME will be alive, and showing the right time, while most will either be dead, or need to be rewound or reset. Such as the state of the human population and economy at this point. The "Default" of Time 1. The "default" should be a seperate thing all together. But I can only call it the "default" because you see it most of the time, you cannot bring it up at will, and it was here first (before clocks). 2. Now, the game is isometric, so we obviously won't ever actually be able to see the sky. But don't worry, I'm not talking about a literal first-person view, that would be way too much. I'm just talking about a basic-easy to understand-representation. Only the basic things your character would see, that the player can do with this as far as their character is equipped for. But obviously, still relying on what the player can ultimately understand. The Representation of The "Default" The Sun. It should shine really bright sometimes, and other times, not so bright, through out the potential years to come. The moon. Maybe you could make a rough idea of how much of the sun is actually reflecting off of the moon at different times of the year. Or even an eclipse and a blood moon, for flavor. The Clouds. Maybe you only wanna show a few clouds. Or maybe it's so cloudy that you can't even see the sun on this thing, hindering your ability to tell time without a proper clock. The Transition of The Sky. My basic example would be like, from black with stars to red to orange to yellow, and then strangely-suddenly to blue or grey depending on the weather, time of year, and the part of the world you're in. And it goes on like that for like, half of the day, and then back to yellow to orange to red and to black with stars again (and any other colors I missed). Maybe that could better help to figure out what colors to shade the landscape at different times of the day and year. I think that would help us better to feel apart of this planet. A Box. A box to put it all in. Directions of The Sun. On the Left then Right of the box you should put East then West. That will make a compass more meaningful as well, but we'll get to that later. Weather. To allow for better planning through out the day, add some basic weather effects that will be easy to understand. And people can eventually learn the patterns of these effects. That way, people know to get indoors ahead of time. But I'm not talking about an exact forecast, just the basic stuff you would pick up from simply looking into the sky. For example, if you know the temperature is warm, but the sky is grey, the clouds are packed, and the sun is covered, but you know there's still daylight up there above the clouds. You can probably guess that it's gonna rain. All of this in a box of allowed variant sizes. Indoors 1. Now I said you would see this "default" time indicator MOST of the time. Assuming most of our characters would be outside mostly. 2. So if you're indoors and too far away from any open shade window, the "default" would disappear. That way, being indoors with the shades closed for long periods of time, can really make you lose track of time if you don't have a proper clock. 3. You would lose happiness faster. More HUD Items Maps. They obviously NEED to be in your hands to be looked at. Compass. In hands, got a strap? You can where it. Step counter. These are supposed to be worn around the waist, so they always come with a clip, so I guess you could just always wear them. But a step counter makes it easier to learn when your feet are going to get sore as well. Oh yeah, and sore feet. . . that should be a thing. Thermometers. Thermometers and any other hand-held weather measuring equipment you could think of, you should add into the game. GPS. It should be like a map, a compass, a clock, and maybe even a thermometer all in one. That, would be a sweet use of batteries. Books. You hold books, you SEE the books (on the screen), you read books, you write in books, blah blah bl-blah blah. I'm not gonna tell you how to use pens or pencils. I'm sure I'll love whatever you all do. Player Knowledge 1. Again, able to be solely reliant on the player's knowledge of how to use these tools. Some of these items would really help to find distance. And knowing distance related to time can help plan out trips. Darkness 1. When it comes to the darkness, we all know the darkness likes to hide things. So the darkness should make your hud harder to see. Unless the tool has a screen that lights up, glows in the dark, or you have a flash light on. I don't know, could be cool. Some Extra Things Shade. Even on sunny, blue sky days, clouds should still be able to block the sun sometimes. A little shade can be the difference between depleted stamina and death. Especially, for people with asthma, on really hot days. Or making it colder in winter days with blue skies as well. Trees. Unless that's truly ALL the trees the state has, there NEEDS to be more trees besides pine trees. It is a real pain in the fracking arse to push through all of those damn pine trees. Maybe some trees where the bristle or even leaves are actually above your head. And instead of having to push through the bristles all of the time, you could just maneuver around the stocks of some oak trees or something. Plus, I wanna climb a tree. . . I wanna climb a tree. . . I really really REALLY wanna climb a tree (in the game). If some of the stuff you're already doing is the same as some the stuff I mention, sweet. But that's all I got for now, I still love this game like it's my first time, every gruesome death I endure, will allow me to enjoy the pleasant death I will earn in due time. I love you all, peace. P.S. Did I do the right punctuation for "You only should see the digital clock;" in number two about Clocks?
  3. The humans and any other animals you choose to put into the game should leave blood trails when we're critically injured. Depending on how bad you're bleeding, and how fast you're moving will define how bad the blood spill will be. Which will be a must if we're going to hunt wild animals, that we'd immediately lose as soon as they run out of our viewing distance. But with a blood trail, we have a way of tracking them, and finding where they collapsed. We can save on bullets, as long as you're good at hitting vital areas, or are at least good at critically injuring whatever you hit. But the zombies shouldn't leave blood trails, they should only leave the blood you whack or shoot off them off of them. Except for the running zombies, they haven't been stricken with rigamortis yet. So the runners should just bleed everywhere. Besides it's not like you're gonna have the time to be tracking when you're running from runners. And oh yeah, the zombies should be more bloody on a daily basis. Hell, there should be more blood everywhere on a daily basis. But that's all, I'm still loving the game so far. I love you all, peace.
  4. I feel like you shouldn't get completely panicked from simply going indoors. It should vary depending on the amount of room you actually have. For example, a living room or kitchen (etc.) could make you slightly panicked. Where as, a closet or a skinny hallway (etc.) could make you extremely panicked. If this is something you can eventually do, that would be awesome, if not, I love you all either way, peace.
  5. Some wounds should make you have to fall down and stay down, to the point where you might have to crawl to where you're going, depending on your condition. Which could bring an actual use for the doctor profession, skills, and equipment needed for these types of problems, but I'm sure you were already thinking of that, I just had to mention the falling down thing. And sitting down on the ground could be helpful, just in case there are no chairs, couches, or beds to sit on, we can still rest our very sore feet wherever we are. And sore feet should be a thing, we should get pain in our feet from walking and running too much. And let us kick or even ram open doors somehow, that would be killer. If I post anything else, I'll probably just start a new topic, this one is starting to trail off from my original topic. I love you guys, peace.
  6. I was wondering, are there any plans for attributes apart from more skills? You know, kind of like the way Elder Scrolls did it, where you could level up each skill individually to add a good chunk to it, while you can also be leveling up your attributes to bring up the power to each raw ability your body has, and also to add little bits of experience to each of the skills the attribute influences. Because so far, the closest thing we have to attributes are just some of the traits we start off with, it's very short term, because right now there's no way for those traits to get better or worse. In my opinion, an update like this, is eventually a must. But absolutely no rush, take your time (if you don't already), I always want games to be made with quality, not haste. But I fucking LOVE you guys for making this game, this is becoming more and more of what I've always wanted in a zombie survival game, and I really appreciate the attention, peace.
  7. Wow, I'm really sorry, I didn't mean to be offensive, I was more just throwing out an idea to get the wheels turning, I guess I should have thought harder about that one, I sincerely apologize. Plus, I just went ahead and got rid of that point. Since we all agree, it was bad point. Sorry about that.
  8. And you thought this would be the most appropriate thread for this? i don't know, i'm just shooting it out there it actually does work, i just didn't know how to do it, so nevermind
  9. Sorry for wasting your time about the beginning. A. But it takes like 15 years for the human body to fully deteriorate, and since these corpses are up and moving, you could just double that or something. And of course you can't survive it, i just thought if you could avoid being eaten, beaten, shot or whatever, you could attempt to die of old age or something, so if you can survive long enough, you could have a chance to die peacefully. But if the zombies can't die of deterioration, maybe just make them slower and weaker over long periods of time. So if I decided to take on the runners, a long period of time would pass, say, 10-15 years, and I would begin to see some shamblers, another 10-15 years, almost half the zombie population would be shamblers. I mean, what are they, super zombies? that don't weaken like we do at a really old age. And eventually, there should be an actual limit to the zombie population (if there isn't already), so when I clear an area, I can feel true satisfaction, like I'm really knocking out bricks from a giant wall, a wall I may never destroy in my lifetime, but I'd like to know I did some damage. B. Not just hallucinating zombies, some may hallucinate people, maybe some people could have voices in their heads, or times when your character can black out and have no control or memory of what they do until they come back, stuff like that. C. But you make a really good point on this one, and I totally agree, I concede this suggestion.
  10. Yep, your character automatically drinks from waterbottles, etc. In order to do that, the item needs to be in your main inventory, not in a bag/backpack. fuck yeah! sweet, thank you, i'm gonna go play now, peace
  11. Are they full of water? If so, post a bug on the tracker: http://theindiestone.com/forums/index.php/tracker/ how do i post a bug? i'm not great with computers, is it like a different option on the issue menu? or do i just name the issue as a "bug?" i can't find a bug option how did i manage to resay that thing i am so sorry i will provide proper instructions in a moment Click on the Project Zomboid section, then click the black "Start New Issue" button on the right from when the page first loads, under the Map subproject. thank you, but actually, i think it might be okay now, some people on here explained it to me, they said the container just needs to be in my active inventory while i'm thursty, and i'll just drink automatically, is that true?
  12. Game starts 1. In the beginning, you get a semi-random home depending on the proffession, not always a house, maybe not even a roof over your head, just a home you had the time. 2. After you choose a proffesion, you'll have a choice, to either do the one thing the game would ever tell you to do, which is do what the proffesion is, and where they want you to do it. Just to familiarize you with what you're supposed to know how to do. 3. However, if you don't need to, or don't want to, you don't have to, you could just start familiarizing yourself with the people, or the places around you, maybe find out who you'll befriend, rob, and/or kill. Get an early start on your home fortification, or you could just go nuts and start raging on people before the chaos even hits (GTA style). Or you could just roam or something. From Order to Chaos and Back 1. After the first day, panic hits, and the virus spreads within hours. 2. Since the game is already random with zombies, the timing of the full blown riot can vary. 3. As the riots continue from dusk till dawn and beyond, you'll see the zombie population growing, and your fellow human population dwindling right before your very eyes. 4. The military begins the quarantine, they set up outposts, they block the roads, they do sweeps on land and air, killing zombies and people alike, just taking orders. The End Times A. With the military only able to do so much, the zombie populations around you continue to rapidly grow. B. With the military ordered to hold the line and shoot everything that moves, many of their outposts and road blocks quickly became low on ammunition and couldn't hold out, the quarantines failed. C. With quarantine, after quarantine failing, the panic now spread across the country, the people realizing their government could not protect them any longer, decided to revolt by taking what they wanted and needed and leaving, the government fell. D. The game would normally start here. E. With the military not getting orders from up high anymore, or getting fresh intel from central HQ, the military itself simply disbanded. F. Most soldiers decided to go there own way, they will become survivors just like you, but better equiped, and you will either befriend them, rob them, and/or kill them. Extra Ideas Aging. With aging, you would be able to pick which age to start from, and depending on what age you are, there would be some extra buffs and debuffs to come with it. Plus, after a long time of this shit, zombies would eventually slow down, weaken, and then simply die from deterioration, the zombie population would eventually descend. Dreams & Hallucinations. Somehow, dreams and hallucinations have to be a thing in this game. Love ya, PEACE!
  13. Are they full of water? If so, post a bug on the tracker: http://theindiestone.com/forums/index.php/tracker/ how do i post a bug? i'm not great with computers, is it like a different option on the issue menu? or do i just name the issue as a "bug?" i can't find a bug option
  14. And you thought this would be the most appropriate thread for this? i don't know, i'm just shooting it out there
  15. bottles, bowls, and mugs are still undrinkable, i really hope they'll fix this soon
  16. Containers that I should be able to drink from, I can't drink from, no bottles, no mugs, nothing, I still love this game, but it is temporarily ruining my experience. I hope they can fix that soon.
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