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Haptic

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Everything posted by Haptic

  1. Haptic

    IP Config Help

    I mean, I set my IP to static in my router config but it couldn't connect to the DNS server the following day and had no internet. And when I changed it back to dynamic it worked fine.
  2. Haptic

    IP Config Help

    If there's a way I can change my ip for the server to my new domain, I can save potential players the headache of having to save it in such a way on their end. Any idea on how to do that? Also when I save the domain as the IP it shows the server as not responding, however I am able to join and play normally. Could I circumvent that somehow?
  3. Haptic

    IP Config Help

    One more quick question, I have everything setup correctly ( i believe ) and was wondering do I have to change anything to make it so people can join normally through the public server filter? Or will people have to input the new domain address into the ip field to join? I'd like it to be a seamless public server.
  4. Haptic

    IP Config Help

    Thank both of you guys so much, I will try noip and report back if I have any issues.
  5. Haptic

    IP Config Help

    Would it be possible to get a brief explanation of what I want the Dynamic DNS to do or what it does? I'm sorry my knowledge is just so limited, what does it do to make my server static and do I have to change anything? Would it just be easier to use a third party program?
  6. Haptic

    IP Config Help

    Hi, I just had a few questions regarding the running of a server on my own computer. My first question is this : Is it possible to maintain a server with a dynamic external IP with or without the use of additional software such as Hamachi, etc, etc? If not, how does one get around the limitations of IPv4 without purchasing a static IP adress? The main thing I want to do is simply host a server that runs 24/7 and works. My external IP likes to change 2-3 times a day, I assume that when your external IP changes it makes the saved server unavailable due to the change in IP. How can I host a server from my spare computer with a 24/7 uptime that doesn't screw up the other clients' and the map save? I appreciate any input.
  7. Just curious how to set this up. I love playing with normal reloading but my server only wants to accept easy at this time.
  8. Ahhhh ok, I'll try that now! It seems to have worked, I just renamed my other data to localhost to keep my character data. Thanks.
  9. I am connecting via my exact IP at this time.
  10. Pretty much my only issue is that I'm playing with my friend on a private hosted server by me, and the map is loading fine for him but it is not loading nearly fast enough for me. I can run from one end of the cell to the opposite end and still have to wait 10-30 seconds just for the next cell to load which causes quite a problem trying to cover any ground at all. Anybody else experiencing this or know how to fix?
  11. Different body armor types would be cool. Ballistic vests, TI,II,III, and IV body armor, maybe even trauma plates to put in them. Always thought this game should have some rare military gear to help protect you.
  12. Been playing around a bit with the weights and such of this mod and I'm loving it. Only problem I'm having is that when I try to adjust the weight of mags things go a bit wrong. I changed the weight of the mag itself but that didn't have any effect of the mag so I changed the weight section for the G17 which made my additional mag 0.1 like I wanted but when I reloaded it, it just reverted to 1. Any clue why?
  13. Cool, looking forward to getting some more canning options. This game needs canning! Food preservation is a must for this game, otherwise you're growing food just to expire.
  14. -snip- -snip- It isn't really doable because containers are only seperated by types. You could make it so only a couple guns can spawn in wardrobes, only a couple in bathroom counters, etc. But It's not really the variety that's doing it because proportionally the guns spawn rates aren't changing like you would expect them to. For example if you set the spawn rate of gun in a specific container to be 1 and then change it to .1 you would expect it to spawn 10 times less numerically. But from my tests this is not the case, and even when testing spawn rates at .0000000001 on all weapons for wardrobe spawns I am still getting 1-4 weapons per wardrobe and 1-4 ammunition types. Can you tell me real quick where you are finding these spawn rates? I wanna look at them to make sure sheetmetal spawns in my world... The distribution sheet for loot is here C:\Users\xxxx\Zomboid\mods\RKFmodAE\media\lua\server\Items
  15. -snip- As far as sheet metal's spawn locations, make sure to check industrial buildings (think warehouses or storage) and the occassional trash bin Hmm, have been checking those kinda places lately (just found my sledgehammer and some buckets finally) I haven't found any sheetmetal at all, is there anyway I can craft it, or any known bugs of sheetmetal not spawning if I have other mods activated with this one? (I have no idea what else it could be, maybe i'm just really really unlucky with that sheetmetal?) Also, the problem with the guns spawning because there's so much selection makes a lot of sense. If there was a way to make sure only a single gun could spawn in each container that would probably make it a lot more reasonable, only 1 gun can spawn in each container and only 2 or 3 different types of ammo maybe? No idea if possible, but if done I could see that really helping with the rarity of guns from this mod! It isn't really doable because containers are only seperated by types. You could make it so only a couple guns can spawn in wardrobes, only a couple in bathroom counters, etc. But It's not really the variety that's doing it because proportionally the guns spawn rates aren't changing like you would expect them to. For example if you set the spawn rate of gun in a specific container to be 1 and then change it to .1 you would expect it to spawn 10 times less numerically. But from my tests this is not the case, and even when testing spawn rates at .0000000001 on all weapons for wardrobe spawns I am still getting 1-4 weapons per wardrobe and 1-4 ammunition types.
  16. I'm seeing that the lower you drop the number, it does not necessarily spawn less items proportional to that number. Even with all wardrobes set to .01 or .02 which would theoretically be ten times less than originally implemented, there still seems to be a large abundance of weapons which is odd. Although I believe Tommy had the same issue with his weapons mod and still hasn't found a work around. But it's still a hell of a lot better than in RC2.0 and 2.5 where the new reloading system was just implemented and either the pistol was working and the shotgun wasn't and vice versa. Edit: One other minor thing, I'm noticing a strange bug when I try to open a window that I haven't seen before in the vanilla game which occurs when you try to open a window but aren't already positioned well on it and instead of moving you there your character grabs the window and just stands there halfway through the animation frozen. Don't know if it's related to this mod but I had never seen it before and I have seen it several times with this mod enabled.
  17. I'm getting an error when shooting 22 rifles, a sound error for the gun that comes up every time I fire. Also I was wondering where I go to adjust spawn rates? Is there a lower spawn rate than .1? If not I was thinking I could change it so random houses only have a couple guns that can spawn there, because every single house I go into I find 1-10 guns usually at least 3 or 4 and several different types of ammunition. I get that it's kentucky, and I lived in Berea and Lexington for a while when I was younger but I don't like being able to find so many guns so easily, I mean I would expect to find a good amount of ammunition in houses that have firearms but finding 3 or 4 guns in every house really breaks immersion for me. Also it'd be cool if they spawned in a random condition but I have no clue if that's possible. Anyways I have some programming experience and I'm going to see if I can find the spawn table for PZ and adjust a few things and see if I can get the overall spawn rate down a bit. All that aside this is a sweet mod, I like that there is a ton of weapons and a good variety of ammo types, also just a bit of feedback, the name in front of all the apocalypse weapons is rather annoying. Maybe it's just me but it doesn't help immersion for me at all and makes it a lot harder to get into the game while using them. Oh and the different reloading modes don't seem to be working but to my knowledge they haven't been since I started playing version 27, it always reverts to easy. But overall great mod and thanks for uploading! Edit: Ok I found the loot distribution file and I see the .1's and such, could I put a .01 or is that number invalid? Edit 2: Ok, so I've seen a couple things with less than .1 so I'm assuming it's valid. I'm going to adjust all the suburb wardrobe spawns to only have a .01 which I'm assuming converts to a percentage which is .01% chance to spawn, IE ten times less than what it currently is. After that I'm going to run it and see how many guns I'm finding in houses compared to the vanilla mod file.
  18. Haptic

    Mod pile

    Any chance you could email that to me? I'm a long time player, been playing since a few versions before RC2.5 and am getting back into the game. I guess my account was deleted when they set up the new forums. Anyways my email is ink _ matth at hotmail
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