Well, I've been toying around with a custom variant of the Too many items mod, posted by Milk. But when it comes to spawning, Tenpegs,TentKits, or tents themselves, the game seemingly ignores the spawn input?. So If someone would be willing to look over the code and tell me what is wrong, it would be greatly appreciated. getCore()getPlayer() --F1 Is For Tools--F2 Is For Building Supplies function AddItem(Character)if isKeyDown(Keyboard.KEY_1) andisKeyDown(Keyboard.KEY_F1) thencharacter:getInventory():AddItem("Base.Hammer");endif isKeyDown(Keyboard.KEY_2) andisKeyDown(Keyboard.KEY_F1) thencharacter:getInventory():AddItem("Base.Screwdriver");endif isKeyDown(Keyboard.KEY_3) andisKeyDown(Keyboard.KEY_F1) thencharacter:getInventory():AddItem("Base.Sledgehammer");endif isKeyDown(Keyboard.KEY_4) andisKeyDown(Keyboard.KEY_F1) thencharacter:getInventory():AddItem("Base.Saw");endif isKeyDown(Keyboard.KEY_1) andisKeyDown(Keyboard.KEY_F2) thencharacter:getInventory():AddItem("Base.Nails");endif isKeyDown(Keyboard.KEY_2) andisKeyDown(Keyboard.KEY_F2) thencharacter:getInventory():AddItem("Base.Plank");endif isKeyDown(Keyboard.KEY_3) andisKeyDown(Keyboard.KEY_F2) thencharacter:getInventory():AddItem("Base.Sheet");endif isKeyDown(Keyboard.KEY_4) andisKeyDown(Keyboard.KEY_F2) thencharacter:getInventory():AddItem("Base.TentPeg");endif isKeyDown(Keyboard.KEY_5) andisKeyDown(Keyboard.KEY_F2) thencharacter:getInventory():AddItem("Base.CampingTent");endif isKeyDown(Keyboard.KEY_6) andisKeyDown(Keyboard.KEY_F2) thencharacter:getInventory():AddItem("Base.CampingTentKit");endif isKeyDown(Keyboard.KEY_7) andisKeyDown(Keyboard.KEY_F2) thencharacter:getInventory():AddItem("Base.Doorknob");endif isKeyDown(Keyboard.KEY_8) andisKeyDown(Keyboard.KEY_F2) thencharacter:getInventory():AddItem("Base.Hinge");endend