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Posts
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Everything posted by ProjectSky
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Damn, performance has been a lot change!! Good job.
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I same the same problem, the game crashed when I get out the car. hs_err_pid11608.log
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I think that ordinary character should not to remove & install most of the parts of the car (maybe requiring professional skills or mechanic profession?)
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Open your servertest.ini file, edit this line VoiceMinDistance=1.0 VoiceMaxDistance=50.0
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idea Zombies Holding Weapons, Drops When Lunging After Player(s)?
ProjectSky replied to JustinDaniels's topic in PZ Suggestions
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Simpler code, just edit the ini file and the translation file to add new categories. * ISCoxisShop.lua if self.settings then for k,v in pairs(self.settings) do self.screen = ISCoxisShopPanel:new(0, 8, self.width, self.height-8, self.playerId, self.settings[k]) self.screen:initialise() self.panel:addView(getText('UI_CoxisShop_' .. k), self.screen) end end
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Can you add getDisplayName function? this function to load the correct translation file, and show item the name of the translation.
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Can you change my nickname from Sky_Orc_Mm to ProjectSky?
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Texture rendering issue still exists. in addition still some annoying performance issues, Compared to build37, the performance difference is high
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I agree, Night should be more dark.
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Now the lighting tool seems useless, I hope the new Sandbox settings can change this kind of situation.
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Some objects are invincible, not just televisions. I have repeatedly reported the issue, it seems that only part of the fix.
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The new car image is perfect, but there are some small issues. Like this graph drawing issues, characters were blocked by the vehicle model. and this.
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Create a zombie must be operated by the server, the client can only send command to the server to complete. See:
- 31 replies
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- zombie
- duplication
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(and 4 more)
Tagged with:
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Try this: function Itemcool(self) local pwg = self.getNutrition():getWeight() if pwg >= 40 then --Weight value: Min 35, Max inf. self.getNutrition():setWeight(pwg - 5) end end
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CPU: INTEL XEON E3 1230 V2 (4C8T) Display: NVIDIA GTX 970 RAM: 12GB DDR3 RAM OS: Windows10 64-bit (ver 1703) No Mods.
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My tests. almost no change, FPS volatility remains high. Return from the game to the main menu has a high chance of crashing, And I can't find any crash logs file.
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The same problem I got for another memory overflow error. Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at zombie.iso.IsoGridSquare.<init>(IsoGridSquare.java:153) at zombie.iso.IsoGridSquare.getNew(IsoGridSquare.java:3064) at zombie.iso.IsoCell.PlaceLot(IsoCell.java:1721)Exception in thread "main" Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at zombie.iso.sprite.IsoSprite.newInstance(IsoSprite.java:58) at zombie.erosion.obj.ErosionObj.setStageObject(ErosionObj.java:159) at zombie.erosion.categories.ErosionCategory.updateObj(ErosionCategory.java:211) at zombie.erosion.categories.NatureTrees.update(NatureTrees.java:200) at zombie.erosion.ErosionWorld.update(ErosionWorld.java:67) at zombie.erosion.ErosionMain.loadGridsquare(ErosionMain.java:354) at zombie.erosion.ErosionMain.LoadGridsquare(ErosionMain.java:593) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:2877) at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:128) at zombie.iso.IsoCell.update(IsoCell.java:4693) at zombie.iso.IsoWorld.update(IsoWorld.java:2903) at zombie.gameStates.IngameState.update(IngameState.java:1304) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:662) at zombie.GameWindow.run(GameWindow.java:1275) at zombie.GameWindow.maina(GameWindow.java:1051) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) As long as I use the car, CPU usage is always very high. After a few minutes the game will lose response, And throw the above error. I use Windows10 Professional Edition (ver 1703)
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I try to verify the game integrity and restarted the steam and did not get any updates. I will continue to test it
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Start the game two minutes, I got a serious game lag and very low FPS. Task Manager shows ProjectZomboid64.exe CPU usage 100%, then I got a memory overflow error. Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at zombie.iso.IsoObject.<init>(IsoObject.java:1164) at zombie.iso.CellLoader.DoTileObjectCreation(CellLoader.java:380) at zombie.iso.IsoCell.PlaceLot(IsoCell.java:1781) at zombie.iso.CellLoader.LoadCellBinaryChunk(CellLoader.java:498) at zombie.iso.IsoChunk.Load(IsoChunk.java:1841) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:237) at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:228) at zombie.iso.WorldStreamer$1.run(WorldStreamer.java:143) at java.lang.Thread.run(Thread.java:745) Exception in thread "main" java.lang.OutOfMemoryError: Java heap space My computer: CPU: INTEL XEON E3 1230 V2 GPU: NVIDIA GTX 970 RAM: 12GB
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AAAAAAAAAAAAAAAwesome!!!!
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These vehicles don't seem to have any shadows, look like they're floating in the air.