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Kaldari

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Everything posted by Kaldari

  1. A previous build had movable wheelie bins, so I`m continually hoping to be able to trundle the gas grills around. the graphic already has little wheels On the subject of bullet wounds. My brother uses .243 and .270 calibre rifles when hunting red deer, and the damage those bullets do is pretty major since they`re designed to expand and take down the target rather than it running off with a clean wound after the bullet has passed through and hit something/one else. In the world of PZ, the most likely rifle rounds to be found will be ones used for hunting, so a human hit with a .308 expanding bullet is going to be seriously hurt if not killed outright. I`m looking forward to this update returning the challenge again. I`ve lasted for nearly four months in the Sunstar Motel on my survival map, mainly living on farmed cabbage and potatoes. I`ve barely looted any buildings, simply because I`ve no reason to, so having to go look for medical supplies in zombie infested territory will brighten my day
  2. I ran into a couple of minor issues when trying this out. I installed Peyno`s lost weapon mod, the map mod that slots in the town of Dreadwood, Canning Essentials, then started a fresh game (sandbox, with abundant loot, but still early on so can`t comment on spawn rates yet). When I came to do a bit of canning I had already read the advanced cooking, so had the x8 multiplier. I used the home/end to get the items needed, and set to work. Cooked two batches of mush in a kettle, (one 14 one 7) and followed the six steps in the guide. Produced them all right but the grey experience bar increased towards the left, instead of the right, and cooking exp is showing XP: -3702/1500. I only have six skill points, but the next skill point now needs 4335 xp. *This is from memory, and wasn`t making notes so is fuzzy on exact details. Will need to find more strawberries for further testing* but when I took the can of jam out of the canner it was still showing the red 'dangerous when uncooked' text, and I had the option to eat or open it. I`m sure that after opening the pint jar, eating 1/4 or 1/2 didn`t reduce the amount of available hunger reduction. Eating all ate everything and returned the empty jar. The quart jar worked as expected, but I put that back into a the bath canner to try resealing it, but didn`t seem to work (although I`m likely doing something incorrectly) Great mod though, I`m looking forward to canning steak and veg stews before all the meat rots
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