You say this, but we're at the stage at the moment where there are too many MUST FIX RIGHT NOW issues for a bug tracker to be useful. It's infinitely more useful to look at this thread and see ten people all complaining about the same problem in the space of an hour, than it is to read reports written by people with their own determination of severity. In that case its either looking through 50 duplicate bugs, or having to maintain the bugs database to remove duplicates, all for something where we could just look at this thread for 10 seconds and say 'oh fuck it's crashing when.... and then spend the next day bashing our heads against it. Once we're in a more stable place and near ready for Steam, and the bugs we are looking for are not 'THIS BREAKS ON 100% OF PEOPLES MACHINES' we will open up the bug tracker to the public. FYI we have a bug tracker for the closed testers, though even in this case there's always some 'drama of the day' bug we're working on 100% most days. Maintaining a bugs database at this stage would expend more time than it saved, which is why every time we've started using them we've ended up drifting away, closed and public testing, since there's rarely a moment at present you're twiddling your thumbs wondering what you should fix. Hey, I just wanna say thanks for ALL you guys are doing I couldn't image what needs to be done in a day. Although others may complain . Keep on pushing any little update helps!