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Implosive

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  1. Just to add it would also be nice if we could right click the logs on the ground to saw them, rather than having to manually put 3-4 logs in the inventory, sawing them and then dropping again. Yeah this too. It's kind of ridiculous the way it is now. It's implying that the character picks up the log and saws it in his hand. Also, I'd really like the info tooltip idea to be considered. It would be super useful and would cut down on a lot of UI clutter. Also the marking containers as viewed would be nice.
  2. Haha, I've been lurking without an account for awhile. But thanks!
  3. After rethinking it yeah. An ammo count is probably out of place. I'd still like to be able to empty ammunition from firearms though.
  4. Just some minor grievances that I have with the game; mainly UI centered. - Option to 'Saw all Logs'. Manually clicking saw log for each one is rather tiring. - Related to the above. The ability to queue a task to be done 'x times'. Like open x cans, fill x bottles, etc. - The ability to drag item out of the inventory window to drop. This is present in so many games that I find myself doing it instinctively. - Perhaps an info tooltip. Rather than right clicking each crop plot for information, have an option to simply hover over it. Could also be used to display information about a tile or furniture's health, inventory, etc. - Be able to sort by weight in the inventory screen. - Having some kind of indicator for containers or corpses that have already been looted by the player. I'd really like this implemented. It's currently very hard to thoroughly loot a pile of corpses. - A way to check the ammo count of a firearm. Perhaps with an associated skill. Viceroy explains it pretty well: "Well a glock also has holes in the mag for bullet counting. I'd do away with the complexity of it though and bring it to a generic 'check-ammo-button' where the guy would check the mag and say something like "Looks like a few left" or "Looks like half" or "Seems kinda full". And the accuracy of the statement is based off of reloading skill." Also be able to empty out firearms. - A function to wait a certain amount of time. The fast forward feature is nice, but is prone to inaccuracy. Thanks for reading. Love the game.
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