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InMyRestlessDreamsISee

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  1. What I'm wondering about is how they're going to do conversations. I've read about the whole "emotions" style of doing(picking the type of tone) that were with the old NPCs but I honestly liked the "hotkey" idea that I saw suggested in a thread. It just sounds more natural to me.
  2. Nope, you havenĀ“t. As the first post explains in the windows section you have to put the mods in "C:\Users\YOURUSERNAME\Zomboid\mods" not in your Steam-folder!Well don't I feel dumb. That's what I get for trying to install mods while sleep deprived in the middle of the night. Lesson learned! Thanks Doc!
  3. I'm extremely pumped for NPCs. I mean, while I love the game as it is, it does get a little stale just trying to stay alive by yourself after awhile. NPCs are gonna be a game changer. Just thinking about the new dynamics it will bring just makes me giddy! It's going to make playing the game long term much more interesting. Now having to worry about others than just you makes things more difficult and unpredictable. It will help deviate from the routine of "Scavenge, farm, scavenge, farm" that people tend to settle in to long term. It admittedly can become monotonous after a while and NPCs should add some spontaneous as well as focus to the game. Also it's going make watching the game and reading stories very fun now that there'll be a cast of character with there own unique personalities and dynamic plotlines. Now everything will feel less "I Am Legend" and more "The Waling Dead". I'm a wannabee writer with an obsession with stories, characters, character development and etc. so I love any game with a good story let alone with dynamic ingame stories. I'm excited to see how characters of different personalities react and how they change over times and how the groups is affect, what jobs people take on, what kind of internal politics go on and so on. It will just make the game so much richer and fun to play. The replay value will just burst sky high. NPCs really are what's going to make or break Project Zomboid. If they pull this off, they will become the definitive Zombie Survival game. No game has attempted something like this to my knowledge but it makes so much sense too. The Zombie genre isn't about killing zombies or even just surviving. It's about how people as individuals react and how society changes. The interactions between eachother and how the apocolypse changes them is always the focus of any good Zombie work and it's never been properly made a part of gameplay as dynamically as this game is attempting. And like Jatta Pake, I really want to see custom NPCs. That will only add to the replay-ability and make the game even more fun. Also I kind of really want the inevitable "The Walking Dead" and "The Last of Us" NPC mods.
  4. I've been having a problem with getting mods to work. I've done as the instructions say and they still won't show up in the Mods Menu. I don't know what I did wrong but I would appreciate some help. Here's a picture of my Mods file.
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