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Rausheim

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Everything posted by Rausheim

  1. Using any other mods that has done something to weapons?
  2. I agree, I would love the ability to actually unload the weapons. But for #2, it's a reason that the person is a zombie now
  3. I would guess that the closest thing to a "medieval knight horse" would be the police horses they use in riots and such. I do not know about the cop horses and their training, but when we were younger, we taught the horses not to be afraid from sounds, shooting from horseback (with the horse wearing those ear plug thingies ofc) and they actually could handle sounds. A horse with those combos might be useful in a zed environment. However, most horses would be scared shitless and anything resembling zeds, aka humans, would not be able to get close to em.
  4. Those simple things are not common knowledge, unfortunately.
  5. If you had chainmail, the zombies would quickly catch up to you as you would be exhausted after wearing it a few minutes. They are heavy.
  6. I think of something they said in a Stargate SG1 episode (the one with the people living inside a virtual world). "Imagine you only had 4 videos for a thousand years, what would you not do to get a new one?" Same thing goes for newspapers, both the media and commercial variants. You would find several, even in a small town. And anything that could get your mind off the grim situation that a apocalypse is would be appreciated.
  7. Who the heck puts cream in their coffee?
  8. This is the easiest press to use for a rookie, the one i linked to. The one you found are too advanced for a rookie. Trial and error in reloading = The loss of fingers, sight, hands and possible life. Too little powder: Bullet will get stuck in barrel and/or you can actually implode the casing (in rifles). Thats why in reloading charts they always have something called a "starting load". Too much powder: Kaboom and not in a good way. This is how you do it in real life: If using water for cleansing: De-cap primer. In the water using citric acid and/or a really good soap that "eats" carbon. If using tumbler for cleansing: Throw the empty brass into the tumbler. De-capping is done the same time when resizing and priming. You can skip cleaning the brass, as long as they're dry and do not contain foreign objects. Would not recommend this for ammo not going to be used that week or something that is supposed to go sub moa at 100 yards Now the reloading. You de-cap, re-size and prime the casing - This is what the re-sizing and de-capping die is for. (If handgun or straightwalled casings) You use an expander die to open the case mouth just a bit. Now you fill the case with the appropriate powder. Then you use a seater die to seat the bullet. Now you have a finished bullet. All of the dies has to be adjusted correctly or else you will wreck the casing, possibly the gun and even the dies. And you do a lot of bullets at a time, so you don't have to adjust the dies each time you change them in the press. I'm not trying to be a hard-ass, but when people start to discuss reloading and using wrong information, both the reloader and the instructor in me wakes up. Everything is explained properly in a reloading manual. And a reloading manual with respect for it self will state in each section "this is extremely dangerous and even a slight fuck up, will blow your fingers away. At a best scenario".
  9. I reload several thousand rounds in a month and I would never be done if I did it like that vid. Found a vid of one using one of the same presses as me: I never had anyone to tell me what do do, but, I read up on it. Which is also something I recommend if anyone says "I wanna start reloading" before they go buy stuff.
  10. Reloading is not difficult, but creating primers and such from scratch is something you can forget. The method of making a x in a bullet thinking it will expand (please don't use words like dumdum, it's called expanding bullet, the type used for hunting big game) will only make the point of impact move, and doing this on a typical smg round like 9mm or even 45, have no practical use. I've tested this.
  11. Fixed typos in the script that resulted in not giving ammo when reloading. Fixed now. Added a new feature: You now have to Size and prime the cases before seating the bullets. Enjoy!
  12. Version 0.2 is out! Now you can cast your own bullets.
  13. No, just no. Crafting reloading components is something even experienced reloaders can forget. Lead bullets for slow moving calibers like 9mm: Casting not too difficult and resizing them. Jacketed bullets for fast moving calibers like 223/308: Forget it, requires proper materials and stuffing press etc etc etc. Primers: Even if you find the chemicals, the likelyhood of you blowing away your fingers are bigger than finding the chemicals. The mod I made are a realistic way that even n00bs could learn irl.
  14. I love the idea of fat zombies, skinny zombies, old zombies (think brittle bones etc), tall zombies etc. The Walking Dead lore ftw. The "special infected" that the dev team has specified must be the types that has super powers (that's what sucks about State of Decay) and frankly imho, has nothing to do with a zombie game that want's it to be "realistic".
  15. Canned pears..... Probably the best canned fruit ever!
  16. It was just explaining how they work. If you take regular military ball ammo and "just remove some gunpowder", the chance are high that they'll only make your gun not cycle proper (if at all). And you can't "reforge" a bullet nor "adjust" the chemical composition of gunpowder, it does not work like that. Take the N100 series from VV (I can't spell the name proper lol), the "chemical composition" are exactly the same, the difference between burn rates are how fine the powder grains are. The finer, the faster it is. Like if you open a .50BMG cartridge, which uses a slow burning powder, that powder looks almost like fine gravel).
  17. Rausheim

    Vehicle

    It's not that difficult driving a tank. On older models, if you're familiar with stick shift, you can figure it out. On new armor like the Leo 2, the steering wheel is just like a sports car imho. Operating the guns do require some know-how. The biggest issue with a tank and a apocalypse setting, is that they drink fuel. The Leo 2 drinks like 70 liters on 10km or something. And for a weapon that's made to combat other armor and big targets, not so effective against soft targets like zeds. A APC or perhaps better, a IFV would be much better. They drink fuel too, but I doubt as much as the Leo.
  18. Mimic night sight should not be that difficult in game regarding programming. As long as you keep to the dark it gets lighter eventually, but if you're say, closer than 25meters from an light source, it gets ruined.
  19. If you fire a speargun on land, say bye bye to your shoulder. Makin a subsonic round is not that difficult. Bigger bullet weight combined with a fast burning powder. The subsonic loads we had for our pistols (9mm) was a 147gn bullet, which is pretty heavy for 9mm. The regular military ball ammo has a 115 or 124gn bullet weight.
  20. Allow me to reformulate: The flares would actually make your vision worse. The few meters it did light up, but everything else would be totally and even more dark.
  21. We had em on our pistols but I never saw the "regular soldiers" have them. And if we had to use our rifles, we used electronic hearing aid. (.338Lapua Magnum with a muzzle break can be a bit wonky on the ears).
  22. They give really bad light and they ruin the only proper way to see in the dark, night sight. When we went on patrols and such, we never used light and the only time we used light was under a coat using a red filter so we did not ruin the night sight. We even trained our night sight, so in the end, we did not need light for reading. Whats fun about that during the civvie life now, is when people find me reading or doing something in the dark they always comment "you must have night vision built in your eyes". I do see a purpose for the flares, as they would be great for distracting zombies.
  23. Your nose needs to be trained in order to tell if it's a dead person nearby or something else. People give a certain smell, that's sickenly sweet, due to glycosis (and the reason why animals really don't like the taste of us).
  24. Love the idea of "boogie zombie" under the bed and such. You would probably not be able to smell them, since I guess hygiene (or the lack of) for a couple of weeks during a zombie apocalypse would be the same as being in the field for several weeks during training or real combat in the army. I can promise you that every single one, smells like a dead zombie stucked inside a microwave. I remember one time we had been in a swampy area for only 2 weeks or so. The smell was "interesting". The only hygiene is keeping the guns in working condition.
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