Hello, this will be my first post and suggestion of the forums. Of course, in the game, there are junk items. Most of us usually set-up a homebase at some point, and one strategy that's become popular is a term called "Breadcrumbing", where you take some item (mostly junk or bandages) and leave a trail leading to your home base. More about this later in the post. I always find lots of junk on corpses, and at one point while looting, I noticed a wallet. If you, the reader, have seen the walking dead, then you'll remember that Rick (the main character of the show, for those living under a rock) decided to hold a mini-funeral for a zombie, by reading-out random items in his wallet. "He had a lady, was an organ donor, name was _________". I thought that was a cool premise, you're killing people who were infected, who had lives, not some random creature. Now, I'm not asking for a lot of lore here, or some story to the game, but what if every once in a while, if you found a wallet, you could go through it. of course, not finding anything useful, only some randomized name and face, like in the character creation screen. But here's my big idea: ~Scavenger Hunts~ Here's where the street sign come into play. Here are my ideas. Everybody has to live somewhere, why not make the towns feel more alive? If you find an I.D. (car-keys would be nice, but that's a whole 'nother thread) then it might display some interesting tidbit. kinda like: Name: John Smith Address: 2091, Maple Lane Profession: Police Officer Then, you could find his house, one way or another, and find say, a pistol, or a police baton, or even just a random house. The streetsigns could also help you find your own, or some building that your friend told you about, making it easier than: "Oh, on that one map, go past the trailers, down the random path, and through the bank, and there's the school/ fire axe". Instead, why not make it easier? "I'm on Madrona street, police station's on King Street." or something along those lines? One last idea: Secrets Maybe on a note in a wallet, or a message on a phone (new use for batteries, eh?) maybe some message like: "John, world's gone to s***, get your family, I'll be at the cabin/bunker/house, I've stored-up food/guns/water, let's ride this out." This could bring about those long-awaited NPC interactions, like finding John's family huddled up. Unfortunately, I remember reading that moral choice and karma was a definite "no" (atleast, I think. . .), but then you could make a choice: Leave the family, rob them, or try to make a group with them. Anyways, those are just some ideas of mine, I probably typed that a bit sloppily, so I'll just try to summarize Wallets: Contain I.D. with random character, possibly a scavenger huntStreet signs: Helps you locate specific areas/buildingsPhones: Additional use for batteries, and useful tool