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GeneralRambler

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Everything posted by GeneralRambler

  1. By the time 3 or 4 years passes. I honestly will probably have put this game down after playing it so much. I understand what you are trying to say -snip-. To get such a complex feature completed and polished to their liking will definitely take large amounts time and effort, especially since they are a relatively small team. But keep in mind, the devs realize this and are not willing to keep us waiting that long. Realistically, it is not practical since a large portion of the current generation of PZ players will be replaced by newer and younger fans that are not aware of the hard work and time put into the game for so many years. I remember that the devs said something in a Mondoid about delivering the NPCs piece by piece, rather than all at once. I think the new Kate and Baldspot tutorial will be the first "wave" of NPC delivery. I think we can expect this very soon (less than a year). When Kate and Baldspot are in, then I suppose they would start adding in the in-game NPC survivors feature by feature in a way they see necessary. So -snip-, you may be right in a way. It could take several years for the NPCs to be "perfect" and exactly to the devs' desires. But what we should remember is that we will get to see the NPCs grow and advance as the devs add more layers to their design. I am sure NPCs will be developed and polished enough to be interesting far before their final completion! That is the purpose of Early Access; we will get to play with new features as they evolve and progress to completion.
  2. What I said about the NPCs is just my suggestion of how NPC memory could work. The devs have not actually said anything yet about NPC memory... yet. I have a feeling what they do have planned for it will be similar though. It would be very frustrating if NPC survivors kept looting the same places over and over because they don't remember where they have been. However, it is confirmed that NPC brains will have the ability to look for items that they need to survive or to craft items. They will check their inventory, their safehouse, and loot surrounding locations until they find what they need. Hopefully if they have memory, they will be able to remember where they can find certain items, and ignore places where they have searched and found nothing of interest.
  3. I regard to using egg cartons as soundproofing... that does not really work. It would act more like a cheap version of acoustic foam. Recording studios post up large cut-outs of acoustic foam on the inside or recording booths. They do not really act as sound proofing. They only serve to prevent sound from bouncing and echoing in the room, since unwanted echoes can ruin a recording. I use such acoustic foam for my home studio, and I can tell you that you would need A LOT of the stuff to have the desired effect. So they are only really used in small rooms. Actually soundproofing a room requires much more materials and effort. A special acoustic insulation material has to be stuffed inside the walls of the room. This prevents sound from getting out, but does not prevent echo, so that is why acoustic foam pads and the in-wall acoustic insulation work together in junction. So in the end,an array of egg cartons would barely do anything to prevent zombies outside or nearby from hearing you. It would however, be a decent form of heat insulation.
  4. Well back on track... NPC memory... NPCs with some form of memory would prevent wasted efforts and repeated looting runs. For example. If an NPC loots a house or an area of a houses, then it will remember to not try to loot there again. If the player then tried to order the NPC to loot an already explored area, the NPC would respond in saying "I have already looted this area." and then it could give you a brief summary of what it found. "I found food and ammo." Maybe NPCs could also remember when they last run into a horde. So when the NPC and the player travel near that location, the NPC will say something like, "Be extra careful around here. A horde may be nearby". Or if the NPC remembers seeing other NPC establishments, "There may be other survivors close by. Be on the lookout."
  5. Posted this... And I got this! "Unspecified Marvel" I am honestly not sure what that refers to, but I love it so much!
  6. Me too. It's like being the Chosen One in an MMO... full of other Chosen Ones. We are "the Chosen Many".
  7. Mine is "Advanced Member" because I am a member of the forums... but advanced. What more could you ask for!
  8. Your wish may just granted! For the next map expansion, the devs "hinted" at adding on a hospital. They said that it would be an "inhospitable" place filled with the zombified people that flocked there when the infection broke out. This would be the place to find the high end med supplies and equipment. However, the only weapons I can imagine being in a hospital are axes and maybe pistols and batons from the security gaurds I'm hoping the building is super tall. Maybe the good supplies would be in the upper floors, so you would have to fight your way through several zombie infested floors to get what you need.
  9. After reading through the latest Mondoid, I became very excited about the teased ability to give orders to NPC survivors. Judging by the types of orders the player can give, having a group of the super-smart NPCs will help a single player run a massive base operation that otherwise would be impossible or at least very inefficient if attempted alone. But since NPC are smart and designed to mimic player actions... what stops them from completely ignoring your orders and doing something else they see more important, like taking YOU out and taking power for themselves? Will the NPCs come with a system of trust/obedience? Will you have to earn the NPCs' obedience before you can order them around? Example: An NPC that trusts you more will be more inclined to listen to your commands. Conversely, another NPC that barely trusts you will have a low chance of following your orders and may have a higher chance of committing mutiny and trying to kill you or other NPCs in the group.
  10. Lots of really well-thought out plans here! As the survival game enthusiasts I'm sure you all are, I would not expect any less. Oh, My plan? I live the in the peaceful suburbs of New Jersey. 30 minute drive (give or take) to NYC on a normal day. Should be easy to get out of town, but I would not know where else to go. Really depends on the situation at hand. I would stay with my family and hold up as best as we could in one of our houses; my house or my cousin's house in a neighboring town. I have a lot of camping supplies in my basement, so we're definitely make use of that. I also live somewhat close to an armory, so the military should be deployed pretty easily after the first signs of danger. May be a good thing or bad thing. Hopefully it is a good thing! Other than that, how we survive really depends on the situation; where is the disease spreading from, what are the characteristics of the disease, whether its better to stay put or be on the move, etc. I play zombie/wilderness survival games, and I watch zombie movies and survival shows. I doubt any of this will actually help my odds. Haha. I do have a survival guide though, so that might help.
  11. If you are going to go out... might as well finish up the chores. What a serene and yet eerie way to finish life as a human. Thanks for sharing man!
  12. Wait.. isn't a system of disease already in the works. This is the main reason why the devs are implementing the ability to move zombie corpses and burn them in Built 28. Segment from the 6/30/14 Mondoid: "All this moving and burning of corpses is paving the way for disease and other unpleasantness as a result of having rotting corpses decorating the inside of your safehouse – something we’ve wanted to deal with for a long time but would have been horribly punishing without a mechanic for removing / destroying bodies. But now we have that, we can have the other. HOORAY!" Read it yourself: http://projectzomboid.com/blog/2014/06/things-wot-were-doing/
  13. I used these devices to prevent mold growth in my basement after it becomes flooded from a storm or if the boiler springs a leak. From experience, I can can tell you that they can produce large amounts of water. It does take time since it the water slowly drips into its container, but after a while the water produced can probably support 1 person's water needs reliably. Not quite sure if the water is pure though. It is produced from condensation, but you never know when there may have been mold or chemicals in the air that made their way in.
  14. Why three? Dawn of the Dead had an okay sized group in that mall. Yeah, i just threw that number out there. I though that more than 3 NPC survivors might be to overpowered. Also, the amount of zombies needed to defeat more than 4 armed survivors would most definitely cause some serious lag.
  15. The Concept A Last Stand tribute to George Romero's zombie film classic Dawn of the Dead (1978), and not the 2004 remake shiz... How will it work? The player would have to survive alongside three other NPC survivors in the shopping mall during a zombie attack. Further Applications When NPCs are fully developed and implemented into the game, new Last Stand locations should be added as well as the ability to have a small team of NPC survivors with you. This would work great in future areas of the map such as Fort Knox or the city.
  16. Saw a couple of Youtubers try it out. It immediately caught my glance. But then I found MathasGames and watched his MANY series on Project Zomboid. Anyone else find PZ or at least decided to buy it because of Mathas?
  17. Love the idea. If cars are not an option for you because gasoline is too hard to get a steady supply of, then a horse would be an awesome alternative. It would consume food and water instead. The horse could also have moodles hover above it to let the player know if it is hungry, thirsty, injured, tired, etc. Probably never gonna happen, but I still like the concept.
  18. I love the idea of peeking through doors. Just seeing a slight sliver of vision into a questionable room may save your life.
  19. I hope there is a possibility to get them and/or other civilians on your side. If anything, through mods. I love the idea of the military being against you. It would show how sometimes, zombies are not the biggest threat, but other humans are. That is what really makes a TRUE apocalyptic survival game for me. If the military was on your side, it would make the game too easy. They would provide you with protection, weapons and supplies, or at least they would take out zombies for you. That would make the zombies no longer a threat or even a worry. I want to be afraid and unnerved when playing this game.
  20. http://theindiestone.com/forums/index.php/topic/192-commonly-suggested-suggestions-read-before-posting/ The devs say that they will not begin a story mode before the infection. First feature on the list of Big No's. Sorry. The military, however, will be implemented along with NPCs and it will be working against the player.
  21. Sorry, this was originally a question about the types of vehicles that would be introduced and in what manner would they be implemented. I actually did research this and just wanted to find some more info from the community and even the devs. I don't know how it got sidetracked into talking about map progress and such. I would not have posted about the topic of map progress since I know I have not researched that particular feature. I did not mean to come across as complaining and ignorant, but I admit I should have not even said anything about a matter so off-topic from the original. Sorry again.
  22. Why of course! I am a Spiffo activist. I follow the regulations set forth by the Raccoon Union and allow my Spiffo his rightful wages, limited work hours (with flexible work schedule), raccoon's compensation and a break room all to himself.
  23. Small suggestions here, but I could not help but putting it out there. Equip a Spiffo plush to gain a sleep boost! Before the player would go to sleep, he or she would equip the Spiffo plush. This would give the player a "Comforted" moodle that would do something like reduce panic before sleep, or prevent the player from waking up early from a sound. The player would wake up with the comforted moodle and be temporarily less susceptible to fear. Equip Spiffo while outside to reduce panic! After an intense fight with a horde, the player may end up experiencing extreme panic. This can take a while to disappear and can mean life or death if you are forced into a showdown with more zombies. Equip a Spiffo plush to quickly reduce panic before another engagement. After panic is completely resolved, the player then would gain the Comforted moodle and be less susceptible to panic when near a zombie. In a world where the dead come back to life, people (NPCs) will kill you for a bag of chips, and the military that once protected you now have your head at the end of their sights... its good to know you still have a friend that can give you a little comfort. These are just some dumb little ideas. Just wanted to show some love for Spiffo!
  24. Thats actually a good idea, you ring the bell in one place and atract zombies there, then flee away to go wherever you wanted the zombies to... not.. be at... nice english there me! anyway, it could be usefull to help taking over a place Yeah, it could be used to distract zombies... or to just annoy the hell out of people in multiplayer. But seriously a bell would be fun little feature.
  25. Are you referring to country jail style facilities? Those smaller jails that really just hold the town drunks and troublemakers, not really the hardened criminals. I want a big jail like TWD surrounded by forest, A new forest not the poop one that's already ingame Yeah I'm sure with all the space that they have left to develop for the map (thanks Sly for pointing that out to me on my Vehicles thread), a large jail would easily be the key feature for the southern or western regions of the map.
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