Sky_Orc_Mm

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About Sky_Orc_Mm

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    https://zomboid.cn/maco

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  1. Texture rendering issue still exists. in addition still some annoying performance issues, Compared to build37, the performance difference is high
  2. I agree, Night should be more dark.
  3. It is a translation issue, PZ translation provided by the community, you should go to German translation thread.
  4. I had the same problem, my characters stuck in the Z axis.
  5. Now the lighting tool seems useless, I hope the new Sandbox settings can change this kind of situation.
  6. Some objects are invincible, not just televisions. I have repeatedly reported the issue, it seems that only part of the fix.
  7. The new car image is perfect, but there are some small issues. Like this graph drawing issues, characters were blocked by the vehicle model. and this.
  8. I haven't not tested this code, it may not work.
  9. You must pass the command to the server to execute! Client code example: function ClientExample(self) sendClientCommand(self, "module", "selfcommand", { selfargs = "true" }) end Events.OnPlayerUpdate.Add(ClientExample) Servers code example: ServerExample = function(module, command, player, args) if command == "selfcommand" then if args.selfargs == "true" then local zb = getWorld():getCell():getZombieList() for i=0,zb:size() -1 do zb:get(i):setFireSpreadProbability(0) --Fire spread probability. default value: 6, 0 = Fire will never be spread by zombies. zb:get(i):setFireKillRate(0) --Fire kill rate. default value: 0.003800000064074993, 0 = Fire can never kill zombies. end end end end Events.OnClientCommand.Add(ServerExample) You should look at this topic, it should help you understand what commands are handled by the client, what is handled in the server side.
  10. Some useful code. If MP, you must send the command to the server for execution. local zb = getWorld():getCell():getZombieList(); for i=0,zb:size() -1 do zb:get(i):setFireSpreadProbability(int FireSpreadProbability); --Fire spread probability. default value: 6, 0 = Fire will never be spread by zombies. zb:get(i):setFireKillRate(float FireKillRate); --Fire kill rate. default value: 0.003800000064074993, 0 = Fire can never kill zombies. end
  11. iwbums

    Create a zombie must be operated by the server, the client can only send command to the server to complete. See:
  12. Try this: function Itemcool(self) local pwg = self.getNutrition():getWeight() if pwg >= 40 then --Weight value: Min 35, Max inf. self.getNutrition():setWeight(pwg - 5) end end
  13. CPU: INTEL XEON E3 1230 V2 (4C8T) Display: NVIDIA GTX 970 RAM: 12GB DDR3 RAM OS: Windows10 64-bit (ver 1703) No Mods.
  14. My tests. almost no change, FPS volatility remains high. Return from the game to the main menu has a high chance of crashing, And I can't find any crash logs file.