Jump to content

Voqar

Member
  • Posts

    8
  • Joined

  • Last visited

Voqar's Achievements

  1. Crowbar due to it being naturally one-handed. Leaves secondary hand free for carrying a second big bag. I'll have to give the axe more of a try since its so popular and since we're currently playing bedford (build 28) and have ridiculous amounts of everything. I know axe can be 2h or 1h but I'm not sure how effective it is 1h, or if that even currently matters since when I use bats 1h they seem to do as well as 2h. We're still fairly new and I'm just now messing with pistols and those are fun to use even if they are magnets. The epic slaughter to get skill via shotgun was fun but not something that's practical full time (the drawing of dozens at a time). What's extra funny is I've had times in MP where I kept dying due to being and idiot or bad luck and kept respawning and being stuck with butter knives or nothing as my only weapon, and you can one-shot zombies with a butter knife (for the 1-3 hits they last for). Some of the simple 1h blades are remarkably effective even if they only last a few hits. I did pretty well with no weapon - just shoving zombies down and curb stomping them, even 2-3 at a time.
  2. Agreed. I'm a programmer and generally have no problems with ANYTHING computer related and I'm finding this to be one of the biggest pains in the ass ever.
  3. Dunno how common either of these would be. How many private citizens have either commonly? Not many, I'd wager. I would like to see more light sources, particularly in MP where there's currently no sleeping and there aren't many options for lighting your base (flashlight on a pole). Maybe the need will diminish if MP ever has sleeping (although right now for us doing 2 player co-op, if we weren't going 24 hours a day we'd be even more screwed than we already are with the power never lasting very long).
  4. Not necessary IMO since there's already some variety and any given bite or scratch can end your game. It's dangerous enough + all the survival elements outside of zombies. I'd rather see something like this as a lower priority even if it isn't a terrible idea.
  5. Voqar

    Water/Electricity

    I have a similar question and rather than start a new thread... Is there any way to change the way power/water shut off? From what I've read (which could be outdated or just wrong) it can shut off within 0 to 60 days for multiplayer? I wouldn't want perma water/power as that's a bit much but having it around more than 14 days would be some nicer "luck" We're doing 2 person co-op MP with me hosting and it seems like our power/water shut off on day 14 every time we play, which could just be pure chance, but either way, since we're both fairly new (owned the game for ages but have been waiting for co-op), we're barely going at 14 days. If it's just bad RNG we'll see how long we last this time and hope for better luck next time.
×
×
  • Create New...