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ProjectSky

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Everything posted by ProjectSky

  1. Damn, performance has been a lot change!! Good job.
  2. I same the same problem, the game crashed when I get out the car. hs_err_pid11608.log
  3. I think that ordinary character should not to remove & install most of the parts of the car (maybe requiring professional skills or mechanic profession?)
  4. Open your servertest.ini file, edit this line VoiceMinDistance=1.0 VoiceMaxDistance=50.0
  5. ProjectSky

    Coxis Shop

    Simpler code, just edit the ini file and the translation file to add new categories. * ISCoxisShop.lua if self.settings then for k,v in pairs(self.settings) do self.screen = ISCoxisShopPanel:new(0, 8, self.width, self.height-8, self.playerId, self.settings[k]) self.screen:initialise() self.panel:addView(getText('UI_CoxisShop_' .. k), self.screen) end end
  6. Can you add getDisplayName function? this function to load the correct translation file, and show item the name of the translation.
  7. Can you change my nickname from Sky_Orc_Mm to ProjectSky?
  8. Texture rendering issue still exists. in addition still some annoying performance issues, Compared to build37, the performance difference is high
  9. I agree, Night should be more dark.
  10. I had the same problem, my characters stuck in the Z axis.
  11. ProjectSky

    DrivPZr

    Now the lighting tool seems useless, I hope the new Sandbox settings can change this kind of situation.
  12. Some objects are invincible, not just televisions. I have repeatedly reported the issue, it seems that only part of the fix.
  13. The new car image is perfect, but there are some small issues. Like this graph drawing issues, characters were blocked by the vehicle model. and this.
  14. Create a zombie must be operated by the server, the client can only send command to the server to complete. See:
  15. Try this: function Itemcool(self) local pwg = self.getNutrition():getWeight() if pwg >= 40 then --Weight value: Min 35, Max inf. self.getNutrition():setWeight(pwg - 5) end end
  16. CPU: INTEL XEON E3 1230 V2 (4C8T) Display: NVIDIA GTX 970 RAM: 12GB DDR3 RAM OS: Windows10 64-bit (ver 1703) No Mods.
  17. My tests. almost no change, FPS volatility remains high. Return from the game to the main menu has a high chance of crashing, And I can't find any crash logs file.
  18. The same problem I got for another memory overflow error. Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at zombie.iso.IsoGridSquare.<init>(IsoGridSquare.java:153) at zombie.iso.IsoGridSquare.getNew(IsoGridSquare.java:3064) at zombie.iso.IsoCell.PlaceLot(IsoCell.java:1721)Exception in thread "main" Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at zombie.iso.sprite.IsoSprite.newInstance(IsoSprite.java:58) at zombie.erosion.obj.ErosionObj.setStageObject(ErosionObj.java:159) at zombie.erosion.categories.ErosionCategory.updateObj(ErosionCategory.java:211) at zombie.erosion.categories.NatureTrees.update(NatureTrees.java:200) at zombie.erosion.ErosionWorld.update(ErosionWorld.java:67) at zombie.erosion.ErosionMain.loadGridsquare(ErosionMain.java:354) at zombie.erosion.ErosionMain.LoadGridsquare(ErosionMain.java:593) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:2877) at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:128) at zombie.iso.IsoCell.update(IsoCell.java:4693) at zombie.iso.IsoWorld.update(IsoWorld.java:2903) at zombie.gameStates.IngameState.update(IngameState.java:1304) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:662) at zombie.GameWindow.run(GameWindow.java:1275) at zombie.GameWindow.maina(GameWindow.java:1051) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) As long as I use the car, CPU usage is always very high. After a few minutes the game will lose response, And throw the above error. I use Windows10 Professional Edition (ver 1703)
  19. I try to verify the game integrity and restarted the steam and did not get any updates. I will continue to test it
  20. Start the game two minutes, I got a serious game lag and very low FPS. Task Manager shows ProjectZomboid64.exe CPU usage 100%, then I got a memory overflow error. Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at zombie.iso.IsoObject.<init>(IsoObject.java:1164) at zombie.iso.CellLoader.DoTileObjectCreation(CellLoader.java:380) at zombie.iso.IsoCell.PlaceLot(IsoCell.java:1781) at zombie.iso.CellLoader.LoadCellBinaryChunk(CellLoader.java:498) at zombie.iso.IsoChunk.Load(IsoChunk.java:1841) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:237) at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:228) at zombie.iso.WorldStreamer$1.run(WorldStreamer.java:143) at java.lang.Thread.run(Thread.java:745) Exception in thread "main" java.lang.OutOfMemoryError: Java heap space My computer: CPU: INTEL XEON E3 1230 V2 GPU: NVIDIA GTX 970 RAM: 12GB
  21. ProjectSky

    37 n’ Next

    These vehicles don't seem to have any shadows, look like they're floating in the air.
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