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eldergamer

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  1. Pie
    eldergamer got a reaction from Irken Empire in 41.65 Heavy meds required for living indoors? Is this a bug?   
    Yeah, Spending 20 minutes running for your life, Finally finding a safe place to rest and recover, then while your fortifying it you say to yourself "God I'm insanely bored!" An hour later your suffering from crippling depression. Now you can't sleep more that an hour without waking up in a panic. That doesn't sound like a well balanced person to me.
     
    Seriously though if someone knows how to disable or permanently dial back the moodles please let me know...
     
    Also miss-pressing Q when I meant to press 1 had happened to me often enough that I rebound shout and horn from Q to F12. Haven't accidentally shouted or honked since.
  2. Pie
    eldergamer reacted to Irken Empire in 41.65 Heavy meds required for living indoors? Is this a bug?   
    Yeah it's not a bug, but it sure is stupid, there's a horde of sprinters outside your house, you've seen them from the upper floor and you know that a singe wrong Q missclick can get you killed, meanwhile your character got into the 3 stage of boredom and is now depressed because he's in the safety of his house while everyone is dying, gosh so boring?! One day I might be able to connect these dots, but today is not that day.
  3. Like
    eldergamer got a reaction from Tibila in Well Ztocked   
    Developers, thank you so much... I'm so excited for Mapdoid. I've always run a second computer logged into https://map.projectzomboid.com. It will be a welcome change to not have to do that. Also I'm so impressed with the straight forward simple interphase. If you change nothing else about it I'd still be happy to use it.
     
    I like the full screen aspect of the map. Maps are large, they should be full screen. Someone commented that you'd be vulnerable reading it. To that I say yeah but that's what reading a map in real life is like. It takes up all your attention and vision. You should probably be in a fairly safe area when using it. If that's not possible then keep an ear open and listen for approaching zombies. I assume that starting player motion will break you out of looking at the map so you can make a break for it if you do happen to hear something.
     
    This was the single biggest thing I've wished for since the earliest builds of PZ. So again... A truly heart felt thank you.
     
    Eldergamer
  4. Like
    eldergamer got a reaction from Pandorea in Anyone know if the mods I've listed are still compatible with 41.40   
    I will answer my own questions for anyone who may be interested. The following mods are still compatible with PZ 41.43:
     
    CureWildMeatV2.1
    SurvivalBreadV2
    As far as the "SweaterStrings" mod goes it is no longer relevant as the command "Rip Clothing" now provides thread.
     
    Eldergamer
  5. Like
    eldergamer reacted to Caturday in 41.43 Damaged Vehicle trunk capacity changes after first visit   
    Nope, he talks about visual bug that shows co0mpletely destroyed car's trunk as fully repaired and full capacity,meanwhile within some time it turns back to its normal conditions without any damage being done to the said car.
    So  you can walk to some random car, witness the 80 cap trunk, leave it, return later and see normal 32 cap trunk.
  6. Pie
    eldergamer reacted to EnigmaGrey in Small incremental movement of parked vehicles   
    The reason this happens is because vehicles are loaded slightly above the ground to avoid them getting stuck below the game's terrain. 
     
    I'm sure there's a fix that's possible, but it's both known and intentional right now.  (Bugs me, too, since on OSX, I can actually see them fall when I load in. ) 
  7. Pie
    eldergamer reacted to Pandorea in Small incremental movement of parked vehicles   
    The issue has been logged the first time around (here, have another piece of pie  ). Nothing has been done about fixing it yet because ... well, the team has other priotities atm.  
     
    I can see how it can be frustrating to not see fixes for older issues while new features are coming in, but with game development you need to pick your battles.
  8. Like
    eldergamer got a reaction from gamatos in Small incremental movement of parked vehicles   
    I made a post about this a while ago and no one seemed interested. I have to mention it again though because it causes problems when your trying to do things with vehicles. One time I was working on a truck I just needed a new battery. I spent a few days in game looking for a good Heavy duty battery and finally found one. When I went back to the truck it had crept far enough forward into another vehicle that I couldn't get to the front of it anymore to open the hood and work on it. Another time I was in a theater parking lot and there where dozens of vehicles there. They were all parked correctly. I spent a few weeks in game in that general area and every time I went back to the parking lot it got worse and worse. Eventually most the vehicles were in a mass. Most were right up against each other so that it made it hard or even impossible to get to them.
     
    They don't move while your on the screen they move a small amount when your not. It's not obvious at first but after a while vehicles will have moved so far that you can't miss it. I won't name  a version because it happens on every version I've installed since vehicles were introduced. I never see anyone talk about it though. I was starting to think it was just my system. Now I've installed PZ on my notebook and my work pc. I started new games on each and played for a while. It happens every time on every machine and as I mentioned earlier it's been happening since vehicles were introduced. Up until recently I just blamed it on my mods but I've converted from 40.43 to 41.40. I've done a fresh install and a new game with no mods and it still happens.
     
    What I'm guessing is happening is when the cars fall into place after reloading an area they bounce a bit when they land. My guess is that they're moving a little each time.
     
    I would appreciate if someone on the dev team would talk about this a little bit and let us know what's been done to correct it or why it can't be corrected.
     
    Thanks
    Eldergamer
  9. Pie
    eldergamer got a reaction from Pandorea in Small incremental movement of parked vehicles   
    I made a post about this a while ago and no one seemed interested. I have to mention it again though because it causes problems when your trying to do things with vehicles. One time I was working on a truck I just needed a new battery. I spent a few days in game looking for a good Heavy duty battery and finally found one. When I went back to the truck it had crept far enough forward into another vehicle that I couldn't get to the front of it anymore to open the hood and work on it. Another time I was in a theater parking lot and there where dozens of vehicles there. They were all parked correctly. I spent a few weeks in game in that general area and every time I went back to the parking lot it got worse and worse. Eventually most the vehicles were in a mass. Most were right up against each other so that it made it hard or even impossible to get to them.
     
    They don't move while your on the screen they move a small amount when your not. It's not obvious at first but after a while vehicles will have moved so far that you can't miss it. I won't name  a version because it happens on every version I've installed since vehicles were introduced. I never see anyone talk about it though. I was starting to think it was just my system. Now I've installed PZ on my notebook and my work pc. I started new games on each and played for a while. It happens every time on every machine and as I mentioned earlier it's been happening since vehicles were introduced. Up until recently I just blamed it on my mods but I've converted from 40.43 to 41.40. I've done a fresh install and a new game with no mods and it still happens.
     
    What I'm guessing is happening is when the cars fall into place after reloading an area they bounce a bit when they land. My guess is that they're moving a little each time.
     
    I would appreciate if someone on the dev team would talk about this a little bit and let us know what's been done to correct it or why it can't be corrected.
     
    Thanks
    Eldergamer
  10. Spiffo
    eldergamer got a reaction from Pandorea in IWBUMS 41.40 RELEASED   
    I'm responding to multiple post in this post because it seems I can post but not reply to posts at the moment. Not sure why. I've tried both Waterfox and Chrome but neither seem to make a difference. I'll have to post a troubleshooting request about it on another part of the forum. Unless anyone knows what going on then please let me know.
     
     
     
    Awesome 😀
     
     
     
    Thank you for your replay.
     
     
     
    It looks like I need to speak to GOG about updating again. This is not the first time they moved like molasses in December. I spoken with them about this very thing before. They admitted it was them and that they were working on the issue. That was several years ago if memory serves.
     
    Thank you for bringing this to my attention.
     
    Eldergamer
  11. Like
    eldergamer reacted to nasKo in IWBUMS 41.40 RELEASED   
  12. Like
    eldergamer reacted to EnigmaGrey in IWBUMS 41.40 RELEASED   
    Fellow that usually does it needs some downtime, so it could still be a few more days.
     
    Edit: it looks like only the hot fix wasn't updated. It's available through GoG Galaxy, as Nasko says below.
  13. Like
    eldergamer reacted to Misha in IWBUMS 41.40 RELEASED   
    OMGOG😱
  14. Like
    eldergamer got a reaction from Pandorea in IWBUMS 41.40 RELEASED   
    Released 41.40 July 30th... It's 9pm Aug 9th still not on GOG...
     
    Come on...
     
  15. Like
    eldergamer got a reaction from Pandorea in Character created cover from the elements doesn’t work in GOG PZ 40.43   
    Update, It turns out my theory was wrong. It had nothing to do with the number of floor tiles. Pandorea was correct. I tried several more builds and indeed you must have at least wall frames on all four sides and a door frame. The door as well as enclosing the wall frames is optional.
     
    Thanks again for the help.
     
    Eldergamer
  16. Spiffo
    eldergamer got a reaction from Pandorea in Character created cover from the elements doesn’t work in GOG PZ 40.43   
    First off thanks again for the suggestions from Pandorea and R.Young.
     
    I'm actually on the other side of the map of the base I showed in the example earlier. I used another satellite base on the edge of the map. I decided to add-on to the side of the second floor of an existing building. I more or less built a veranda off the right side. I placed the floor then created a second floor made of wooden flooring and roofing. The same as I did in the previous example. It didn't work back then. Using Pandoreas suggestion I went back and walled it all in. Unfortunately that didn't work. I was going to also try R.Youngs suggestion and build walls around the staircase but I only had a sheet rope access to the second floor for space reasons so that was out.
     
    Ultimately I was successful in keeping the rain out but as near as I could tell it had nothing to do with walls or having a door. It seems that with or without walls the only way to keep rain from getting in is to match the floor tiles to the roof tiles. In other words if I have 8 floor tiles I need 8 floor or roof tiles directly above them. I tested this theory buy knocking out one tile on the other side of the building I created and that was all it took to unseal it. No matter where you knock a second floor tile out the entire upper floor became ineffective at stopping the elements. When I added the tile back on the second floor to plug the hole the entire second floor functioned as a roof again.
     
    What I think I was doing wrong on all the others I tried was I wasn't matching floor tiles to ceiling tiles. I was building lofts for lack of a better term. I'd have say 24 floor tiles but only 12 second floor tiles just covering the areas I was living in. That just simply isn't enough. I've now built another building matching the floor tiles to the second floor tiles and I was protected from the weather in that building as well. My theory seems to be working for now.
     
    Just some other things I observed when testing these theories out. Existing structures are just different animals then player built structures. What I mean is the rules as I've noted above don't apply to existing structures. I can knock a hole in any of their roofs and it will only let the rain in directly under the hole I made. The rest of the structure stays completely dry so keep that in mind.
     
    With that in mind a Veranda in my opinion is really the best option when building custom structures. You get the best of both worlds. You get the stability of an existing structure which seems to be governed by different in game laws and with the Veranda you get open air to run generators without asphyxiating. On the second floor of the Veranda you can grow crops or set animal traps.
     
    So that's my findings. Hope this helps someone else when they run into it.
     
    Thanks again to Pandorea and R.Young
     
    Eldergamer
  17. Pie
    eldergamer reacted to R.Young in Character created cover from the elements doesn’t work in GOG PZ 40.43   
    Had a similar problem in build 41.31 that was solved by adding walls around staircase on the top floor.  Hope this helps!
  18. Pie
    eldergamer reacted to Pandorea in Character created cover from the elements doesn’t work in GOG PZ 40.43   
    Very neat  I see what's going on - there are no walls supporting that roof and that is why your char is not protected from the elements. If I am not mistaken, simple wall frames + a door should do the trick. Or build a little "shed" area in a corner?
  19. Pie
    eldergamer reacted to Pandorea in Character created cover from the elements doesn’t work in GOG PZ 40.43   
    Hmm.. do you mind sharing an image of your base? Seems to be working ok for me ...
  20. Pie
    eldergamer reacted to the-phil in Vehicle Hop GOG version 40.43   
    Experienced the same phenomena. Noticed it in build 41.29.
    Mods FarmingNeverRot and eris_food_expiry (modified version, to remove the require nutrition flag).
    For me the vehicles were parked right up against a player built wall and being used as a gate.
    I want to say I saw a streamer who had cars in a parking lot randomly rotating.
  21. Like
    eldergamer got a reaction from Pandorea in Vehicle Hop GOG version 40.43   
    Thanks for the response. I do use mods and unfortunately I'm not sure if it was happening before the mods. The mods I'm running are: Cure Wild Meat v2.1, Survival Bread v2, Sweater Strings (There is no version number associated to sweater strings that I can see).
     
    I'm sure it's possible that the mods are interfering but I'm not sure what any of them would have to do with vehicle placement upon loading. But... If it's not something others are experiencing then I guess the only random elements here are my mods. I guess I'm going to need to install the game on another computer and play the stock version to see if the issue persists. I'll let you know yay or nay.
     
    Eldergamer
  22. Pie
    eldergamer reacted to Pandorea in Vehicle Hop GOG version 40.43   
    Was not aware of this happening. Thanks for bringing it up!
     
    Did it happen before or when did it start happening? Any mods?
  23. Pie
    eldergamer got a reaction from Pandorea in Vehicle Hop GOG version 40.43   
    I tried searching this out first but I wasn't sure what Devs were calling this phenomenon. I call it "Vehicle Hop". That's assuming it happens to anyone other than me. I'm using GOG PZ Version 40.43. What's happening is that vehicles are not staying exactly where they were after loading. Every time I load a game the vehicles move just a little bit. In the case of parking lots eventually they're all bunched together so closely that I can't get to them. Is it something that's being worked on or is it just happening to me?
     
    Thanks
    Eldergamer
  24. Like
    eldergamer got a reaction from Cory in Does anyone know where I can find the playing cards script?   
    I'm not sure where to post this but I'd like to make some changes to a few items.
     
    Does anyone know where I can find the playing cards script? I would like to change it so that it offers the player some diversion... Like a book...
     
    I play solitaire all the time. It helps me unwind so I feel like it should help my game character unwind as well.
     
    Thanks
    eldergamer
  25. Pie
    eldergamer got a reaction from thirteenth in Unreachable items and Corpses within transparencies PZ 40.43 GOG   
    I've noticed that items and corpses within the transparencies of things like trees can not be selected. For example in the image provided I'm trying to grab a corpse within the transparency of a tree so I can bury it but I can't select it. I've tried clicking everywhere on the corpse to select it but no joy.
     
    This also holds true for items on the ground within transparencies as well. Short of cutting down the tree there just doesn't seem to be a way to select them within a transparency.
     
    Just wanted to pass that on.
     
    Eldergamer

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