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raymond

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  1. Like
    raymond got a reaction from grammarsalad in A greenhouse   
    Well, topic says it all. So for winter farming, you can build a greenhouse by rigging a wooden or metal carcass for it, then putting some transparent layer on the carcass, like glass, maybe plastic bags (tho not all of them are usually transparent), or even real greenhouse polycarbonate panels as a separate item.
    Althouh IRL in winter you have to keep the greenhouse warm all the time, which requires loads of energy, but if they're gonna make farming seasonal, that is one of few ways to get food in winter, other than scavenging (probably useless since when winter hits, everything's already long time rotten), genetically modified or frost resistant plants, pickling and salting stuff (rather conserving than farming) or "searching the forest for food and resourses" ability added in the recent build 29 (haven't tried it yet, can't remember the word =/)
  2. Like
    raymond reacted to Trojan_Turps in Looking Behind You   
    Having a button to look behind you could be cool. It would represent looking over your shoulder. This would be possible while walking or running. It would allow you to see the horde behind you etc.
     
    'that would be OP' i hear you cry!
    well to be honest when moving away from zombies the biggest threat is whats in front of you. zombies are slow and can't catch up with you in most cases. Not looking where your going would be very risky! You could run into a horde of zombies or simply fun into a wall....  so whats the point of looking back? Well to see whats going on, to see what interesting stuffs happening. 
     
    Also while looking forwards it would be nice to lock the view dragged forwards, so you have maximum view distance.
     
    Also I'm sorry as I imagine these two points have been mentioned before.  
  3. Like
    raymond reacted to LewisDTC in Hijacking cars with Electrician skill, not requiring car keys   
    Something like how doors work would be an easy way I suppose - if a zombie does near a car, it has a small chance of having the keys to that car.
    Also, if this is the route TIS go down with vehicles, +1 to tying hotwiring to the burglar profession. Perhaps have it as a learnable skill through a magazine for other professions?
  4. Like
    raymond reacted to King jjwpenguin in Hijacking cars with Electrician skill, not requiring car keys   
    i feel it would be best as a perk from the job criminal, but also could be learned from (when added) NPC's and possibly after getting a high enough electrician and mechanic trait. That would be a decent balance in my opinion. promotes socialization.
  5. Like
    raymond reacted to Kuren in Hijacking cars with Electrician skill, not requiring car keys   
    I have to say, I really like the idea of having keys to cars but also having ways to hotwire them, even if it is profession, trait or skill based. Sometimes the keys could even just be in the car or a nearby loot location to kind of balance things out without the player being able to just take any car at any time.
  6. Like
    raymond reacted to King jjwpenguin in Hijacking cars with Electrician skill, not requiring car keys   
    This could be a buff for criminal. this might make it worth choosing. a quick hot-wire option or a better hot-wire buff of sorts.
  7. Like
    raymond reacted to Rathlord in Hijacking cars with Electrician skill, not requiring car keys   
    Mechanics are more likely to have this skill than electricians. While electricians theoretically know how an electrical system works, they're no more likely than the next guy to actually know how to do it in a practical sense. Most modern cars can't be hotwired like that, though there were a fair few more of them that could be back when the game took place... still very few afaik.
  8. Like
    raymond got a reaction from A guy and his cat in Kill Boredom   
    I'd also suggest for books to loose their Boredom and Unhappiness values after reading instead of dissappearing from character's inventory, perhaps regain them with time (I myself hate reading, but I know a lot of people who love it and often read books they already read before just to discover new things or smth)
    Edit: typos
  9. Like
    raymond got a reaction from CaptKaspar in Kill Boredom   
    I'd also suggest for books to loose their Boredom and Unhappiness values after reading instead of dissappearing from character's inventory, perhaps regain them with time (I myself hate reading, but I know a lot of people who love it and often read books they already read before just to discover new things or smth)
    Edit: typos
  10. Like
    raymond reacted to King jjwpenguin in Clothing   
    Its a lot shorter than expected...
  11. Like
    raymond reacted to King jjwpenguin in Clothing   
    As you can see this is a list of clothing ideas but it will be very long and extensive. I recommend you get what you need now if you plan to read it all the way through and if not well you may be here a while still. Now let’s get right to the actual thing you guys are here for!
     
    First of all I feel clothing should have each different resistances and effects. Some examples are the following.
    ·        Bullet resistant- This means you have a chance to not get hit by the bullet but still can.
    ·        Scratch resistant- Zombies have a low chance of scratching you.
    ·        Fire resistance- You won’t burn right away.
    ·        Damage resistance- This protects from most other sources like player weapons and such.
    ·        Water resistant- This slows the speed at which you get wet.
    Now for the clothing effects or special things certain clothes have.
    ·        Insulated- You can keep warm for longer
    ·        Quick dry- It dries faster (Explained later)
    ·        Warm- it provides warmth
    ·        Cool- It cools you down.
    ·        Baggy- these make you less nimble
    ·        Tight- a counterpart to baggy which is torn easy but more nimble than other clothes
    ·        Bright- These make you more noticeable and appear in neon colors.
    ·        Camouflaged- This means you are less likely to be spotted.
    ·        Hooded- it has a hood providing more warmth, resistance, and hidden identity from behind.
    ·        Thick-This means it is wet longer but is normally warmer.
    Now for a list of things that can happen to clothes.
    ·        Torn- this happens after many scratches and lowers clothing stats.
    ·        Burnt- Similar to torn but after fire and slightly more effective.
    ·        Wet/soaked- it cools you down faster. Comes from rain or manually soaking.
    ·        Bloody- Zombies notice you from farther. Happens after you are bleeding and are not bandaged.
    ·        Worn out- if you wear the clothes for too long they become worn out. Causes discomfort and lowers stats by a slight amount.
    ·        Sweaty- this works like bloody but comes when you are hot for a while or run for a while.
    Here is now a list about some other features:
    ·        Washing/drying machine- Using the washing machine removes the blood or sweat from clothes. The dryer just dry’s them cause the washing machine leaves them wet. These require both power and water so they only last so long. While looking in it shows a bar like the stove but will not rise until its closed (You’re not looking in it)
    ·        Clothes line- Like the dryer but slower and needs to be placed outside. If it rains they slowly get soaked.
    ·        Uncomfortable moodle- this happens when you put on to many layers in the heat or say put a t-shirt over a jacket. It may also cause other problems likes rashes, blisters, and more. It also makes you work slower and do everything slightly slower.
     
    Now to get to a final thing before the long list of clothes that goes on forever. The body is divided into categories of clothing. There are 4 main categories that sub divide like so.
    ·        The head- it covers the face, head, and neck.
    ·        The chest- Torso, arms, wrists, hands, and elbows.
    ·        The legs- Legs and knees.
    ·        The feet- Feet…
     
    Side note: These areas mean that’s what is protected. So having on a waterproof hat doesn’t mean you are waterproof entirely or having a bullet resistant vest means no matter where it hits you’re resistant everywhere. Having on something that protects your head isn’t the same as your face. Please remember this and sorry for any confusion.
    It is however important to note some pieces of clothing span multiple areas like a poncho may span over your body and legs. Now without further ado, a HUGE list of clothes and what not. Remember that these are just basic ideas with nothing to in detail because I figure that’s up to the devs and opinions.
    And for a little example or key of what these mean here you go:
    ·        Item name- Description of object (Where it covers)
    Now let’s start with the head:
    ·        Cowboy hat- this provides some water resistance, very little scratch resistance, and some cooling. (Head)
    ·        Baseball cap- this provides little water resistance, next to no scratch resistance, and little cooling. (Head)
    ·        Motorcycle helmet- Provides high scratch resistance, medium damage resistance, its fireproof and waterproof, low bullet resistance, and some warmth and insulation. Can’t be wet. (Head, Face)
    ·        Bike helmet- This is like the motorcycle helmet but provides no warmth, is fire and water resistant not proof, and has lowered resistance number by a good amount. Can’t be wet. (Head)
    ·        Straw hat- Provides little water resistance, has medium cooling, and is torn easy with little scratch resistance. (Head)
    ·        Sweatband- This provides a little extra running duration, is quick drying, has some cooling, is also tight with low durability, and next to no resistance. It comes in bright and camo colors. (Head)
    ·        Bandana- This can be worn two ways, on the head or face. On the head it provides little cooling, is quick dry, and comes in both camo and bright colors. On the face it does pretty much the same but covers the face and now hides the player’s identity. (Head or Face)
    ·        Top Hat- This provides little water resistance, low scratch resistance, and slight warmth. It was made for a joke for the most part. (Head)
    ·        Glasses-These are very fragile and provide a slight boost in sight. Can’t be wt. (Head)
    ·        Sun glasses- Besides looking cool they give you ever so slight cooling and make the screen slightly darker. At night they decrease your vision drastically. Can’t be wet. (Head)
    ·        Ski mask- This provides warmth, insulation, and slight scratch resistance. I will also hide your identity and only comes in black.
    ·        Goggles- These lower your visibility arc so you don’t see too far to your sides but they provide slight warmth, slight scratch resistance, very little damage resistance, and is water/fire proof. They will also allow you to see farther in heavy weather if that is ever implemented. (Face)
    ·        Gas Mask- slight warmth and resistance, hidden identity, and immunity to air based toxins comes at the cost of lower stamina and lowered visibility. (Head, Face)
    ·        Beanie- This provides moderate heat, some insulation, slight scratch resistance, and is thick. It can be camo and bright as well. (Head)
    ·        Scarf- This provides some warmth, little scratch resistance, and can be camo or bright. (Neck)
    ·        Military helmet- Provides major scratch resistance, medium damage resistance, low bullet resistance, and is fire/water proof.  It only comes in camo or green and is rarely found on Z’s. it can’t be wet.(Head)
    ·        Masks-This hides your identity, provides slight scratch resistance, warmth slight warmth and insulation. These are mostly vanity and for fun. Can’t have the wet effect. (Face)
    ·        Headlight- this provides light based on the users direction that they are facing. It provides no buffs besides lighting. (Head)
    ·        Hardhat- This provides high scratch resistance, and some damage resistance, as well as a little warmth and insulation. It comes in yellow. (Head)
    ·        Shower cap- This provides a little bit of scratch resistance and is waterproof. (Head)
    ·        Welding Mask- This lowers your view distance but provides high scratch resistance, some damage resistance, and slight bullet resistance. It is also waterproof and fireproof. It also can get any clothing effects beside bloody. (head, face)
     
    The Chest:
    ·        Costumes- they provide slight warmth, and insulation as well as some scratch resistance but once again mostly vanity. (Entire chest, possibly legs.)
    ·        Sweater- this provides large amount s of warmth, good insulation, and some scratch resistance. They can be bright or camo as well. They also are thick.(Torso, arms, elbows, wrists)
    ·        T-shirt- These provide very little scratch resistance and slight warmth. They are very basic. They also come in bright and camo. (Torso)
    ·        Turtlenecks- These are warm shirts that are tight, have some insulation, are quick dry, and provide little resistance. Can be camo and bright. (Chest, Neck, arms, wrists, elbow.)
    ·        Vest- this is like the t-shirt but just slightly less stats. (Torso)
    ·        Jacket-This is equipped slightly faster since the zipper, has medium heat and some insulation, as well as it’s hooded and can be camo or bright.
    ·        Long sleeve shirt- Like the t-shirt but has slightly higher stats and covers more. (Torso, arms, elbows, and wrists.)
    ·        Leather vest- High scratch resistance, little heat and insulation, and is waterproof. It also comes in only brown and black. (Torso)
    ·        Leather Jacket- High scratch resistance, some warmth and insulation, and its waterproof. It comes in black or brown. (Torso, Arms, Elbows, Wrists)
    ·        Dress- it has medium warmth and insulation but is more likely to get burned and comes in bright colors and regular. It can be worn by both genders but causes guys to be uncomfortable. (Torso, Legs, knees)
    ·        Sports Bra- This is a female only item that provides slight cooling, quick dry, slight scratch resistance, and extends running abilities slightly. It can be bright and camo as well. (Torso)
    ·        Bikini top- Female only item that is like the sports bra but has less cooling, no endurance buff and faster drying. It comes in all colors including bright and camo. (Torso)
    ·        Tang top- this provides slight cooling, has quick dry, and provides little scratch resistance. (Torso)
    ·        Suit- this provides ok scratch resistance, some warmth, some insulation, and comes in normal tux colors only. (Torso, arms, elbows, wrists)
    ·        Button up shirt- This provides little warmth and little scratch resistance. It comes in all colors including bright and camo. (Torso)
    ·        Winter coat- This is a large coat that provides water resistance, high insulation, medium scratch resistance, and high warmth. It also comes in all colors including camo and bright as well as it is hooded. (Head, neck, torso, arms, elbows, wrists)
    ·        Thermal shirt-It provides medium warmth, slight insulation, low resistance, and come in all colors including camo and bright. Bright is the rarest color however. (Torso, arms, wrists, elbows)
    ·        Bulletproof vest- It weighs a lot but provides high bullet resistance, slight warmth, and comes in camo, green, black, and tan. (Torso)
    ·        Workout shirt- This provides little resistance, some cooling, and can quick dry. It also comes in all colors available including camo and bright. (Torso)
    ·        Poncho- This item is hooded and waterproof. It comes in green, orange, yellow, and clear. It provides very little scratch resistance. Can’t be wet. (Head, neck, torso, arms, knees, elbows, wrists, legs)
    ·        Elbow pads- These provide little damage resistance, medium scratch resistance, is fireproof and waterproof, and slight warmth. They come in all colors including bright and camo. It can’t have the wet effect. (Elbow)
    ·        Fluffy gloves- these are slightly warm, provide little insulation, and little scratch resistance. They also provide a little happiness boost. Can be any color or bright. (Hands)
    ·        Rain coat-This provides little insulation, medium resistance, little warmth, is hooded, and is waterproof. It comes in all colors including camo and bright. (Torso, Head, Neck, Arms, Elbows, Wrists)
    ·        Bike gloves- These provide some warmth, slight scratch resistance, and can be any color. (Hands)
    ·        Work gloves- These provide some warmth, decent scratch resistance, and are water resistant. It also slows crafting/transfer speed. They come in grey, camo, green, and black. (Hands)
    ·        Hunting gloves- like work gloves but have less resistance but are faster at transferring items. (Hands)
    ·        Boxing gloves- These provide some warmth and good scratch resistance but take up both hand slots. It allows you to punch and push zombies to try and knock them over more effectively. Only in red. (Hands)
    ·        Robes- These provide slight insulation and ok warmth. They also provide some scratch resistance. They do however make you tired slightly faster and take longer to dry. They come in all colors.(Arms, Elbows, Torso, and legs)
    ·        Wetsuit- This provides ok warmth and insulation as well as scratch resistance at the cost of some speed and discomfort over a long period of wear. It is also water resistant and keeps warm when wet but takes longer to dry. It comes in black, blue, and bright pink. (All but head, face, feet, and hands)
    Now for the legs:
    ·        Pants- Provide warmth, slight scratch resistance, and come in all colors including camo and bright. (Legs, Knees)
    ·        Shorts- these provide little warmth, little resistance, and come in all colors including bright and camo. (Legs)
    ·        Skirt- low warmth, low scratch resistance, and come in all colors but cause you to be less nimble. (Legs)
    ·        Sweatpants- this are baggy, dry slower, but provide decent warmth and insulation as well as some scratch resistance. They come in basic colors and bright. (Legs, Knees)
    ·        Bikini Bottom- These are similar too bikini tops but the bottom. (Legs)
    ·        Boxers- They provide slight warmth, little resistance, and come in all colors. (Legs)
    ·        Pajama pants- these pants provide some warmth and insulation, little scratch resistance, come in all colors, and make you tired slightly faster. (Legs, knees)
    ·        Thermal pants- Good insulation and warmth, little resistance, and come in all colors. (Legs, knees)
    ·        Formal pants- these are pants with less resistance and match the suit colors. (Legs, Knees)
    ·        Skinny jeans- these provide some warmth and little resistance but tear easy due to being tight.
    ·        Short shorts- these provide little warmth and scratch resistance. They come in all shades of blue and black.
    ·        Swim shorts- these provide little warmth, little insulation, some water resistance, and is quick to dry. They come in all colors.
    ·        Cargo pants- these have decent warmth and scratch resistance, as well as some insulation, but are baggy and slow your nimbleness. They come in all colors.
    ·        Stockings- these provide very slight warmth but tear easy. They come in black and red.
    ·        Leggings- these provide slight warmth and insulation as well as some scratch resistance. They come in all colors.
    ·        Overalls- this provides some scratch resistance, some warmth and little insulation. Only comes in shade of blue. (Legs, Knees, Torso.)
    ·        Parachute pants- these are baggy and provide very little warmth and scratch resistance. It makes you less nimble. They also take longer to dry.
    Now for the feet:
    ·        Socks- Slight warmth and scratch resistance. Comes in all colors
    ·        Long socks- Better socks with higher stats. Comes in all colors
    ·        Fluffy socks- even more warmth than tall socks and some insulation but less resistance. Comes in all colors but Camo.
    ·        Flip flops- these provide slight cooling, next to no resistance, but make more noise when moving. Comes in all colors.
    ·        Hiking boots- These boots give a bit of a speed buff when off terrain. They also provide good insulation and warmth, as well as good scratch resistance, and slight water resistance. They come in Brown, Black, Tan, Green, and Camo.
    ·        Running shoes- These give a slight boost when running on the road/sidewalk. They also give some scratch resistance, little warmth, they are also water resistance, but stay wet longer.
    ·        Cowboy boots- These provide good scratch resistance, some warmth and insulation, as well as water resistance. They come in shades of tan, brown, and black.
    ·        High heels- these provide little warmth, insulation, and scratch resistance however they do cause discomfort. They also come in all colors.
    ·        Flats- these are standard shoes with low scratch resistance, little warmth, and little insulation. They come in all colors.
    ·        Winter boots- these provide medium warmth, high insulation, slight water resistance, and some scratch resistance. They come in all colors.
    ·        Steel toed boots- these are the same as hiking boots but with more scratch resistance, slight damage resistance, and higher chance to kill when stomping.
    ·        Combat boots- These are like hiking boots but without the off road speed buff.
    ·        Cleats- These provide a boost to stomping power and increase speed and traction off road.
    Finally the accessories and others:
    ·        Tie and Bowtie- this provides a very slight warmth boost but is mostly vanity.
    ·        Watch- this is needed to see the time. It can also have a compass and thermometer.
    ·        Cord bracelet- like the paracord bracelets but can be worn and undone into cordage.
    ·        Rubber bracelet- this is another version of a rubber band that can be worn and used in crafting.
    ·        Rings- they do provide a buff to punching.
    ·        Neckless- these can be used to get items like beads, string, and gems.
     
    This is now the end of my huge list. Hoped you enjoyed and leave a comment down below. Enjoy!
  12. Like
    raymond reacted to Svarog in Kill Boredom   
    Well, boredom levels drop if you go outside, which I choose to believe is a joke aimed at the players.

    Edit: Just to be clear, Boredom can easily be killed if the character is outside of a building. That being said, sure, I think items like Video Game etc. should be usable to kill boredom, so It's a nice suggestion.
  13. Like
    raymond reacted to A guy and his cat in Kill Boredom   
    The only way to kill boredom so far is by reading books or magazines, that's not bad, of course not. But not everyone in the post-apocalyptic world would read books to entertain themselves, even knowing the fact that literature is the easiest way to create entertainment.
    The survivors could find some other ways to pass the time, of course that some of these ways could be more difficult to achieve.
     
    The main idea is basically introduce an actual use for these 4 items: Earbuds, Headphones, CD player and CDs. It's obvious at this point what is the use that I'm implying for these items. There could be the function to "upload" music to your game, with the basic data to put in a CD(band name, number of songs, name of songs and their respective duration). The CDs would spawn in the world, with each one containing a individual album or recopilation of songs. The CDs are reproduce by the CD player that could only need one battery to run for 4-6 hours, and both the earbuds or headphones are used to hear the music. Listening to music would lower your boredom but also make harder to hear sounds of the ambient, and it could get even harder with higher volumes.
     
    The portable game console could be also charged with batteries and used to play with, but while playing it will emit noise. (I think that this one was already suggested, in that case if the suggester is reading these please note that I'm not stealing your idea, I only don't remember your username  ).
     
    Aditionally, dolls, teddy bears, bricktoys, cubes , yoyos and spiffos could be used to play and lower both unhappiness and boredom. Also writing in journals or in any similar objects could lower your boredom.
     
    Furthermore, while playing or reading more than the necessary could generate "joyful" moodles that increase slighty your XP gain. But if you overuse a certain entertainment item your character could get bored of it and then getting again a bored moodle.
  14. Like
    raymond reacted to plasticslug in Steath kills   
    If you managed to sneak up to a zed point blank I think you should be rewarded with a one hit steath kill. A bat swing that starts will a full wind up, a knife kill, a bigger axe swing.
     
    It wont happen very often, but in those few instances you get an easy and fast kill.
  15. Like
    raymond reacted to Trojan_Turps in Charcoal from the wood and torches   
    Wood ash can be mixed with compost or added to soil. You would need a high level of farming to use it effectively as its no good for plants that like acidic soil, like fruit.
    This is really not needed in PZ but hey... Now you know
  16. Like
    raymond reacted to J0hnm13 in Change how doors work.   
    Reading the most recent Mondoid, the devs mentioned wanting the world to feel more authentic and less "Cookie cutter" was the term they used. As they said no changes have been made yet, I feel now is the perfect time to suggest any ideas for changes. Right away, instead of zombies just bashing down doors into a pile of planks hinges and doorknobs, make it so zombies will bash /open/ doors.   Instead of the door collapsing into a pile of loot, just let the doorknob break so the door would swing freely.   This way if the door is loosely swinging you could still barricade it closed the same as the current barricading works.   A door with a destroyed doorknob would open as a player or zombie walks through the doorway, but could be swung closed to block off vision much like a closed curtain, though it would be easy to open right back up.   This would also remove all the clutter that inevitably gathers around doorways as the apocalypse goes on.   To repair an existing door with a broken doorknob, they could add the current doorknobs to the existing loot tables in warehouses or hardware stores.   Eventually though, some doors would break and collapse the current way if enough pressure was behind a barricaded door or the player axed it down   Thoughts? To expand on this, they could add the ability to simply kick the door down, benifiting from the player's strength stat. Kicking would instantly destroy the doorknob and cause it to swing open loosely. This would add a benefit to playing as a firefighter or police officer as the starting profession. 
  17. Like
    raymond got a reaction from Kuren in Make sheet ropes out of ripped sheets (or even dirty ones!) + knotting skill   
    Haven't seen it being mentioned here... I think having an option to craft ropes from ripped sheets (~8) instead of sheet/clothing would be convenient.
  18. Like
    raymond got a reaction from Svarog in Make sheet ropes out of ripped sheets (or even dirty ones!) + knotting skill   
    Haven't seen it being mentioned here... I think having an option to craft ropes from ripped sheets (~8) instead of sheet/clothing would be convenient.
  19. Like
    raymond got a reaction from Zorak in Rechargeable batteries   
    Now, I wouldn't use those myself because I heard they like to explode, but I think it would be a good feature to have if you need to get your radio/flashlight (or some other gadgets I can't think of) to work.
  20. Like
    raymond got a reaction from King jjwpenguin in Rechargeable batteries   
    Now, I wouldn't use those myself because I heard they like to explode, but I think it would be a good feature to have if you need to get your radio/flashlight (or some other gadgets I can't think of) to work.
  21. Like
    raymond got a reaction from ChaosLegion in Rechargeable batteries   
    Now, I wouldn't use those myself because I heard they like to explode, but I think it would be a good feature to have if you need to get your radio/flashlight (or some other gadgets I can't think of) to work.
  22. Like
    raymond reacted to WoodMan in Food preservation [Dig a hole with shovel]   
    Is it possible to create mod which allowing dig a hole with a shovel and bury in a hole in order to preserve food?
  23. Like
    raymond reacted to 01000101 in Limit size/distance for supported constructions   
    I've found the simplest and easiest method to survival since I got this game many alphas ago was to build completely at at-least one level above ground.
     
    The "problem" I encountered is that there is no requirement for an actual supporting structure.  Once you can get to the second floor and start building your base, you are not required to actually support it.  This means that once you find yourself a nice sledge and set up your sheet rope in the second story window, there is nothing stopping you from knocking out the stairs and walls below and just continue building up/out out without regard to distance to any actual supports.
     
    It seem to me that the simplest and fastest way would be to tie it directly to the carpentry and/or engineering skill at a rate of 5 + 0.5 tile distance per skill point from a support (read: wall) below it giving a range of 5-15 tiles between supports (10 carpentry AND engineering).  Simple prevention from building any further out and should a support disappear, a radial scan for things which would come crashing down.  It could be assumed that the initial map assets are built at a level depending on the structure, houses less, commercial buildings more, but anything player built would be restricted to player skills.
     
    I suppose most people have been just using common sense and self-limiting in this respect, but there is no actual in-game mechanic stopping you from building a completely floating safehouse or long elevated walkways from the forest through town.
  24. Like
    raymond reacted to Bennytheowl in Foraging in the water.   
    It'd be cool if you could use the foraging skill near the water to catch crabs, mussels, frogs, snakes,turtles ect. I'm honestly not sure if you would find most of those in KY so if anyone could make a list of animals or edible things you could find near the water by foraging that'd be great.
     
    EDIT:  Perhaps you could use one of these near the sand and have a higher chance of catching clams and stuff.
    http://media.point2.com/p2a/htmltext/927f/c441/af4d/00be554b814ee4aea7b1/original.jpg
    Also maybe one of those cages used to catch crustaceans could be thrown into the water. This could add a whole new job to the game called "Crabber" or  something better sounding. Again i'm not from the US so I have no idea what you would be able to catch and in what areas.
     
    EDIT: After reading some replies I thought maybe you could get a foot infection from walking around in the wet all day in the same shoes? Wearing wellies could prevent foot infections, heat loss from the water and also stop crawling zombies from scratching your lower legs and feet.
  25. Like
    raymond reacted to Bennytheowl in Depression debuff   
    Perhaps skills should level up much slower when you're depressed.
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