Jump to content

migulao

Member
  • Posts

    1226
  • Joined

  • Last visited

Reputation Activity

  1. Like
    migulao got a reaction from Kitt Frostpaws in The Silver Lining of NPC Delays Etc   
    Dear Devs
     
    Please take your time in making NPCs awesome.
     
    Sincerely
    -snip-
  2. Like
    migulao got a reaction from uberevan in Payday2   
    A tad late at this point to respond, I have around 300 hours on PD2, and almost 100 on KSP 
  3. Like
    migulao got a reaction from uberevan in Payday2   
    Damn it, now I dont know whether I should get Kerbal Space Program or Payday 2
  4. Like
    migulao got a reaction from TheRoeler in The Silver Lining of NPC Delays Etc   
    Dear Devs
     
    Please take your time in making NPCs awesome.
     
    Sincerely
    -snip-
  5. Like
    migulao reacted to Reef_Vex in The Silver Lining of NPC Delays Etc   
    I Just Got The Game Last Week And By Far My Favorite Game On Steam 
     
    Hang In There
    Take Your Time
    Keep Making The Game Great 
    Stay Awesome
     
     
     
     

  6. Like
    migulao got a reaction from uberevan in Protection to spawn   
    Basically, he's suggesting that as soon as you enter a server, you are not able to die for a few minutes, as a sort of spawn protection
  7. Like
    migulao reacted to Dragonbahn in Apparently flamethrowers are legal to own and use in the USA   
    Aaaaaaaaand now I'm on a list. Great.
  8. Like
    migulao got a reaction from Johnny Fisher in Ask Project Zomboid Developers TIS Anything 5!   
    Are NPCs going to react differently if we set the zombie population option in Sandbox to 0?
    Are they still going to comment on zombies and the apocalypse and such?
     
    Is it possible to just make the city a place without zombies, with the only opponents being human limitations and other humans themselves, without the NPCs breaking the immersion by talking about non-existent flesh eaters?
  9. Like
    migulao got a reaction from fluffe9911 in Ask Project Zomboid Developers TIS Anything 5!   
    Are NPCs going to react differently if we set the zombie population option in Sandbox to 0?
    Are they still going to comment on zombies and the apocalypse and such?
     
    Is it possible to just make the city a place without zombies, with the only opponents being human limitations and other humans themselves, without the NPCs breaking the immersion by talking about non-existent flesh eaters?
  10. Like
    migulao reacted to tommysticks in Ask Project Zomboid Developers TIS Anything 5!   
    Is the aiming system final (for ranged weapons)? I originally didn't like it, but now I get along with it and it makes sense for the game style. I think I remember someone saying it was going to get redone...
    Any plans for adding additional weapons?
    Is the turn based system still gonna happen as a side project? I remember someone saying they were kickin around that idea and I see some files laying around that kinda hint that it's still a go.
    What games do you guys play?
  11. Like
    migulao reacted to Talksintext in Ask Project Zomboid Developers TIS Anything 5!   
    Regarding NPC meta population:
     
    1)  How is the number, spawning, and caching of NPCs going to be handled? I mean, are all NPCs going to be spawned at world initiation as unique objects that build up histories and stats, OR are they going to be handled more like zombies currently (ie interchangeable, randomized at cell load, and otherwise static or abstracted when not loaded)? Are these going to be Dwarf Fortress NPCs or more like GTA NPCs? If the former, can you tell us more about how their lives will be abstracted?
     
    2)  How adjustable will starting NPC population counts be? Also, how will the NPC population interact with the zombie population? For instance, I would love to start a world with 99:1 NPCs:zombies and watch as the NPCs are slowly killed off or zombified during play, ending up with like 1:99 NPC:zed.
     
    3)  Will new NPCs be spawned after world initiation, like zombies are now, or will you be able to effectively depopulate the map of all NPCs? Will we be able to adjust this to our liking, ala the current zombie population system?
     
    4)  How moddable is the NPC system going to be for us?
  12. Like
    migulao reacted to _Gold_ in Ask Project Zomboid Developers TIS Anything 5!   
    Are there any plans to add tameable animals/pets?
  13. Like
    migulao reacted to CaptKaspar in Ask Project Zomboid Developers TIS Anything 5!   
    How are the animations coming along? Will we have animations for various tasks such as sitting, sleeping, eating, reading, rummaging through containers, visible backpacks, etc?
     
    Also are there any plans to allow us to use tents to avoid the rain?
  14. Like
    migulao reacted to lucy the axe in Ask Project Zomboid Developers TIS Anything 5!   
    Your member title... XD It's perfect.
     
    -----------
     
    Also, since lemmy wants the questions spread out, for Zach, The Music Guy:
     
    What kind of evil genius possessed you to make use of ambient game sounds for the tracks? (Because it's confusing as hell and it makes me feel a bit schizophrenic when I imagine zombies banging on barricades when it's just the music. Whew.)
     
    Was the paranoid effect intentional? Or did you just think it was a cool thing to do? Personally, I thought it was a cool thing until it started messing with my mind. Now I want my sanity back, thanks.
  15. Like
    migulao reacted to daylanb in Ask Project Zomboid Developers TIS Anything 5!   
    Not exactly a directly zomboid question but..... kinda.
    TIS has been working on this game for a very long time, and feels to me like your not taking many vacations. What do you do to stay motivated or what motivates you to work on the game?
  16. Like
    migulao reacted to Atoxwarrior in Ask Project Zomboid Developers TIS Anything 5!   
    Referring to the medical system, I have seen that within the game files there are different types of injuries, such as skull fracture, this will be implemented with the new animation system, we can recognize whether an individual is fractured. 

    It can work creatively with the tools Tilezed 
  17. Like
    migulao reacted to Mopo in Ask Project Zomboid Developers TIS Anything 5!   
    How will the NPC's react to the zombie apocalypse in the beginning of it? Will they act like players and just start looting houses and beating zombies to death with spoons? Or will they act more "normal" for example trying to get to a police station in hopes of the police force saving them? Listening to a radio / watching TV to figure out whats going on? Or just simply getting into their car and flooring it the hell out of major cities and areas infested with zombies? Etc...
  18. Like
    migulao reacted to Jela331 in Ask Project Zomboid Developers TIS Anything 5!   
    Any info on the development of Louiseville?
  19. Like
    migulao reacted to Zorak in Ask Project Zomboid Developers TIS Anything 5!   
    Any plans to expand TIS team ?
  20. Like
    migulao reacted to ethanwdp in Ask Project Zomboid Developers TIS Anything 5!   
    Will the game's engine be more open to Lua in the future?
     
    I still can't mod in The Flash :/
     
    Also, fuck your development. I demand dragons, magic, and unicorns! (just kidding. please don't burn me at the stake)
     
    edit: fixed formatting errors
  21. Like
    migulao reacted to fluffe9911 in Ask Project Zomboid Developers TIS Anything 5!   
    Do you think you guys will ever dedicate a update or do a massive update to making project zomboid more moddable like custom moodles portable fridges etc
    Also how is development on the Dragons looking?
  22. Like
    migulao reacted to Livio Persemprio in Ask Project Zomboid Developers TIS Anything 5!   
    i heard that the problem with vehicles is that they move to fast in multiplayer for the map to load. if that's true, then is it possible to have them in single player? will there be a vehicle like an rv where a player drive and the others chills inside like if it was a building?
  23. Like
    migulao reacted to f3rret in Ask Project Zomboid Developers TIS Anything 5!   
    Are there any plans to get rid of floating buildings? Either player-constructed ones, or existing buildings where the entire first floor was destroyed?
  24. Like
    migulao reacted in Ask Project Zomboid Developers TIS Anything 5!   
    How is the progress with NPCs? Which obstacles have to be overcome for the finishing line? What tasks remain left to be done?
  25. Like
    migulao got a reaction from MrDeliberto in Protection to spawn   
    Basically, he's suggesting that as soon as you enter a server, you are not able to die for a few minutes, as a sort of spawn protection
×
×
  • Create New...