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Some Clever Username

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  1. Like
    Some Clever Username reacted to syfy in Power Generators   
    already planned and confirmed that generators will be coming.
     
    we just don't know when
  2. Like
    Some Clever Username reacted to Wolfen in Making guns harder to acquire   
    God bless America 
     
     

  3. Like
    Some Clever Username reacted to falloutboy84 in Governating the weather and natural disasters   
    As an option in Sandbox, maybe ok.
    But for a normal game, I prefer the weather based on actual weather data like it is now.
     
    just my 2 cents
  4. Like
    Some Clever Username reacted to ughughugh in Governating the weather and natural disasters   
    The governor will be the evil AI that will hopefully make this game difficult. I suggest to have it change the weather, e.g. create a hailstorm that destroys your harvest and create minor natural disasters like a fire. The zombie hordes will challenge the player, even if he has built a nice safehouse and has stored a lot of tools and resources and the weather and disasters will simply add to that.
     
     
    I don't care much about the plausibility at this point. Times without rain or excessive rain are plausible on their own, so is an exceptionally cold winter. Lightning to ignite a fire is plausible too and so is a hailstorm. Problematic is the fact that all of this is directed at the player.
  5. Like
    Some Clever Username reacted to Jatta Pake in Skills (a.k.a more stuff for RJ to work on!)   
    I should add that although some of these skills seem to violate the Everyman average joe perspective at face value. However, all are skills humans have used for thousands of years. There are plenty of books on these topics in the library as well as a growing movement of survivalists and preppers who are practicing basic versions of these skills. So it would make sense for people surviving the zombie apocalypse to start learning these skills.
  6. Like
    Some Clever Username reacted to Substance455 in Making guns harder to acquire   
    I live in Michigan, above the Ohio that's above Kentucky.
    Every super market i go to has Hunting Equipment.
     
     
    This has gotta be the best thing i have ever heard since Charles Chaplins speech.
  7. Like
    Some Clever Username reacted to CylonBookworm in Making guns harder to acquire   
    Also, I forgot something. The blood of America is also infused with Chinese food. Mustn't forget that.
  8. Like
    Some Clever Username reacted to EnigmaGrey in Just wanted to say…   
    D'aw.
    I'd better ban someone soon, 'else I'll choke up.
  9. Like
    Some Clever Username reacted to Batsphinx in Just wanted to say…   
    Back when my line of work was a lot more journalist-y I’d do a lot of interviews with Executive Producers, Senior Marketing Vice Presidents and all other manner of other glorified mouth-pieces for the big publishers. Whenever they brought out the old “of course, we’re doing this for the community – they’re who matter!” line I’d start to roll my eyes. I wouldn’t stop rolling them until I’d asked my killer ‘DLC plans?’ question.
     
    I don’t want to be like that guy – the guy who talks about the value of a game’s community without once visiting it, and praises it as a part of some bullshit boardroom checklist.
     
    Without Project Zomboid’s community (without you - the person reading this – whether you’re a lurker or a regular) times could’ve been so much darker. We owe you a ‘thank you’ so massive it’s almost impossible to deliver. Your testing, your enthusiasm, your friendship, your shared passion for the game… it means more than I can convey in a simple forum post.
     
    I’m not going to whitewash the bad stuff. Two years ago TIS self-inflicted some wounds from which it took an age to recover and gave ruffians ample room to play, and I know that the fabled ‘winter of no content’ was tough on us all. (I don’t think we ever answered the question of what constitutes a ‘white knight’ and what constitutes a ‘troll’, but we certainly seemed to get closer to the answer than most…)
     
    So, before the Steam Early Access launch potentially stirs things up, I wanted to say thank you. To our moderators, to our regulars, to our lurkers, to our critics, to our fans, to those who dip in and out… everyone. Thanks for giving a shit about our zombie game.
     
    Speaking on behalf of all of the Indie Stone, all of our contributors and anyone else who’ve found themselves strapped onto this rollercoaster for the past couple of years – it wouldn’t have been the same without you, and it’s entirely possible that it couldn’t have happened at all.
     
    We’re really appreciative, and we’ll always do our best to do right by you – however we can.
     
    You started this. You incubated the PZ infection.  You'll forever have our thanks.
     
    LOVE Y'ALL
  10. Like
    Some Clever Username reacted to syfy in Making guns harder to acquire   
    i actually want more places to get the rifles and ammo, even though i rarely use it.
    i don't really think making them harder to find or use will do much more than lead to threads asking why they cannot find a darn gun abd why they keep missing when they shoot.
  11. Like
    Some Clever Username got a reaction from CylonBookworm in Making guns harder to acquire   
    I think the gun spawn is very good actually! And just like Cylon said: KENTUCKY!!!!
  12. Like
    Some Clever Username reacted to CylonBookworm in Making guns harder to acquire   
    Kentucky.


    It's realistic, man. I mean, hell, at a Walmart west of Nashville down here in Tennessee, not only did we sell a crapload of shotguns and hunting rifles, but we even had an M4A3 (essentially. civilian version of military rifle.) semi-automatic, collapsible stock, ACOG or similar sight, with a 30 round magazine. For $900.

    A guy I knew up by Ft. Campbell had a closet full of firearms. Galils, G3s, M4/M16, M14, the frakking WORKS. Plus tens of thousands of rounds of ammo.
     
    Most of my neighbors have some sort of firearm. every few weeks you can hear some rifle fire, etc.
     
    Police departments are frakking loaded with military gear, and cops would be among the first infected along with other first responders.

    This is America, tovarisch! The land of opportunity! The land of brass and gunpowder! The land of suppressive fire, the "mad minute", stubborn southerners, damn yankees, evil half-canadians, pigs with wings, and women that shoot pool balls out of places I shall not name! You can buy a gun on every street corner and then turn it in at a police department's amnesty program for a $200 voucher to someplace you'll never visit!

    The blood of America is infused with gunpowder and whiskey, even more-so in Kentucky. Get used to it.

     
  13. Like
    Some Clever Username reacted to Jatta Pake in Skills (a.k.a more stuff for RJ to work on!)   
    If the flurry of new skills added in the recent builds prove anything, it's that more skill options are just plain awesome. Some of the suggestions below are ones already made, but I'll repeat them anyway so RJ has a single post to review for all the new skills.  
     
    Foraging (Upgrade) - At the higher levels, Foraging should spawn medicinal plants and roots that are native to Kentucky. This would justify a Foraging Skill Book. These medicinal plants could be Cooked for use in First Aid.
    Spiked Blazing Star - painkiller. Perhaps made like tea. Goldenseal - antibiotic if eaten or antiseptic if made like a tea. American Ginseng - exhaustion/fatigue cure. Perhaps made like a tea. Witch Hazel - anti inflammation, anti bleeding and burns. Rub directly on skin. Scavenging - Requires a tool. Functions like a reverse carpentry skill. Non-player made items like furniture, tables, cabinets, can be "Scavenged" to produce things like nails and planks.
     
    Animal Husbandry - Needs animals to be added to the game but would allow for the breeding and caring for farm animals. Part of the fun of this skill would be the animal noises continually attracting zombies.
    Chickens - Need to build Chicken Coop. Spawns eggs. Must be fed Worms and Maggots. Rabbits - Need to build Rabbit Hutch. Spawns more Rabbits. Must be fed Weeds. Goats - Need a fenced in area to keep them from wandering off. Can be milked for Goat Milk. Just needs a large enough area of grass. Bees - Need to build a Top-Bar Hive. Spawns Honey. Pigs - Need to build a Sty. Spawns more Pigs. Must be fed food but can use Rotten food. Masonry - This would be the skill used to construct things with cement and brick/mortar. In addition to sturdier fortifications, the higher Masonry skill would allow construction of the following:
    Brick Oven - Required for baking and higher skilled Cooking. A grill can only do so much. Also allows baking of earthenware bowls etc with low level of Pottery.  Kiln - Required for making items at higher Pottery Skill like make Bricks, Charcoal and Cement. Also used to Dry foods. Forge - Required for Blacksmithing. Requires Charcoal to operate. Smelting nails. Pottery - Seems like a useless survival skill, right? First, the Pottery skill would allow the Player to find dig up Clay.  After constructing or finding a Brick Oven to bake foods that last longer, Pottery skill would use that oven for other items:
    Bowls, Plates, Knives Jars and Pots for Food Preservation With a Kiln you could add a range of other items:
    Water Filtration Components Charcoal (for Forge and Water Filtration) Bricks Cement Casts for cast iron mechanical components Mechanics - At lower levels, allows the construction of lifting tools. At higher levels, can repair cars and gas generators. Allows makeshift:
    Wheelbarrow Pulley Can Opener Hand Operated Water Pump (requires cast iron mechanical components) Blacksmithing - Requires a forge to make nails. Can be used to melt stuff to make cast iron mechanical components.
     
    Get to work, RJ!
  14. Like
    Some Clever Username reacted to Snuggler in Insanity Moodles   
    how about seeing and hearing things as your mental state degrades.
     
    Nightmares = you go to sleep (SP) you are "woken up" early to find you are being eaten by zombies.
    or you wake to find you ARE a zombie.
     
    Narcolepsy = you go to sleep and wake up some where else.
     
    Hallucinations = seeing or hearing zombies that are not there.
    seeing or hearing survivors that are not there.
    seeing survivors as zombies or zombies as survivors.
    seeing non-edible items as edible.
  15. Like
    Some Clever Username got a reaction from IronCoffins in Insanity Moodles   
    One more type of crazy!! 
     
    Psycho: You're one fucked up dude
     
    What it does: Your character loves killing survivors and zombies!! You enjoy smashing in skulls and just love the apocalypse! Sadly other survivors just don't understand you and see you as a danger. The pros are that you will never get trauma and depression. I love killing!!
     
    How to get: It should be a perk at you choose when making a character. I don't know if it would be positive or negative though...
     
    How to relieve: Sorry buddy, you're a wacko for life!
  16. Like
    Some Clever Username reacted to Jangles in Insanity Moodles   
    Just some ideas for moodles regarding your sanity that may fit in to the environment.
     
    Stir Crazy: You haven't left your house in awhile and boredom is setting in.
     
      What it does - Character begins to hear banging on windows and doors that may not be real. Deeper stages could cause the character to get jump scare noises randomly, despite no zombies being present. The agitated and panicked moodles could begin showing up randomly as well. Severe conditions of being stir crazy could result in the character beginning to engage in self harm, with random scratches and such appearing on arms.
     
      How to activate - Any time your character becomes bored it adds points in to becoming stir crazy. Reading, eating, other things that relieve boredom relieve stir crazy. Stir crazy grows more quickly the longer you stay in one area. Areas will be defined as currently loaded tiles. Leaving an area will be defined as loading new tiles.
     
      How to relieve - Just enter load unloaded tile space, the more severe your stir crazy is the more tiles you need to load to relieve it.
     
     
    Trauma: You've seen some things, and those things are sticking with you.
     
      What it does - Character wakes up part way through a nights sleep due to nightmares. Causes random panic and exertion, as you re-experience past traumas via flashbacks (assumed, not witnessed by player). Severe trauma may cause your character to hesitate before firing or swinging a weapon, those split seconds mean everything when a zombie is coming at you. 
     
      How to activate - Witness another player die. Killing another player yourself will compound this. Become harmed by a zombie but survive. Become harmed by another but survive. Live through a serious injury. Have a house catch on fire while you're inside it.
     
      How to relieve - Very difficult. Drugs could be used to ease the symptoms but only time would heal trauma.
     
     
    Literally losing your mind: I have no mouth yet I must scream
     
      What it does - Think Eternal Darkness style stuff. I hate to just rip off another game but it's a cool system. You begin seeing your limbs fall off, you start crying blood, shadowy figures begin following you around, and I'm sure many other crazy things that people can think of.
     
      How to activate it - Being alone, utterly alone in the zombie apocalypse for just too long. There could be a moodle that helps indicate you're working your way towards this (loneliness moodle). Jump scares could also add to this insanity meter.
     
      How to relieve - Well when sneak is added you could peak around corners to prevent jump scares. When NPCs are added, being around them will prevent loneliness (and of course real players on servers). Once it's starting to set in the best way to relieve it is to kill zombies. Just go on a killing spree and you'll work that insanity out, that's how life works, right?
     
     
     
    There you go! Just a few ideas that were kicking around my head. I am really enjoying the community on here since I've joined and I hope to keep posting more things as I think of them. 
  17. Like
    Some Clever Username reacted to Jam in Overall house improvements   
    If you breathe in the dust, after a while it could cause your character to start coughing. This could also attract zombies.
  18. Like
    Some Clever Username reacted to Boomspark in Overall house improvements   
    I was thinking, why not just add nifty/handy little features to houses? Things such as:
    -Some random houses contain safes or lockboxes. You can set combinations for them, so other players or NPC'S cannot steal any materials within. (Unless they know the combination)
    -When it is raining outside, water can get on windows, reducing your field of vision through the window very slightly.
    -After an undetermined amount of time, some stairs within houses have a chance to creak when walking on them. This can alert nearby zeds, but is very unlikely to.
    -Throughout the course of time, houses and furniture will accumulate dust. Not sure if this would have an effect. (Maybe disturbing the object that has dust on it will reduce your vision and stamina slightly)
    Well, that's all that I could think of at the moment, but you get the idea.
  19. Like
    Some Clever Username reacted to Jam in Famine foods   
    I think things like this isn't common knowledge, and players should become familiar with the ideas of famine food as their survival skills increase (foraging, trapping, etc). As the levels increase, the more they get out of the food.
  20. Like
    Some Clever Username reacted to Fortport in Corpses littering the city, totaled cars, smashed windows.   
    These would be marvelous things for setting the mood, and also giving the zombies something to do; eat corpses! It would make you feel like you jump into an apocalypse, not a world that suddenly had all human life stripped away, and zombies thrown in. I want to walk outside, take a deep breath in.. smell the ashes, see some zombies munching on corpses, distracted.. sneak past 'em while stepping over bodies to check crashed cars for loot.

    Some windows could already be smashed, just a few, besides the ones NPCs break. More garbage could be littering the floors of buildings and stores, to give that looted/run down/closed look. Everything looks like it's still open and ready to go, even with erosion.

    Maybe over time, alongside erosion, buildings could get dirtier or start missing floor tiles. Worn out walls, etc.
  21. Like
    Some Clever Username reacted to Johnny in Preventing Zombie Bites   
    Same here, or wearing LEATHER and duct tape!!! ~()~ BEST ARMOR EVAR ~()~
  22. Like
    Some Clever Username reacted to Decay in Suicide option when severely depressed.   
    Because that takes the control away from you.
  23. Like
    Some Clever Username reacted to Gustav in Rain cleaning Blood   
    I think it would make sense if Rain cleaned Blood that was outside when it fell. It would finally make a way to clean Zombie Blood too.
  24. Like
    Some Clever Username reacted to edusaraiva in Be able to sit on ours chairs and sofas   
    I think it would be nice to be able to sit in ours chairs... sit to read a book... or maybe just sit to rest a little. I think its unlikely to read a whole book without sitting in a chair.
  25. Like
    Some Clever Username reacted to Boomspark in Socks   
    Hell, I wish we could at least use them as makeshift gloves or something. Or, even better, I wish we could use them as sock puppets to reduce boredom. Something!!
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