Sky_Orc_Mm

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About Sky_Orc_Mm

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    Advanced Member
  • Birthday 10/15/92

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  • Website URL
    https://zomboid.cn/maco

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    Man

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  1. Some objects are invincible, not just televisions. I have repeatedly reported the issue, it seems that only part of the fix.
  2. The new car image is perfect, but there are some small issues. Like this graph drawing issues, characters were blocked by the vehicle model. and this.
  3. I haven't not tested this code, it may not work.
  4. You must pass the command to the server to execute! Client code example: function ClientExample(self) sendClientCommand(self, "module", "selfcommand", { selfargs = "true" }) end Events.OnPlayerUpdate.Add(ClientExample) Servers code example: ServerExample = function(module, command, player, args) if command == "selfcommand" then if args.selfargs == "true" then local zb = getWorld():getCell():getZombieList() for i=0,zb:size() -1 do zb:get(i):setFireSpreadProbability(0) --Fire spread probability. default value: 6, 0 = Fire will never be spread by zombies. zb:get(i):setFireKillRate(0) --Fire kill rate. default value: 0.003800000064074993, 0 = Fire can never kill zombies. end end end end Events.OnClientCommand.Add(ServerExample) You should look at this topic, it should help you understand what commands are handled by the client, what is handled in the server side.
  5. Some useful code. If MP, you must send the command to the server for execution. local zb = getWorld():getCell():getZombieList(); for i=0,zb:size() -1 do zb:get(i):setFireSpreadProbability(int FireSpreadProbability); --Fire spread probability. default value: 6, 0 = Fire will never be spread by zombies. zb:get(i):setFireKillRate(float FireKillRate); --Fire kill rate. default value: 0.003800000064074993, 0 = Fire can never kill zombies. end
  6. Build 25

    Create a zombie must be operated by the server, the client can only send command to the server to complete. See:
  7. Try this: function Itemcool(self) local pwg = self.getNutrition():getWeight() if pwg >= 40 then --Weight value: Min 35, Max inf. self.getNutrition():setWeight(pwg - 5) end end
  8. CPU: INTEL XEON E3 1230 V2 (4C8T) Display: NVIDIA GTX 970 RAM: 12GB DDR3 RAM OS: Windows10 64-bit (ver 1703) No Mods.
  9. My tests. almost no change, FPS volatility remains high. Return from the game to the main menu has a high chance of crashing, And I can't find any crash logs file.
  10. The same problem I got for another memory overflow error. Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at zombie.iso.IsoGridSquare.<init>(IsoGridSquare.java:153) at zombie.iso.IsoGridSquare.getNew(IsoGridSquare.java:3064) at zombie.iso.IsoCell.PlaceLot(IsoCell.java:1721)Exception in thread "main" Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at zombie.iso.sprite.IsoSprite.newInstance(IsoSprite.java:58) at zombie.erosion.obj.ErosionObj.setStageObject(ErosionObj.java:159) at zombie.erosion.categories.ErosionCategory.updateObj(ErosionCategory.java:211) at zombie.erosion.categories.NatureTrees.update(NatureTrees.java:200) at zombie.erosion.ErosionWorld.update(ErosionWorld.java:67) at zombie.erosion.ErosionMain.loadGridsquare(ErosionMain.java:354) at zombie.erosion.ErosionMain.LoadGridsquare(ErosionMain.java:593) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:2877) at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:128) at zombie.iso.IsoCell.update(IsoCell.java:4693) at zombie.iso.IsoWorld.update(IsoWorld.java:2903) at zombie.gameStates.IngameState.update(IngameState.java:1304) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:662) at zombie.GameWindow.run(GameWindow.java:1275) at zombie.GameWindow.maina(GameWindow.java:1051) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) As long as I use the car, CPU usage is always very high. After a few minutes the game will lose response, And throw the above error. I use Windows10 Professional Edition (ver 1703)
  11. I try to verify the game integrity and restarted the steam and did not get any updates. I will continue to test it
  12. Start the game two minutes, I got a serious game lag and very low FPS. Task Manager shows ProjectZomboid64.exe CPU usage 100%, then I got a memory overflow error. Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at zombie.iso.IsoObject.<init>(IsoObject.java:1164) at zombie.iso.CellLoader.DoTileObjectCreation(CellLoader.java:380) at zombie.iso.IsoCell.PlaceLot(IsoCell.java:1781) at zombie.iso.CellLoader.LoadCellBinaryChunk(CellLoader.java:498) at zombie.iso.IsoChunk.Load(IsoChunk.java:1841) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:237) at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:228) at zombie.iso.WorldStreamer$1.run(WorldStreamer.java:143) at java.lang.Thread.run(Thread.java:745) Exception in thread "main" java.lang.OutOfMemoryError: Java heap space My computer: CPU: INTEL XEON E3 1230 V2 GPU: NVIDIA GTX 970 RAM: 12GB
  13. AAAAAAAAAAAAAAAwesome!!!!
  14. Me too.
  15. These vehicles don't seem to have any shadows, look like they're floating in the air.