Jump to content

falcon33jp

Member
  • Posts

    254
  • Joined

  • Last visited

Reputation Activity

  1. Pie
    falcon33jp got a reaction from halkaze in Japanese Translation   
    Japanese translation updated for IWBUMS Build-41.50
    Date 05-15-2021
     
    IWBUMSテストブランド専用ファイル
    日本語ファイル更新情報
    更新日:2021年05月19日
    対応ビルド:Build-41.50  以上
    更新内容:翻訳ファイルの追加、修正、追加翻訳、翻訳表現の変更修正。
     
    以上

     IWBUMS版日本語翻訳ファイルは、以下の方法で試験運用することが出来ます。
     
    手順
    ①PZを起動→メニュー「スチームワークショップ」を選択→「スチームオーバレイを開いてSpiffoのワークショップ」のボタンを押します。
    ②すると、ワークショップが開きます。
    ③その中のMOD一覧には、日本の翻訳IWBUMSがありますので、ここをクリックしてください、ワークショップID:736705472で検索しても良いです。
    ④サブスクライブボタンがありますのでこちらを押し、有効にしてください。
    ⑤オーバレイを閉じて、ゲームを一旦終了します。
    ⑥ゲームを再起動し、メニューMOD設定を選択→すると、IWBUMSは登録されているかと思いますのでダブルクリックで有効にしてください。
    ⑦その後、メニューに戻ると、日本語訳が現されます。
     
    ワークショップURL:https://steamcommunity.com/sharedfiles/filedetails/?id=736705472
    ワークショップID:736705472
     
    注意事項
    ※本ファイルは正式リリース前のテストプレイ用の日本語訳ファイルです。
    ※IWBUMSテスタブランチに対応する目的でワークショップを使っています。
    ※正式リリース版には導入されないようにお願い致します。
    ※PZが正式な製品版になった時点で、このテスト用日本語訳ファイルの配付を終了する予定です。
    ※IWBUMSテストブラント後、正式リリース版のPZ本体に日本語ファイルが組込まれた形で配付されます。
    ※システムには対応していない部分が英語で表記される場合があります。
    ※エラ、誤字、脱字、ご意見、ご要望がある方は、フォーラムに登録して書き込むか直接下のメールアドレスにご連絡ください。
    連絡先 falcon33jp@gmail.com
  2. Like
    falcon33jp got a reaction from halkaze in Japanese Translation   
    halkazeさん こんにちは。
    ご指摘があった部分を修正しました。
     
    すいません。更新が遅くなり申し訳ございません。
    コロナで色々ありまして遅くなりました。
    ご心配お掛け致しました。
  3. Pie
    falcon33jp got a reaction from Pandorea in Optionscreen bug. (V.41.25)   
    Although optionscreen in English has no problem.

    When it is in Japanese, the letters overlap and the credit can not be seen.
  4. Pie
    falcon33jp reacted to thejoker954 in RELEASED: IWBUMS Build 40.18   
    the temperature display in the car has always been there. there was never a battery level indicator.  they simply added an option between Celsius and Fahrenheit with Fahrenheit being the default now.
  5. Pie
    falcon33jp reacted to thejoker954 in [IWBUMS Build 40 Test Server] SpiffoSpace: Weather   
    SpiffoSpace server is down
     
    ::edit::
    It's back up but its telling me "this save is incompatible. please switch to steam branch "build 23" to continue this save."
  6. Pie
    falcon33jp reacted to Connall in Translation Files Update Notifications   
    English Translation Update:
     
    EN/ContextMenu_EN.txt EN/GameSound_EN.txt EN/IG_UI_EN.txt EN/Moodles_EN.txt EN/Sandbox_EN.txt EN/Tooltip_EN.txt EN/UI_EN.txt  
    To see specific changes go to: https://github.com/TheIndieStone/ProjectZomboidTranslations/commit/78f88493e30bde072502f634105fdd41491e0b8f
  7. Pie
    falcon33jp reacted to ditoseadio in The translation bug thread   
    Hi!
    How can I fix this error without having to add the line manually?
     

  8. Spiffo
    falcon33jp reacted to nolanri in Japanese Translation   
    このNPC MODを日本語に翻訳してほしいんですけど。 もしよかったら誰か手伝ってくれませんか? 僕は翻訳を出来るぐらい日本語能力がないのです

    https://steamcommunity.com/sharedfiles/filedetails/?id=1331826879

     
    ContextMenu_JP.txt
  9. Pie
    falcon33jp reacted to Geras in The translation bug thread   
    Can we, please, have separate "high" "low" "normal" etc. options for those settings?
    Some of those are shared with other settings elsewhere and there are gender-grammar issues here in Polish.
     

  10. Pie
    falcon33jp reacted to ditoseadio in The translation bug thread   
    Is this thread useful? 
  11. Pie
    falcon33jp reacted to ditoseadio in The translation bug thread   
    DisplayName_Laines_Auto_Manual_-_Commercial_Models = "", DisplayName_Laines_Auto_Manual_-_Performance_Models = "", DisplayName_Laines_Auto_Manual_-_Standard_Models = "", DisplayName_Valu-Tire = "",  
    Those lines don't translate correctly because they have a hyphen.
    Just like anti-depressants years ago.... 
    IGUI_CarKey doesn't translate either.
     
     
    It would be great if the mechanics window was automatically scaled according to the size of the text.
     

     
     
    These radial menu options cannot be translated; Sleep, Exit, Start Engine, Turn Headlights On/Off, Heather On/Off and Horn.
     

     
     
    The Moveables.txt translation file only works here...
     

     
     
    Item doesn't translate into inventory and disassembly menu
     
      

     
    Missing translation
     

     
     
    We'll keep looking 
  12. Like
    falcon33jp got a reaction from ditoseadio in The translation bug thread   
    I will describe the parts that I can not translate with images.
     

  13. Pie
    falcon33jp reacted to Kuren in RELEASED: Vehicle Test 41   
    That would be really cool to see I recently had a similar idea to have a fridge on the go and packed up a mini fridge and tv in the back two seats of my Franklin Valuline. I've been carrying around the generator in my lap since I can't place it in the car thinking I could use it anywhere lol. It works great for on the go when you're at a building of some kind but I just tested it out in the open like I planned to use it down the road and it didn't work for me
     
     
    I had it set up just like the above screenshot shows. There was the option to connect generator and turn it on but even after doing that I couldn't turn on the tv. It would be really nice if you could set it up outside but require the items receiving power to be right next to it or within a certain distance I really like the idea of camping out next to my Franklin with a fridge and tv hooked up to a generator, just enjoying the news while I survive in nature, hording my gas for as long as I can as I watch the world burn from afar lol
     
    I can also confirm what falcon33jp reported above about the tutorial pop up throwing out errors until closed. Mine is always set to pop up went I start the game and it blasted out over 200 error flags within a few seconds or so with the console error reported above.
  14. Pie
    falcon33jp got a reaction from EnigmaGrey in RELEASED: Vehicle Test 41   
    When opening the Vehicle Tutorial window, the following error appears.
     
    1522410952422 can't find map objects file: media/maps/challengemaps/Challenge1/objects.lua
    1522410952423 MAX #ZONES is 0
    1522410952615 ERROR: missing tile vegetation_groundcover_01_21
    1522410952616 ERROR: missing tile vegetation_groundcover_01_23
    1522410952642 ERROR: missing tile vegetation_groundcover_01_19
    1522410952644 ERROR: missing tile vegetation_groundcover_01_22
    1522410952652 ERROR: missing tile vegetation_groundcover_01_18
    1522410953158 ERROR: missing tile vegetation_foliage_01_8
    1522410953158 ERROR: missing tile vegetation_foliage_01_14
    1522410953162 ERROR: missing tile vegetation_foliage_01_9
    1522410953162 ERROR: missing tile vegetation_foliage_01_10
    1522410953162 ERROR: missing tile vegetation_foliage_01_12
    1522410953196 ERROR: missing tile vegetation_foliage_01_13
    1522410953257 ERROR: missing tile vegetation_foliage_01_11
    1522410955481 game loading took 8 seconds
    STATE: exit zombie.gameStates.GameLoadingState
    1522410966713 1 players found
    1522410966713 player 0 is mouse
    1522410966714 PLAYER DATA OFFSET 0
    1522410966714 320
    1522410966715 0
    1522410966715 640
    1522410966716 400
    STATE: enter zombie.gameStates.IngameState
    1522410969013 Init ISContextManager
    1522410969108 FBO: creating 2048x2048
    FirstNAME:Bob
    1522410969215 -------------------------------------------------------------
    1522410969215 attempted index: backgroundColor of non-table: null
    1522410969219
    1522410969219 -----------------------------------------
    1522410969219 STACK TRACE
    1522410969219 -----------------------------------------
    1522410969219 function: prerender -- file: ISTutorialPanel.lua line # 199
    java.lang.RuntimeException: attempted index: backgroundColor of non-table: null
     at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654)
     at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:499)
     at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
     at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
     at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1792)
     at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
     at zombie.ui.UIElement.render(UIElement.java:1251)
     at zombie.ui.UIManager.render(UIManager.java:696)
     at zombie.gameStates.IngameState.renderframeui(IngameState.java:892)
     at zombie.gameStates.IngameState.render(IngameState.java:1040)
     at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
     at zombie.GameWindow.render(GameWindow.java:732)
     at zombie.GameWindow.run(GameWindow.java:1309)
     at zombie.GameWindow.maina(GameWindow.java:1077)
     at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
    1522410969228
    1522410969228 -----------------------------------------
    1522410969229 STACK TRACE
    1522410969229 -----------------------------------------
    1522410969229 function: prerender -- file: ISTutorialPanel.lua line # 199
    1522410969257 -------------------------------------------------------------
    1522410969259 attempted index: backgroundColor of non-table: null
    1522410969259
    1522410969259 -----------------------------------------
    1522410969259 STACK TRACE
    1522410969259 -----------------------------------------
    1522410969260 function: prerender -- file: ISTutorialPanel.lua line # 199
    java.lang.RuntimeException: attempted index: backgroundColor of non-table: null
     at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654)
     at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:499)
     at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
     at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
     at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1792)
     at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
     at zombie.ui.UIElement.render(UIElement.java:1251)
     at zombie.ui.UIManager.render(UIManager.java:696)
     at zombie.gameStates.IngameState.renderframeui(IngameState.java:892)
     at zombie.gameStates.IngameState.render(IngameState.java:1040)
     at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
     at zombie.GameWindow.render(GameWindow.java:732)
     at zombie.GameWindow.run(GameWindow.java:1309)
     at zombie.GameWindow.maina(GameWindow.java:1077)
     at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
    1522410969262
  15. Pie
    falcon33jp got a reaction from halkaze in Japanese Translation   
    ご返信ありがとうございます。
    ご指摘されてとおりに、ゲーム内で設定されている固有名詞で翻訳を行います。
    今日中に修正したものをアップします。
    問題点等がありましたら今後もご指摘ください。
    ありがとうございました。
  16. Like
    falcon33jp got a reaction from halkaze in Official Translation Files   
    Japanese translation updated for IWBUMS Build-38.28 and Vehicle Test 26.1
    Date 19-11-2017 updated
    Direct link: END
  17. Like
    falcon33jp got a reaction from ditoseadio in RELEASED: Build 35.26   
    I hope that the translation is updated.
    Please! Update!
    I'm always rooting for developers staff from the shadows.
  18. Like
    falcon33jp got a reaction from Yolan in Japanese Translation   
    お知らせ!
     
    Japanese translation updated for IWBUMS Build-35.5
    Date 05-08-2016
    日本語ファイル更新情報
    更新日 2016年08月05日
    対応ビルド 35.5 以上
    更新内容  追加翻訳、表現変更、校正
     
    以上
     
  19. Like
    falcon33jp got a reaction from EnigmaGrey in RELEASED: Build 31   
    I've been posting without reading at all ! ! ! >_<
    I'm sorry ! >_<
  20. Like
    falcon33jp got a reaction from EnigmaGrey in Official Translation Files   
    Japanese translation updated for Build 30.11 Update and fixed.
    Date 12-22-2014
    Direct link: Distribution end
  21. Like
    falcon33jp got a reaction from EnigmaGrey in RELEASED: Build 30.12   
    Hi
     
    I have to play in the build 30.9 has gone out to but STACK TRACE log.

    Game also frequently behavior is the feeling that has been stopped.

    Is this a bug?

    Or will there is a problem with my PC?

    I will post the log.

    Direct link: http://www.weapons-free.com/console.txt
  22. Like
    falcon33jp got a reaction from false_chicken in RELEASED: Build 30.12   
    Thank you for letting me know.
  23. Like
    falcon33jp got a reaction from Painkins in RELEASED: Build 30.12   
    You question!

    <MONTHS SINCE THE APOCALYPSE> When in is set to 0 start the game, but grocery is already rotten or will do this in a normal sound box?

    When This is it, in the sound box, what can you say that can not eat anymore refrigerator of things?
×
×
  • Create New...