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Some Clever Username

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  1. Like
    Some Clever Username reacted to Marinus in Bicycles   
    Why? Of course I support bicycles. They make a lot more sense than most other vehicles in a zombocalypse. 
  2. Like
    Some Clever Username reacted to Baron_Woelf in Ideas for vehicles   
    I like the Idea of amouring vehicles a lot! This immediately remembered me of this beautiful scene
     
     

     
    It could be like this:
    The more armour/equipment is added to a vehicle, the heavier and slower it gets and therefore the less additional load it might bear.
  3. Like
    Some Clever Username reacted to oooooooooott in Trailers, RVs, and the like   
    I mean the latter of the two (the ones you drive around in).
     
    If you've ever watched TWD, or read the comics, you know what I mean.
     
    (My ultimate dream is for peeps to be able to move around INSIDE of them while they are in motion, I.E. Jonny drives while Jenny eats some food in the kitchen)
  4. Like
    Some Clever Username reacted to oooooooooott in Trailers, RVs, and the like   
    I don't know about anybody else, but I have always wanted to reenact the Walking Dead with my friends in PZ.
    When I heard about vehicles being added at a later date, I became excited to do just that- Riding around in an RV with my group, stopping to camp for the night and then pulling up our roots and heading off. But then I realized
    that nobody else had mentioned something like an RV or Mobile Home being added to the game.
     
    I just wanted to get it out there... Not gonna make any presumptions. I guess it wouldn't be too hard to mod in,
    once the vehicle framework has been added in...
     
    Right?
  5. Like
    Some Clever Username got a reaction from uberevan in Burials For Survivors (NPC's)   
    I'm new here but I've played the game for awile and I've read disscussions on the thread. Nobody seems to have thought about this and I'd love to see it in game.
     
    Burials/Burnings
    When NPC's are out, I'd love to see something about how the group(and your charater) will feel. What if...
    When an NPC survivor dies, and you have the body, you can bury them. In the game, we will be able to burn corpses of zombies so when survivors are added we should be able to do that to their body's too.  
    For a burial, we can dig a hole in the ground (like with farming) and if we have the body in our inventory, we can put the body in the hole as a sort of grave.  
    Then, for a headstone, you could get a plank or something to put by the grave. If it's wood, you could carve in a few words for your fellow survivor. Example, "R.I.P. Billy Bob You were a jerk" or whatever you want really.  
    For burnings, you will hold a ceromony and burn the body there. I'll talk about ceromonies in a bit.  
    These can help other survivors move on depending on personality. Ceromonies
    If you are in a group, you can hold a ceromony for the dead survivor. You and your group would go and say some kind words about the dead victim at a the grave or before you burn the corpse.  
    At the ceromony, survivors can talk about the fallen, depending on their relationship with them and events that took place even (That's a stretch) they will say different things. Example, Survivor 1 hated Billy Bob so he says "Can't say I'll miss him." or something while Survivor 2 loved Billy Bob and says stuff like "He saved my life, he will be missed" Wishes
    Another interesting feature would be that some charaters will want to be buried or burned in death. You could come across this in conversations and stuff or a survivor might be in a graveyard and say "I'd hate to be buried in a cold dark coffin." And you may remeber that if you want to bury them and decide to burn them instead.  
    This would depend on personality and maybe if the survivor has a certain religion. Wrap Up
    Overall, I think this would be a great feature for role playing in a group. You could have a small (or large) graveyard at your base of fallen survivors. This would add some depth to charaters and I think it would be great.
     
    This could be added after survivors have been released too.
     
    Note: All these options to do with the dead would all be optional (You may just want to leave the bodies where they are or you might not even have recovered the body... Who knows?)
     
  6. Like
    Some Clever Username got a reaction from colorfastnewt7 in Burials For Survivors (NPC's)   
    I'm new here but I've played the game for awile and I've read disscussions on the thread. Nobody seems to have thought about this and I'd love to see it in game.
     
    Burials/Burnings
    When NPC's are out, I'd love to see something about how the group(and your charater) will feel. What if...
    When an NPC survivor dies, and you have the body, you can bury them. In the game, we will be able to burn corpses of zombies so when survivors are added we should be able to do that to their body's too.  
    For a burial, we can dig a hole in the ground (like with farming) and if we have the body in our inventory, we can put the body in the hole as a sort of grave.  
    Then, for a headstone, you could get a plank or something to put by the grave. If it's wood, you could carve in a few words for your fellow survivor. Example, "R.I.P. Billy Bob You were a jerk" or whatever you want really.  
    For burnings, you will hold a ceromony and burn the body there. I'll talk about ceromonies in a bit.  
    These can help other survivors move on depending on personality. Ceromonies
    If you are in a group, you can hold a ceromony for the dead survivor. You and your group would go and say some kind words about the dead victim at a the grave or before you burn the corpse.  
    At the ceromony, survivors can talk about the fallen, depending on their relationship with them and events that took place even (That's a stretch) they will say different things. Example, Survivor 1 hated Billy Bob so he says "Can't say I'll miss him." or something while Survivor 2 loved Billy Bob and says stuff like "He saved my life, he will be missed" Wishes
    Another interesting feature would be that some charaters will want to be buried or burned in death. You could come across this in conversations and stuff or a survivor might be in a graveyard and say "I'd hate to be buried in a cold dark coffin." And you may remeber that if you want to bury them and decide to burn them instead.  
    This would depend on personality and maybe if the survivor has a certain religion. Wrap Up
    Overall, I think this would be a great feature for role playing in a group. You could have a small (or large) graveyard at your base of fallen survivors. This would add some depth to charaters and I think it would be great.
     
    This could be added after survivors have been released too.
     
    Note: All these options to do with the dead would all be optional (You may just want to leave the bodies where they are or you might not even have recovered the body... Who knows?)
     
  7. Like
    Some Clever Username got a reaction from Jack Bower in Burials For Survivors (NPC's)   
    I'm new here but I've played the game for awile and I've read disscussions on the thread. Nobody seems to have thought about this and I'd love to see it in game.
     
    Burials/Burnings
    When NPC's are out, I'd love to see something about how the group(and your charater) will feel. What if...
    When an NPC survivor dies, and you have the body, you can bury them. In the game, we will be able to burn corpses of zombies so when survivors are added we should be able to do that to their body's too.  
    For a burial, we can dig a hole in the ground (like with farming) and if we have the body in our inventory, we can put the body in the hole as a sort of grave.  
    Then, for a headstone, you could get a plank or something to put by the grave. If it's wood, you could carve in a few words for your fellow survivor. Example, "R.I.P. Billy Bob You were a jerk" or whatever you want really.  
    For burnings, you will hold a ceromony and burn the body there. I'll talk about ceromonies in a bit.  
    These can help other survivors move on depending on personality. Ceromonies
    If you are in a group, you can hold a ceromony for the dead survivor. You and your group would go and say some kind words about the dead victim at a the grave or before you burn the corpse.  
    At the ceromony, survivors can talk about the fallen, depending on their relationship with them and events that took place even (That's a stretch) they will say different things. Example, Survivor 1 hated Billy Bob so he says "Can't say I'll miss him." or something while Survivor 2 loved Billy Bob and says stuff like "He saved my life, he will be missed" Wishes
    Another interesting feature would be that some charaters will want to be buried or burned in death. You could come across this in conversations and stuff or a survivor might be in a graveyard and say "I'd hate to be buried in a cold dark coffin." And you may remeber that if you want to bury them and decide to burn them instead.  
    This would depend on personality and maybe if the survivor has a certain religion. Wrap Up
    Overall, I think this would be a great feature for role playing in a group. You could have a small (or large) graveyard at your base of fallen survivors. This would add some depth to charaters and I think it would be great.
     
    This could be added after survivors have been released too.
     
    Note: All these options to do with the dead would all be optional (You may just want to leave the bodies where they are or you might not even have recovered the body... Who knows?)
     
  8. Like
    Some Clever Username got a reaction from CaptKaspar in Burials For Survivors (NPC's)   
    I'm new here but I've played the game for awile and I've read disscussions on the thread. Nobody seems to have thought about this and I'd love to see it in game.
     
    Burials/Burnings
    When NPC's are out, I'd love to see something about how the group(and your charater) will feel. What if...
    When an NPC survivor dies, and you have the body, you can bury them. In the game, we will be able to burn corpses of zombies so when survivors are added we should be able to do that to their body's too.  
    For a burial, we can dig a hole in the ground (like with farming) and if we have the body in our inventory, we can put the body in the hole as a sort of grave.  
    Then, for a headstone, you could get a plank or something to put by the grave. If it's wood, you could carve in a few words for your fellow survivor. Example, "R.I.P. Billy Bob You were a jerk" or whatever you want really.  
    For burnings, you will hold a ceromony and burn the body there. I'll talk about ceromonies in a bit.  
    These can help other survivors move on depending on personality. Ceromonies
    If you are in a group, you can hold a ceromony for the dead survivor. You and your group would go and say some kind words about the dead victim at a the grave or before you burn the corpse.  
    At the ceromony, survivors can talk about the fallen, depending on their relationship with them and events that took place even (That's a stretch) they will say different things. Example, Survivor 1 hated Billy Bob so he says "Can't say I'll miss him." or something while Survivor 2 loved Billy Bob and says stuff like "He saved my life, he will be missed" Wishes
    Another interesting feature would be that some charaters will want to be buried or burned in death. You could come across this in conversations and stuff or a survivor might be in a graveyard and say "I'd hate to be buried in a cold dark coffin." And you may remeber that if you want to bury them and decide to burn them instead.  
    This would depend on personality and maybe if the survivor has a certain religion. Wrap Up
    Overall, I think this would be a great feature for role playing in a group. You could have a small (or large) graveyard at your base of fallen survivors. This would add some depth to charaters and I think it would be great.
     
    This could be added after survivors have been released too.
     
    Note: All these options to do with the dead would all be optional (You may just want to leave the bodies where they are or you might not even have recovered the body... Who knows?)
     
  9. Like
    Some Clever Username got a reaction from archerj2010 in Burials For Survivors (NPC's)   
    I'm new here but I've played the game for awile and I've read disscussions on the thread. Nobody seems to have thought about this and I'd love to see it in game.
     
    Burials/Burnings
    When NPC's are out, I'd love to see something about how the group(and your charater) will feel. What if...
    When an NPC survivor dies, and you have the body, you can bury them. In the game, we will be able to burn corpses of zombies so when survivors are added we should be able to do that to their body's too.  
    For a burial, we can dig a hole in the ground (like with farming) and if we have the body in our inventory, we can put the body in the hole as a sort of grave.  
    Then, for a headstone, you could get a plank or something to put by the grave. If it's wood, you could carve in a few words for your fellow survivor. Example, "R.I.P. Billy Bob You were a jerk" or whatever you want really.  
    For burnings, you will hold a ceromony and burn the body there. I'll talk about ceromonies in a bit.  
    These can help other survivors move on depending on personality. Ceromonies
    If you are in a group, you can hold a ceromony for the dead survivor. You and your group would go and say some kind words about the dead victim at a the grave or before you burn the corpse.  
    At the ceromony, survivors can talk about the fallen, depending on their relationship with them and events that took place even (That's a stretch) they will say different things. Example, Survivor 1 hated Billy Bob so he says "Can't say I'll miss him." or something while Survivor 2 loved Billy Bob and says stuff like "He saved my life, he will be missed" Wishes
    Another interesting feature would be that some charaters will want to be buried or burned in death. You could come across this in conversations and stuff or a survivor might be in a graveyard and say "I'd hate to be buried in a cold dark coffin." And you may remeber that if you want to bury them and decide to burn them instead.  
    This would depend on personality and maybe if the survivor has a certain religion. Wrap Up
    Overall, I think this would be a great feature for role playing in a group. You could have a small (or large) graveyard at your base of fallen survivors. This would add some depth to charaters and I think it would be great.
     
    This could be added after survivors have been released too.
     
    Note: All these options to do with the dead would all be optional (You may just want to leave the bodies where they are or you might not even have recovered the body... Who knows?)
     
  10. Like
    Some Clever Username got a reaction from archerj2010 in How did you find out about PZ?   
    Robbaz The King of Sweden:
  11. Like
    Some Clever Username reacted to Fortport in Doors and windows shaking slightly, when pounded.   
    Just an idea! Sometimes I'm confused in the immediate moment I hear a thump, but this thread's mainly here because I recently noticed the "deaf" trait being discussed. It should be really subtle, so that you have to pay extra attention to notice it.

    I think a deaf person would be more observant, but that's kind of irrelevant. This is just about doors and windows budging slightly when hit by zombies. Heck, windows could even begin to crack as they lose their durability.

    Discuss?
  12. Like
    Some Clever Username got a reaction from bumblemore in Zombies occupied / Hanging around   
    I agree, I would love to see zombies eating corpses!
  13. Like
    Some Clever Username reacted to Sanctus in Encouraging teamwork.   
    One of the main problems with multiplayer in any survival game is encouraging teamwork.  A feature that would add to the need for teamwork, while also increasing realism (imho) would be max skills.  A person who starts off as a doctor would be much better suited for healing than someone who just started.  So people who do not take doctor would have maybe a max first aid skill of 2-3, since they have not had the proper training.  Whereas the doctor could get all the way up to 5.
     
    Same example with farming.  Someone with the farmer profession would be able to have 5 farming skill, but without books any other person might have to settle for less knowledge, maybe a max of 3.
  14. Like
    Some Clever Username reacted to Hilrof in Zombies occupied / Hanging around   
    Hi every body !
     
    I've been trought a few games in Insane option, and when i get out to find supplies, i always see zombies waiting in streets, just waiting to move after the first sound...
     
    I mean, zombies still are "living" ! So here is my little suggestion :
     
    - Implement a few behavior for zombies, like eating a corpse, follow an other zombie, scratch walls, not intelligent or logical behavior, but something to make zombies more "alive", and by these occupations it could be easier to be invisible for them, they are concentrate and making some noises !
     
    - The second behavior i'd like to see is just zombies to be able to hang around, independantly from any sound. Maybe just after a little time in a place, the zombie move around, a stop somewhere, with any logic ? And by moving, the zombie drags some other zombies who just have seen him move and so follow him by instinct ! I'd love to see some hordes, just one or two per city, "leading" by a small group of zombies always moving around, and draggind other zombies to create a big horde, also dropping little groups of zombies in it track. These hordes could follow sounds and survivors, but when there is any of them, they just follow their instinct, leading them to places all around the city.
     
    (Max Brooks in his survivor guide said that zombies are attracted by the places which attracted humans before : church, schools, community centers, malls... Maybe these places are soak by human odors, and a horde can smell it ?)
     
    Just an idea to make zombies more than waiting in the streets, and more terrible !
    I hope this was clear, i really apologize for my english !
     
    EDIT 24/02/2015 :
     
    Here are some of the ideas you give me :
     
    - When wildlife be there, zombies are of course attract by its move and smell. Especially in city, i'd really love to see dogs and rats. They are the only animals who will stay in town :
    _ rats survive pretty easy to zombies and will have more food and space than ever.  And of course, those little mooving snacks will attract zombies in buildings, sometimes really deep in them.
    _ dogs are the saddest remains of this world : their owners are dead, and dogs wasn't ready to deal with a life without man. But they still are very dangerous beasts, more when hunger come to them... That's why you'll find some dogs, looking together in town, on an opposite neighborhood of the great horde, spreading is rotten smell all around.
    If this animals will left when a horde come around, they'll stay in town, and kind of accustom to this danger. So they won't be afraid by a few zombies hanging around, of course, until one of them see his meal and run after it. That could drag zombies on a long distance, or deep in a building, and zombies will keep looking for it until they forgot. And that could be a pretty long time, enough to get in higher buildings or in a weak point of your fortress...
     
    - Of course zombies are aggressive because of the virus, trying to spreading as much as possible. But after the higher point of contamination, the possibilities to spread just go down, so this organism work on the "health" of his host. According to Max Brooks, zombies in temperate climate (as USA or EU) can live 3 years with a minimal eat. Zombies in cold climate will live longer, and tropical about one year less. But it is still an organism, ruled by a virus who naturally try to live as longer as possible.
    So if zombies will always run after a human being, all the other time they will try to feed themselves, with small animals and rest bodies.
  15. Like
    Some Clever Username reacted to King jjwpenguin in Power Plant   
    What if it was added but would not be able to be used for generation after certain amounts of time. It would make a cool base, may have much needed materials, and possibly have some survivors who could aid with the generators and such. The drawbacks would be a few hordes, it would be far away, and it would be ineffective for long term survival unless you leave for it late game with tons of supplies. 
    If it is a fuel plant it also may have a truck with a (dont know the word for it so forgive me if im wrong) tank on the back of it with some fuel. Valued but risky.
  16. Like
    Some Clever Username reacted to bumblemore in Power Plant   
    I think generators should be the only power plants late game, yeah a power plant would be wicked cool, but would require an unrealistic ammount of fuel.
  17. Like
    Some Clever Username reacted to migulao in Power Plant   
    A power plant might be added, since I think there is one in the area that the game is set, but seriously, it takes a LOT of people AND knowledge to even slightly operate a power plant. The only way you are going to have power lategame is with batteries and small generators.
  18. Like
    Some Clever Username reacted to King jjwpenguin in Library   
    still a larger library would be cool to see and then possibly there could be things there that you cant find anywhere else such as a few expert level books that would only be able to found in like 3 spots. That and making a base in a huge building with lion statues out front and giant pillars out front would look epic. It would make a pretty cool base. Still i would like to see one.
  19. Like
    Some Clever Username reacted to Leoquent in Teams / Groups   
    I have to agree with SuperJack.
     
    If you don't want to shoot your friends, simply don't point guns at them.
     
    it would be risky to support a melee fighting friend with a gun in RL (fast movement, covered target 'n stuff).
    It should be risky to do that ingame, too, imo.
     
    -----
    Though there's this problem with unreliable aiming atm.
    Sometimes bullets go for targets not even roughly near a mouse pointer.
  20. Like
    Some Clever Username reacted to SuperJack in Teams / Groups   
    Still should not be shooting in your friends General Direction.
  21. Like
    Some Clever Username reacted to SuperJack in Teams / Groups   
    Or just don't point guns at your friends? 
    That certainly is a great way not to shoot them.
    Because I'm pretty sure in a war if you started shooting at your friends, they would get hurt.
  22. Like
    Some Clever Username reacted to zomboyd in No reading when you are tired.   
    Also reading in the dark (can you still do that?) I realized once that my survivor was busying reading a book at 2am in the pitch black. Which is quite a talent
  23. Like
    Some Clever Username reacted to Invader Jim in No reading when you are tired.   
    Title says it all.  I think that you should not be able to read books (or allow it at a greatly reduced pace) when you are tired.  Learning when you are tired, especially to the point of exhaustion, just doesn't happen as well as when you are rested.  
  24. Like
    Some Clever Username got a reaction from Dtrahan12 in How did you find out about PZ?   
    Robbaz The King of Sweden:
  25. Like
    Some Clever Username reacted to NCrawler in Trainable Animals   
    I'm all for having the ability to catch dogs or cats but only for the fact that they would make a great emergency food source during the winter months...
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