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gorolho

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  1. Like
    gorolho got a reaction from uberevan in Share your safehouse!   
    So far my biggest achievement is some walls around a house
  2. Like
    gorolho got a reaction from Neetzow in Farming in Build 30   
    Hum, thirded? I too want to know how to do that.
  3. Like
    gorolho got a reaction from Packbat in Walk faster when you're scared   
    Oh that's nice. And actually I think it'd be possible, just like the animation of climbing fences/windows, it's something the player can not interrupt after started (correct me if I am wrong).
  4. Like
    gorolho got a reaction from Tiberius-rancor in Baaderhs Safe houses.   
    Would be a shame if fire.
  5. Like
    gorolho reacted to kerlop in Farming in Build 30   
    Hmm this is all some really great information guys! 1000 appreciations are yours. However, because I have the IQ of a dead baby elephant, what's the step by step for canning food?
  6. Like
    gorolho reacted to plekpot in Farming in Build 30   
    Seconded, I hope you can make vinegar in the future seeing as humans have been preserving food for milennia. I haven't played build 30, but I hope that drying meats shacks will be introduced for meats and vegetables for example. There are mods for this, but i prefer an official solution in the game.
  7. Like
    gorolho got a reaction from Packbat in Starting with AI Survivors   
    But the thing is: people will decide either to make an OP crew or make a crew which work together/a crew which follows the player will or needs (see as a medic expert, engineer, cooking chef, etc). The second part is what would make the game interesting, to create your own storyline, try to see this thread idea as a "you can either do x or y", you don't have to make an OP crew, even if you have the power to do so.
     
    That would be cool also, it would bring to the game new ways of playing, like missions and storylines created by the own player. Today what we can do in-game is basically "I'll have to go to x place and secure that place", "I must stay in my first house and clean the neighborhood". With NPCs we would have some interesting missions like "I have to get my brother to our uncle's farm the fast as possible".
  8. Like
    gorolho reacted to MrTwister in Baaderhs Safe houses.   
    This game needs lightning. That will be supertroll game update
  9. Like
    gorolho got a reaction from MrTwister in Baaderhs Safe houses.   
    Would be a shame if fire.
  10. Like
    gorolho reacted to Dan_hibiki in Starting with AI Survivors   
    I agree and disagree.
    Agree because it reminds me to the begining of state of decay, and would be nice to see it as optional feature.
    And disagree in the part when you say that you can create your companion's traits, i mean, creating a OP crew would make the game easier.
  11. Like
    gorolho reacted to Kajin in Starting with AI Survivors   
    I know I've said this a thousand times, but I think it'd be a better all around feature if the NPCs you started with (in the main Survival mode, at least) had some kind of limiting handicap. Like, say, the NPC broke their leg and the best they can do is hobble around the base and heal while you expend vital effort and resources keeping them alive. But it's worth it in the end because their leg eventually heals and you have a loyal and competent ally from then on out. Or they get eaten by zombies and you've gained nothing for all the effort. Or you get eaten trying to get them out.
     
    That would be a brutally fun way to play. Just check the "Start in a Group" listing and it gives you a group with some kind of dysfunction or another that you have to work around and change your method of play to compensate for it. Interesting stuff like that.
  12. Like
    gorolho reacted to Redwood in Starting with AI Survivors   
    I believe they said you could start with a wife or somthing like that I don't believe they spawn with you and you would have to find them this was a long time ago so it may have changed and not sure if it's just for sandbox
  13. Like
    gorolho got a reaction from Packbat in Walk faster when you're scared   
    You have a point when you talk about the person's consciousness, but The Walking Dead taught me that every time you see a zombie you should stumble at something and then fall. Jokes aside, it would be cool to have a trait or something related to nervousness and conscious of the character, I know that there's an "emotion" that happens every time you see a big amount of zombie, I forgot the name right now, but it works as if the character was scared/amazed by the situation, I just don't know if this modifies the character's speed.
  14. Like
    gorolho reacted to Packbat in Walk faster when you're scared   
    I just watched Last Level Press's "Passing Pineview Forest" video, and one of the things Mr. Black commented on was that the character seemed to be walking faster towards the end of the run, when he might reasonably be expected to be more scared. I realized, when I was commenting on the video, that that seems like a really Zomboidish thing: fear makes you breathe harder and makes your pulse race, but it also makes you step just a little (or, as the panic rises, maybe quite a bit) more lively when you're trying to walk or sneak about.
     
    Walking faster based on your Panic moodles would also have a lot of appropriate knock-on effects: you would get fatigued faster and recover from fatigue more slowly, you would be less stealthy sneaking or walking when you were scared, and you would probably be a little less likely to actually get caught by the zombies that are chasing you even without full-on running. Running I wouldn't have affected by fear (it's called 'sprinting' in the skill menu, after all), but walking I would make quicker.
  15. Like
    gorolho got a reaction from false_chicken in Minimalist Weapons Mod Request   
    I vote for a magnum, brass knuckles and Obama in 2016.
     

  16. Like
    gorolho reacted to tommysticks in Minimalist TommyGuns Mod   
    Ah, shit, didn't realize those ammunitions have been added.
     
    Holy shit, now I have 2 mods to change.
     
    But to answer your question, the in-game addons cannot be added to the weapons, I haven't found the correct place to change that. I'll add it when I find it.
  17. Like
    gorolho reacted to ZedHead in The quest for a spiffy Spiffo!   
    I've been gone from the forums for a good time and have been busy with other things getting life together and all the typical boring rubbish no one wants to sit here and read about. Anyway, I chose to use some of the free time I had to rework some old pictures or I should say revamp the remakes I made in the past. Below I'm just giving a little showcase of the Spiffo pics I did a while ago and revamped recently that and whatever else I do with Spiffo.
     
    Spiffo Surfer
     
    Dunce-hat Spiffo
     
    Axe Spiffo
     
    Sleeping-Bag Spiffo 
  18. Like
    gorolho reacted to tommysticks in Minimalist TommyGuns Mod   
    A minimalist version of the TommyGuns Mod.
     
    This mod contains the following: AR-15Remington 700MacheteSurvival AxeSuppressor for the ARSuppressor for the vanilla pistolRucksack Enjoy! 
  19. Like
    gorolho got a reaction from Packbat in Operation Fix Late Game By Killing You Before You Get There   
    What about using rotten food as fertilizer? Or does that already exist in game?
  20. Like
    gorolho got a reaction from MrZombifiedGamer in Burning Barrels and certain flooring stop fire spreading.   
    Well that's pretty cool actually, it could also be used as a fireplace and an alternative oven. The devs should definitely look forward for this since we cannot move ovens and the only way to protect ourselves from cold are the clothes.
  21. Like
    gorolho got a reaction from CaptKaspar in watertile a way to put out fire   
    Good idea, and if you allow me, I would also add "snow" and "sand" tiles to put out fire. Since we have snow now, and we already have sand bags since a good time ago, it would be helpful to take care of fire with these things that are not that hard to gather.
  22. Like
    gorolho reacted to CzarUltra in Making my Hometown   
    Hey guys. Me and some friends of mine are taking on the project of creating a map of my hometown, Devils Lake North Dakota. It's quite a bit larger than Muldruagh (pop ≈ 1000) with a population of roughly 7,100. Needless to say, that'll make this map huge in game. Seriously, I lost count of how many buildings there are in just a couple blocks radius of the college.  But that's not gonna deter me; I have a lot of free time now.
     
    Some Google Maps
    POIs
     
    I'm curious how many tiles do you think this map will take. I'm also curious to whether or not there is a limit.
     
    UPDATE 12/2: Just created the initial landscape file, am tediously tracing all the roads.
    UPDATE 12/3: decided to Test getting the Terrain files to import; this is pretty damn exciting-- I'm unsure if the scale is perfect or not... but I'm gonna keep going.
    12/6/2014: Well as it turned out the roads I did earlier were made with lines that had anti-aliasing enabled (paint.net smoothed out the lines with lighter shades of the color I had selected). Unfortunately that meant a lot of the colors for the .bmp were incompatible. So I had to redo them. Here's a tip when editing your terrain file: ALWAYS CHECK TO SEE IF ANTI-ALIASING IS DISABLED. Anyway, here's where I am on the roads-- not even close hahaha
     
    Also: Could a mod please move this to WIP for me please?
  23. Like
    gorolho reacted to EnigmaGrey in Burning Barrels and certain flooring stop fire spreading.   
    For obvious reasons, having them in doors, is just a great way to asphyxiate yourself. The only exception would be something like a large warehouse, I imagine.

    But yes, something that allows (small) fires to be indoors would be a big plus . . . or at least real fireplaces/wood stoves being in some homes. Camping-style stoves would also be a plus.
  24. Like
    gorolho reacted to tommysticks in Editing Models   
    I was just thinking about whether or not it would be possible to do it to articles of clothing, but no, those are all done to the character model, so they are all essentially naked.
     
    I'll mess around with it a bit and see what comes up.
  25. Like
    gorolho reacted to Throatslip in watertile a way to put out fire   
    Don't understand too much about the mechanics of the game but fire is a huge problem with no way to combat it. I see how fire spreads an it seems like there's a fire tile and then tiles around it that can either catch fire or not, so they would be like "tile on fire". We need a way to make a water tile say you pour out a bucket of water on the ground, for so many moments that would then be a water tile and the outlying tiles would then have a chance to be "tile on water" or underwater an thus change the status of "tile on fire" so to say. This mechanic to also be applied to the farming/rainfall perhaps even a puddle graphic perhaps also if the ground is wet there's a chance to bust your ass on a slip n fall perhaps even a very small chance of fracture which would also be another reason to take the elements much more seriously.
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