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Aoide

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  1. Pie
    Aoide reacted to Pandorea in 41.55 Added raw egg to burger, food is now labelled "Dangerous Uncooked" however it does not cook when placed in hot oven   
    Yeah, it's a (known) bug allright. It is logged and reported and will be fixed in the future.
  2. Pie
    Aoide got a reaction from Pandorea in 41.55 Added raw egg to burger, food is now labelled "Dangerous Uncooked" however it does not cook when placed in hot oven   
    Basically the title, waited several hours in game but no cooking bar appeared and it remained "dangerous uncooked". 
    Literally unplayable /s
     

  3. Like
    Aoide got a reaction from Ivan_108 in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  4. Spiffo
    Aoide got a reaction from MrCouper in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  5. Pie
    Aoide got a reaction from Inkie in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  6. Like
    Aoide reacted to nasKo in NPC's and vehicles?   
    Okay, so.
     
    I am going to close the thread after my reply because it's already gotten way too hostile. 
     
    First, absolutely this:
     
     
    Every single thing in that paragraph. Everyone could do with less snark and sarcasm in response to topics like this.
     
    We totally understand the frustration about the wait and silence, too. 
     
    With the criticism about other features beeing released instead of NPCs/animations, that seems to come from the fact that people seem to think the whole team can work on one feature. That is not the case.
    We're looking to expand the dev team, too, but we have to be selective with the candidates.

    Right now, "our" focus is on the animation system.
    Not because it's just another graphical update but because it is a necessary foundation. Animations are going to change a lot, not just how the game looks. It will change the combat and bring an actual aspect of stealth to the game.
    If we were to start implementing the first step of NPCs before animations, the implementation of NPCs overall would be delayed each time we are iterating on them. This will become clearer once the animations are out.
    The rest of the team that is not working on animations is doing what they can to keep the updates coming with little features while the other stuff is being worked on. Nothing they do takes time away from animations or NPCs.
    Our big mistake in 2016 was not releasing the contents that made up Build 35 as individual updates whenever they were ready, though. Instead, we wanted to make the update as significant as possible, but every time we thought the animations were close,  something else in them crept up. It was essentially our unending ball of yarn, tying the tiniest nuance of the game's code into the animation system. "Hell yeah, we're close. Oh shit there's something that needs to tie into that...there goes another week"

    Once the animation build has finally found its way out to the stable branch, we will explain our future schedule that will see pretty much all the so far promised yet unreleased features begin to drop into hopefully subsequent builds. 
    It's the 5 step roadmap that we have mentioned before, which is currently covering 5 hopefully consecutive builds all containing things that people have been looking forward to (including THAT one).
    Make no mistake, we are perfectly aware of the frustration the wait has caused and understand that it can also seem like no work has been done on NPCs when you as the players can't see the progress we are making.
    In the background, we've had plenty of work carried out on the promised big features, though. 

    As we've mentioned before, each and every step of the 5 stage roadmap provides big and meaningful features while simultaneously laying the foundation for the next stage. Animations are the first fundamental stage of this plan.
    Also, each stage will allow us to release the stuff that's been piling up and that we’ve been constructing in the background for a long time, piece by piece instead of one huge mess, making it easier to manage, test, bug fix and polish them up one by one.
     
    I am sorry that we are so silent on NPCs and other features people are waiting for, but after all these years, we have learned quite some lessons by mentioning them and we keep on learning. Keeping the NPC progress close to our chests has been the right decision, though, judging from how actually mentioning their status in the past has turned out.
    The silence will have an end after animations.
  7. Like
    Aoide got a reaction from Kuren in NPC's and vehicles?   
    To OP and everyone waiting on NPCs,
     
    First off, I don't think it's a ridiculous thing to ask about to see what the status is, esp as some people have said if they just hopped on the forums to check in after not playing a while, and I think the rest of the community would do good to just explain the status nicely, or link to a post that talks about it, and try to, you know, stay lovely. I have been playing since the pre-alpha, I super want NPCs back too and I think it's an important feature that will really flesh out the single player experience, and it makes sense that a lot of people are a bit frustrated at the wait.
     
    That being said, to everyone making analogies about ordering a pizza and getting something half baked and not a pizza, and feeling like they aren't getting what they've paid for based on what was advertised, I would suggest you read the info in the steam store page for PZ. 
     
     
    It is made clear that you are buying the game as it currently is, and it's suggested if the current content isn't interesting to you you come back once it's finished. On a similar note, the early access version is cheaper then what they plan for 1.0 to cost, to factor in that it's incomplete. They even go into detail on the development costs for all the developers, and how income from the game goes towards that:
     
     
    While they're making enough money from steam sales to save up, given how small their team is it sounds like from their summary that taking on more full-time developers would be a significant increase in costs and isn't sustainable with their current sales. (I had been wondering as well why they haven't just expanded their staff).
     
    TLDR; It's fair to be frustrated about the wait for some of the major features, but I feel like the devs have been very open and clear about the what they are bringing to the table, and that when you purchase the early access version of the game you are paying for the game as-is. In regards to the actual original question, unfortunately we don't know when NPCs and vehicles will go into the game, but as some people previously stated some of these features like animations and such make more sense to do first so they don't end up redoing all of them later after adding in more content. I'd rather wait until after new animations to get NPCs, then to get unfinished NPCs that need to be removed later to be updated with the animation system intended for PZ v1.0. 
     
    P.S. I'm not trying to come off as condescending or rude and I hope you guys don't interpret this this way, I just think this is important info to keep in mind. We're all in the same boat here. 
  8. Like
    Aoide got a reaction from nasKo in NPC's and vehicles?   
    To OP and everyone waiting on NPCs,
     
    First off, I don't think it's a ridiculous thing to ask about to see what the status is, esp as some people have said if they just hopped on the forums to check in after not playing a while, and I think the rest of the community would do good to just explain the status nicely, or link to a post that talks about it, and try to, you know, stay lovely. I have been playing since the pre-alpha, I super want NPCs back too and I think it's an important feature that will really flesh out the single player experience, and it makes sense that a lot of people are a bit frustrated at the wait.
     
    That being said, to everyone making analogies about ordering a pizza and getting something half baked and not a pizza, and feeling like they aren't getting what they've paid for based on what was advertised, I would suggest you read the info in the steam store page for PZ. 
     
     
    It is made clear that you are buying the game as it currently is, and it's suggested if the current content isn't interesting to you you come back once it's finished. On a similar note, the early access version is cheaper then what they plan for 1.0 to cost, to factor in that it's incomplete. They even go into detail on the development costs for all the developers, and how income from the game goes towards that:
     
     
    While they're making enough money from steam sales to save up, given how small their team is it sounds like from their summary that taking on more full-time developers would be a significant increase in costs and isn't sustainable with their current sales. (I had been wondering as well why they haven't just expanded their staff).
     
    TLDR; It's fair to be frustrated about the wait for some of the major features, but I feel like the devs have been very open and clear about the what they are bringing to the table, and that when you purchase the early access version of the game you are paying for the game as-is. In regards to the actual original question, unfortunately we don't know when NPCs and vehicles will go into the game, but as some people previously stated some of these features like animations and such make more sense to do first so they don't end up redoing all of them later after adding in more content. I'd rather wait until after new animations to get NPCs, then to get unfinished NPCs that need to be removed later to be updated with the animation system intended for PZ v1.0. 
     
    P.S. I'm not trying to come off as condescending or rude and I hope you guys don't interpret this this way, I just think this is important info to keep in mind. We're all in the same boat here. 
  9. Like
    Aoide reacted to DresdenBBQ in NPC's and vehicles?   
    *gags* VOIP is definitely not unnecessary because i can't list the amount of times I've been shot while typing talking to someone, graphical updates are NECESSARY to have the things you want with Cars and NPCs because the way it is now when they model something they have to make each individual angle for holding the gun, facing a certain direction, ect. (from what i believe) instead where they update it to a 3D model it's easier because it allows you to actually model the physical cars/NPCs that people so desire at a much faster rate, so in reality this "graphical update" is the first step to having the big fat juicy stuff like NPC,Cars,Career Zombies, More Weapon variety.
  10. Like
    Aoide reacted to cartercow in Makeshift Rosewood map   
    I superimposed the thumbnail of the new eastern area onto the existing map. It's pretty rudimentary right now, but hopefully it'll help you gain your bearings while the interactive map gets updated.
    I also labeled a few points of interest that I've come across.
     
     

  11. Like
    Aoide got a reaction from Grim05 in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  12. Like
    Aoide got a reaction from WolfeClaw in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  13. Like
    Aoide got a reaction from Wratts in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  14. Like
    Aoide got a reaction from UngratefulDead in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  15. Like
    Aoide got a reaction from Rekkie in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  16. Like
    Aoide got a reaction from Albie in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  17. Like
    Aoide got a reaction from Atoxwarrior in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  18. Like
    Aoide got a reaction from HaeJooChang in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  19. Like
    Aoide reacted to Evilwuun in Crochet Spiffo!   
    That's fantastic! My daughter actually really wants a Spiffo stuffed animal, but as far as I know there isn't any PZ merchandise. I'm jealous of your crochet abilities now
  20. Like
    Aoide got a reaction from CaptKaspar in Official Build 32 Zombie Population Feedback Thread   
    Like some other people have commented before me, I do like the challenge but I think the zombies are a bit too strongly attracted to each other which leads to super-concentrated areas and areas with almost nobody and not a lot in between. Someone also suggested having a small percentage of zombies not react or react less to meta events, which seems like it could be good. As it is right now they've congregated into groups of a couple dozen in a kinda churning, mosh pit sort of constant movement. 
     
    I'm playing on survival and am a month and a few weeks in. Unfortunately, my "safe"house is right splat in the middle of an INCREDIBLY concentrated area (I haven't relocated out of stubbornness). It nearly always has a mob of 300+ wandering around nearby, making looting missions tricky at best. Meta events don't really make a difference to my area, as one group will move out and another moves in, leaving about the same result in my front yard. Also my base (a boarded up second story room with sheet ropes) has the first floor entrances being completely broken into on a regular basis, which is actually pretty cool. Of course when I manage to get a couple blocks away everything is super empty.
     
    Also, late game things such as farming and construction seem to be impossible for me to start doing as I'm constantly boarded up in my tiny upstairs bedroom and can't possibly plant crops 
  21. Like
    Aoide reacted to jonniemarbles in Official Build 32 Zombie Population Feedback Thread   
    My experience of survival mode has been extremely varied. The majority of the time I've survived less than a week but generally if I can get over that hump it's a very different experience. I once spent 2 weeks grinding carpentry in a house on the corner of the suburbs - chopping trees, sawing, all that noise stuff - and saw maybe 5 zombies that entire time. On another run I broke down a single internal door and attracted literally hundreds of them.
    Personally I am not opposed to there being quiet areas but agree that there should be a small minority of zombies that don't react (oor react less) to meta events and clumping so that "quiet" does not mean "deserted".
    Mostly I love the new mechanics, but I would argue for a lower population on day 1, steadily rising over the first week or so to current levels. A LOT of my runs are spent ineptly sneaking from house to house trying to find even a usable weapon/bag - the absolute basics really - then getting in over my head and dying. A little time to find your feet would need the frustration and up the fun IMHO.
    Edit: this was all on survival mode
  22. Like
    Aoide got a reaction from CaptKaspar in NEW ZOMBIE SPAWNING SYSTEM!   
    Yeah I have a player that's at about a month and a half, and I've had a VASTLY different experience (in survival). I'm in the upper story of a house and there's almost ALWAYS been massive hordes wandering around outside, it's terrifying. They've broken through my first floor defenses many times (windows and doors with 3+ barricades), and at one point I spent nearly a week locked inside surviving off of dogfood until they got bored and moved on. 
     
    Of course my safehouse is in the middle of west point, not the edges of town, so it's hard to say. I've never actually had a tough fortress get swarmed by hordes, so this is quite a change. 


  23. Like
    Aoide got a reaction from LeoIvanov in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  24. Like
    Aoide reacted to RobertJohnson in Crochet Spiffo!   
    Wow...
     
    I almost died of cuteness!
     
    SO AMAZING! <3
  25. Like
    Aoide got a reaction from Kirrus in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




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