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martingee

The Indie Stone
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  1. Like
    martingee got a reaction from DramaSetter in More types of vehicles.   
    Well I did say "gameplay challenges". A truck/lorry could be way too powerful so some thought needs to go into how something like this is implemented.
     
    Variation in models and textures would be good and as with a lot of PZ, this may be left up to the community mod in. But again, that's not really my decision.
     
    I also think spawn distribution, rarety etc needs balancing so not so many certain types get spawned. I think RJ may be looking at that atm.
  2. Like
    martingee got a reaction from Geras in Rise of the Baboon   
    Or something a low budget, fast food franchise would buy.

  3. Like
    martingee reacted to DramaSetter in Rise of the Baboon   
    Ahaha Martin i fucking love that Spiffo Suit you just made xDD
    Sounds good too if someone need my opinion 
  4. Like
    martingee got a reaction from Legoland99 in Rise of the Baboon   
    Or something a low budget, fast food franchise would buy.

  5. Like
    martingee got a reaction from DramaSetter in Rise of the Baboon   
    Or something a low budget, fast food franchise would buy.

  6. Like
    martingee reacted to OffitMan in Released: Vehicle Tech Test build   
  7. Like
    martingee got a reaction from Leoquent in Released: Vehicle Tech Test build   
    I have a Taxi model done, it's essentially a NormalCar with a taxi sign and advert board on the roof. It needs Mash to do her texturing magic but it'll be for a future update, we've got a core set of vehicles that need tieing into the game properly.
     
    Once that's done we can take stock and decide what other vehicles we want to add. There are some other vehicles already in a WIP state but we need to weigh game balance, lore, engine performance etc. before they get finalised.
  8. Like
    martingee got a reaction from DramaSetter in Released: Vehicle Tech Test build   
    I have a Taxi model done, it's essentially a NormalCar with a taxi sign and advert board on the roof. It needs Mash to do her texturing magic but it'll be for a future update, we've got a core set of vehicles that need tieing into the game properly.
     
    Once that's done we can take stock and decide what other vehicles we want to add. There are some other vehicles already in a WIP state but we need to weigh game balance, lore, engine performance etc. before they get finalised.
  9. Like
    martingee got a reaction from Blasted_Taco in Released: Vehicle Tech Test build   
    I have a Taxi model done, it's essentially a NormalCar with a taxi sign and advert board on the roof. It needs Mash to do her texturing magic but it'll be for a future update, we've got a core set of vehicles that need tieing into the game properly.
     
    Once that's done we can take stock and decide what other vehicles we want to add. There are some other vehicles already in a WIP state but we need to weigh game balance, lore, engine performance etc. before they get finalised.
  10. Like
    martingee got a reaction from nasKo in Released: Vehicle Tech Test build   
    I have a Taxi model done, it's essentially a NormalCar with a taxi sign and advert board on the roof. It needs Mash to do her texturing magic but it'll be for a future update, we've got a core set of vehicles that need tieing into the game properly.
     
    Once that's done we can take stock and decide what other vehicles we want to add. There are some other vehicles already in a WIP state but we need to weigh game balance, lore, engine performance etc. before they get finalised.
  11. Like
    martingee got a reaction from trombonaught in Released: Vehicle Tech Test build   
    I have a Taxi model done, it's essentially a NormalCar with a taxi sign and advert board on the roof. It needs Mash to do her texturing magic but it'll be for a future update, we've got a core set of vehicles that need tieing into the game properly.
     
    Once that's done we can take stock and decide what other vehicles we want to add. There are some other vehicles already in a WIP state but we need to weigh game balance, lore, engine performance etc. before they get finalised.
  12. Like
    martingee got a reaction from Zorak in Released: Vehicle Tech Test build   
    I have a Taxi model done, it's essentially a NormalCar with a taxi sign and advert board on the roof. It needs Mash to do her texturing magic but it'll be for a future update, we've got a core set of vehicles that need tieing into the game properly.
     
    Once that's done we can take stock and decide what other vehicles we want to add. There are some other vehicles already in a WIP state but we need to weigh game balance, lore, engine performance etc. before they get finalised.
  13. Like
    martingee got a reaction from Necromatic_Corgi in Released: Vehicle Tech Test build   
    I have a Taxi model done, it's essentially a NormalCar with a taxi sign and advert board on the roof. It needs Mash to do her texturing magic but it'll be for a future update, we've got a core set of vehicles that need tieing into the game properly.
     
    Once that's done we can take stock and decide what other vehicles we want to add. There are some other vehicles already in a WIP state but we need to weigh game balance, lore, engine performance etc. before they get finalised.
  14. Like
    martingee got a reaction from Svarog in Released: Vehicle Tech Test build   
    I have a Taxi model done, it's essentially a NormalCar with a taxi sign and advert board on the roof. It needs Mash to do her texturing magic but it'll be for a future update, we've got a core set of vehicles that need tieing into the game properly.
     
    Once that's done we can take stock and decide what other vehicles we want to add. There are some other vehicles already in a WIP state but we need to weigh game balance, lore, engine performance etc. before they get finalised.
  15. Like
    martingee got a reaction from EnigmaGrey in Released: Vehicle Tech Test build   
    I have a Taxi model done, it's essentially a NormalCar with a taxi sign and advert board on the roof. It needs Mash to do her texturing magic but it'll be for a future update, we've got a core set of vehicles that need tieing into the game properly.
     
    Once that's done we can take stock and decide what other vehicles we want to add. There are some other vehicles already in a WIP state but we need to weigh game balance, lore, engine performance etc. before they get finalised.
  16. Like
    martingee reacted to myhappines in Released: Vehicle Tech Test build   
    As I promised, here are DHL van and other pest control van, that I maid.


  17. Like
    martingee got a reaction from DramaSetter in Bicycles   
    Bicycles, motorbikes and indeed anything that has the character visible on/in the vehicle open up a can of worms regarding animation and physics that we currently can't accommodate. 
     
    That's not to say we won't get around to them at a later date but we need a few things in place before we can do them; namely stable and robust vehicle physic as well as the new animation system. Even then they'll need some attention to work properly.
  18. Like
    martingee got a reaction from Brex in Bicycles   
    Bicycles, motorbikes and indeed anything that has the character visible on/in the vehicle open up a can of worms regarding animation and physics that we currently can't accommodate. 
     
    That's not to say we won't get around to them at a later date but we need a few things in place before we can do them; namely stable and robust vehicle physic as well as the new animation system. Even then they'll need some attention to work properly.
  19. Like
    martingee got a reaction from Svarog in Bicycles   
    Bicycles, motorbikes and indeed anything that has the character visible on/in the vehicle open up a can of worms regarding animation and physics that we currently can't accommodate. 
     
    That's not to say we won't get around to them at a later date but we need a few things in place before we can do them; namely stable and robust vehicle physic as well as the new animation system. Even then they'll need some attention to work properly.
  20. Like
    martingee reacted to Lexx2k in Released: Vehicle Tech Test build   
    It's camping time. :>
     
    http://i.cubeupload.com/VzxVS0.png
    http://i.cubeupload.com/bBYeqS.png
     
    I'd rather have made my own 3d model, but couldn't figure out yet how exactly. Also I am lazy, so it's just a simple retexture... Also texture is the same on both sides. Wanted to remove the door on one side, but dunno how the game would react if I'd just remove the code parts. Guess it would be more effective to just make the hitbox extremely small / move it somewhere else where the player can't reach it. Though this could result in weird shit if the player switches seats and then exits the vehicle.
     
  21. Like
    martingee got a reaction from Crowborn in Released: Vehicle Tech Test build   
    My aim with the Police livery, as with most stuff I do for PZ, is to be authentic not necessarily accurate.
  22. Like
    martingee reacted to Brex in Released: Vehicle Tech Test build   
    http://www.policecarwebsite.net/st17.html
     
    Here's a good reference for both current and old designs of police cars in Kentucky
  23. Like
    martingee got a reaction from BayCon in Released: Vehicle Tech Test build   
    When I initially designed the Police texture my thoughts were what you might find in rural Kentucky. Research threw up a myriad of designs, in part because of the different types of Police (state, county, metropolitan etc) but also the fragmented structure of Police forces in America.
     
    Once Louisville makes an appearance this design will be more applicable. That's not to say the current one will stay white, depending on what Mash thinks and wants to do, a colour change may happen if it jars with the rest.
     
    Also, for those raising concerns on wheel placement, they'll change. Some do clip the wheel arches at the moment as they're placed in code an not part of the car mesh export. It's on the task list, like shadows but performance, stability and functionality is priority atm.
  24. Like
    martingee got a reaction from OffitMan in Released: Vehicle Tech Test build   
    When I initially designed the Police texture my thoughts were what you might find in rural Kentucky. Research threw up a myriad of designs, in part because of the different types of Police (state, county, metropolitan etc) but also the fragmented structure of Police forces in America.
     
    Once Louisville makes an appearance this design will be more applicable. That's not to say the current one will stay white, depending on what Mash thinks and wants to do, a colour change may happen if it jars with the rest.
     
    Also, for those raising concerns on wheel placement, they'll change. Some do clip the wheel arches at the moment as they're placed in code an not part of the car mesh export. It's on the task list, like shadows but performance, stability and functionality is priority atm.
  25. Like
    martingee got a reaction from Kuren in Released: Vehicle Tech Test build   
    When I initially designed the Police texture my thoughts were what you might find in rural Kentucky. Research threw up a myriad of designs, in part because of the different types of Police (state, county, metropolitan etc) but also the fragmented structure of Police forces in America.
     
    Once Louisville makes an appearance this design will be more applicable. That's not to say the current one will stay white, depending on what Mash thinks and wants to do, a colour change may happen if it jars with the rest.
     
    Also, for those raising concerns on wheel placement, they'll change. Some do clip the wheel arches at the moment as they're placed in code an not part of the car mesh export. It's on the task list, like shadows but performance, stability and functionality is priority atm.
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